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Side by Side Diff: Source/platform/graphics/angle/ANGLEPlatformBridge.h

Issue 25825003: Move ANGLEWebKitBridge to platform/graphics/angle/ANGLEPlatformBridge. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2010 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef ANGLEWebKitBridge_h 26 #ifndef ANGLEPlatformBridge_h
27 #define ANGLEWebKitBridge_h 27 #define ANGLEPlatformBridge_h
28 28
29 #include "GLSLANG/ShaderLang.h"
30 #include "platform/PlatformExport.h"
29 #include "wtf/text/CString.h" 31 #include "wtf/text/CString.h"
30 #include "wtf/text/WTFString.h" 32 #include "wtf/text/WTFString.h"
31 33
32 #include "ShaderLang.h"
33
34 namespace WebCore { 34 namespace WebCore {
35 35
36 enum ANGLEShaderType { 36 enum PLATFORM_EXPORT ANGLEShaderType {
37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, 37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
38 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, 38 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
39 }; 39 };
40 40
41 enum ANGLEShaderSymbolType { 41 enum PLATFORM_EXPORT ANGLEShaderSymbolType {
42 SHADER_SYMBOL_TYPE_ATTRIBUTE, 42 SHADER_SYMBOL_TYPE_ATTRIBUTE,
43 SHADER_SYMBOL_TYPE_UNIFORM 43 SHADER_SYMBOL_TYPE_UNIFORM
44 }; 44 };
45 45
46 struct ANGLEShaderSymbol { 46 struct PLATFORM_EXPORT ANGLEShaderSymbol {
47 ANGLEShaderSymbolType symbolType; 47 ANGLEShaderSymbolType symbolType;
48 String name; 48 String name;
49 String mappedName; 49 String mappedName;
50 ShDataType dataType; 50 ShDataType dataType;
51 int size; 51 int size;
52 bool isArray; 52 bool isArray;
53 ShPrecisionType precision; 53 ShPrecisionType precision;
54 #if ANGLE_SH_VERSION >= 112 54 #if ANGLE_SH_VERSION >= 112
55 int staticUse; 55 int staticUse;
56 #endif 56 #endif
57 57
58 bool isSampler() const 58 bool isSampler() const
59 { 59 {
60 return symbolType == SHADER_SYMBOL_TYPE_UNIFORM 60 return symbolType == SHADER_SYMBOL_TYPE_UNIFORM
61 && (dataType == SH_SAMPLER_2D 61 && (dataType == SH_SAMPLER_2D
62 || dataType == SH_SAMPLER_CUBE 62 || dataType == SH_SAMPLER_CUBE
63 || dataType == SH_SAMPLER_2D_RECT_ARB 63 || dataType == SH_SAMPLER_2D_RECT_ARB
64 || dataType == SH_SAMPLER_EXTERNAL_OES); 64 || dataType == SH_SAMPLER_EXTERNAL_OES);
65 } 65 }
66 }; 66 };
67 67
68 class ANGLEWebKitBridge { 68 class PLATFORM_EXPORT ANGLEPlatformBridge {
69 public: 69 public:
70 70
71 ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_OUTPUT, ShShaderSpec = SH_WEBGL_S PEC); 71 ANGLEPlatformBridge(ShShaderOutput = SH_GLSL_OUTPUT, ShShaderSpec = SH_WEBGL _SPEC);
72 ~ANGLEWebKitBridge(); 72 ~ANGLEPlatformBridge();
73 73
74 ShBuiltInResources getResources() { return m_resources; } 74 ShBuiltInResources getResources() { return m_resources; }
75 void setResources(ShBuiltInResources); 75 void setResources(ShBuiltInResources);
76 76
77 bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions = 0); 77 bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions = 0);
78 78
79 private: 79 private:
80 80
81 void cleanupCompilers(); 81 void cleanupCompilers();
82 82
83 bool builtCompilers; 83 bool builtCompilers;
84 84
85 ShHandle m_fragmentCompiler; 85 ShHandle m_fragmentCompiler;
86 ShHandle m_vertexCompiler; 86 ShHandle m_vertexCompiler;
87 87
88 ShShaderOutput m_shaderOutput; 88 ShShaderOutput m_shaderOutput;
89 ShShaderSpec m_shaderSpec; 89 ShShaderSpec m_shaderSpec;
90 90
91 ShBuiltInResources m_resources; 91 ShBuiltInResources m_resources;
92 }; 92 };
93 93
94 } // namespace WebCore 94 } // namespace WebCore
95 95
96 #endif 96 #endif
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