Index: third_party/WebKit/Source/platform/WebMouseWheelEvent.cpp |
diff --git a/third_party/WebKit/Source/platform/WebMouseWheelEvent.cpp b/third_party/WebKit/Source/platform/WebMouseWheelEvent.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4bbd079068ba6c38cc10170982276aa1dd3507ac |
--- /dev/null |
+++ b/third_party/WebKit/Source/platform/WebMouseWheelEvent.cpp |
@@ -0,0 +1,29 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "public/platform/WebMouseWheelEvent.h" |
+ |
+namespace blink { |
+ |
+float WebMouseWheelEvent::deltaXInRootFrame() const { |
+ return deltaX / m_frameScale; |
+} |
+ |
+float WebMouseWheelEvent::deltaYInRootFrame() const { |
+ return deltaY / m_frameScale; |
+} |
+ |
+WebMouseWheelEvent WebMouseWheelEvent::flattenTransform() const { |
+ WebMouseWheelEvent result = *this; |
+ result.deltaX /= result.m_frameScale; |
+ result.deltaY /= result.m_frameScale; |
majidvp
2016/12/20 17:30:14
I think this should also flatten movement{X,Y}.
P
dtapuska
2017/01/03 20:19:14
I've added a FlattenTransformSelf on mouse event t
|
+ result.x = (result.x / result.m_frameScale) + result.m_frameTranslate.x; |
+ result.y = (result.y / result.m_frameScale) + result.m_frameTranslate.y; |
+ result.m_frameTranslate.x = 0; |
+ result.m_frameTranslate.y = 0; |
+ result.m_frameScale = 1; |
+ return result; |
+} |
+ |
+} // namespace blink |