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| 1 /* | |
| 2 * Copyright (C) 2010 Apple Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * 1. Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * | |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 */ | |
| 25 | |
| 26 #ifndef ANGLEWebKitBridge_h | |
| 27 #define ANGLEWebKitBridge_h | |
| 28 | |
| 29 #include "wtf/text/CString.h" | |
| 30 #include "wtf/text/WTFString.h" | |
| 31 | |
| 32 #include "ShaderLang.h" | |
| 33 | |
| 34 namespace WebCore { | |
| 35 | |
| 36 enum ANGLEShaderType { | |
| 37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, | |
| 38 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, | |
| 39 }; | |
| 40 | |
| 41 enum ANGLEShaderSymbolType { | |
| 42 SHADER_SYMBOL_TYPE_ATTRIBUTE, | |
| 43 SHADER_SYMBOL_TYPE_UNIFORM | |
| 44 }; | |
| 45 | |
| 46 struct ANGLEShaderSymbol { | |
| 47 ANGLEShaderSymbolType symbolType; | |
| 48 String name; | |
| 49 String mappedName; | |
| 50 ShDataType dataType; | |
| 51 int size; | |
| 52 bool isArray; | |
| 53 ShPrecisionType precision; | |
| 54 #if ANGLE_SH_VERSION >= 112 | |
| 55 int staticUse; | |
| 56 #endif | |
| 57 | |
| 58 bool isSampler() const | |
| 59 { | |
| 60 return symbolType == SHADER_SYMBOL_TYPE_UNIFORM | |
| 61 && (dataType == SH_SAMPLER_2D | |
| 62 || dataType == SH_SAMPLER_CUBE | |
| 63 || dataType == SH_SAMPLER_2D_RECT_ARB | |
| 64 || dataType == SH_SAMPLER_EXTERNAL_OES); | |
| 65 } | |
| 66 }; | |
| 67 | |
| 68 class ANGLEWebKitBridge { | |
| 69 public: | |
| 70 | |
| 71 ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_OUTPUT, ShShaderSpec = SH_WEBGL_S
PEC); | |
| 72 ~ANGLEWebKitBridge(); | |
| 73 | |
| 74 ShBuiltInResources getResources() { return m_resources; } | |
| 75 void setResources(ShBuiltInResources); | |
| 76 | |
| 77 bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String&
translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>&
symbols, int extraCompileOptions = 0); | |
| 78 | |
| 79 private: | |
| 80 | |
| 81 void cleanupCompilers(); | |
| 82 | |
| 83 bool builtCompilers; | |
| 84 | |
| 85 ShHandle m_fragmentCompiler; | |
| 86 ShHandle m_vertexCompiler; | |
| 87 | |
| 88 ShShaderOutput m_shaderOutput; | |
| 89 ShShaderSpec m_shaderSpec; | |
| 90 | |
| 91 ShBuiltInResources m_resources; | |
| 92 }; | |
| 93 | |
| 94 } // namespace WebCore | |
| 95 | |
| 96 #endif | |
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