| Index: Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| diff --git a/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp b/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| index 51d034819fb4e83182936df6c1ab3c20a652d0c2..a880429c8d047e05dafb032a582f5792f586fac1 100644
|
| --- a/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| +++ b/Source/core/platform/graphics/filters/custom/CustomFilterValidatedProgram.cpp
|
| @@ -31,11 +31,11 @@
|
|
|
| #include "core/platform/graphics/filters/custom/CustomFilterValidatedProgram.h"
|
|
|
| -#include "platform/NotImplemented.h"
|
| -#include "core/platform/graphics/ANGLEWebKitBridge.h"
|
| #include "core/platform/graphics/filters/custom/CustomFilterConstants.h"
|
| #include "core/platform/graphics/filters/custom/CustomFilterGlobalContext.h"
|
| #include "core/platform/graphics/filters/custom/CustomFilterProgramInfo.h"
|
| +#include "platform/NotImplemented.h"
|
| +#include "platform/graphics/angle/ANGLEPlatformBridge.h"
|
| #include "wtf/HashMap.h"
|
| #include "wtf/text/StringBuilder.h"
|
| #include "wtf/text/StringHash.h"
|
| @@ -172,7 +172,7 @@ CustomFilterValidatedProgram::CustomFilterValidatedProgram(CustomFilterGlobalCon
|
|
|
| // Shaders referenced from the CSS mix function use a different validator than regular WebGL shaders. See core/platform/graphics/filters/custom/CustomFilterGlobalContext.h for more details.
|
| bool blendsElementTexture = (programInfo.programType() == PROGRAM_TYPE_BLENDS_ELEMENT_TEXTURE);
|
| - ANGLEWebKitBridge* validator = blendsElementTexture ? m_globalContext->mixShaderValidator() : m_globalContext->webglShaderValidator();
|
| + ANGLEPlatformBridge* validator = blendsElementTexture ? m_globalContext->mixShaderValidator() : m_globalContext->webglShaderValidator();
|
| String vertexShaderLog, fragmentShaderLog;
|
| Vector<ANGLEShaderSymbol> symbols;
|
| bool vertexShaderValid = validator->compileShaderSource(originalVertexShader.utf8().data(), SHADER_TYPE_VERTEX, m_validatedVertexShader, vertexShaderLog, symbols);
|
|
|