| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2010 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef ANGLEWebKitBridge_h | 26 #ifndef ANGLEPlatformBridge_h |
| 27 #define ANGLEWebKitBridge_h | 27 #define ANGLEPlatformBridge_h |
| 28 | 28 |
| 29 #include "GLSLANG/ShaderLang.h" |
| 30 #include "platform/PlatformExport.h" |
| 29 #include "wtf/text/CString.h" | 31 #include "wtf/text/CString.h" |
| 30 #include "wtf/text/WTFString.h" | 32 #include "wtf/text/WTFString.h" |
| 31 | 33 |
| 32 #include "ShaderLang.h" | |
| 33 | |
| 34 namespace WebCore { | 34 namespace WebCore { |
| 35 | 35 |
| 36 enum ANGLEShaderType { | 36 enum PLATFORM_EXPORT ANGLEShaderType { |
| 37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, | 37 SHADER_TYPE_VERTEX = SH_VERTEX_SHADER, |
| 38 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, | 38 SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER, |
| 39 }; | 39 }; |
| 40 | 40 |
| 41 enum ANGLEShaderSymbolType { | 41 enum PLATFORM_EXPORT ANGLEShaderSymbolType { |
| 42 SHADER_SYMBOL_TYPE_ATTRIBUTE, | 42 SHADER_SYMBOL_TYPE_ATTRIBUTE, |
| 43 SHADER_SYMBOL_TYPE_UNIFORM | 43 SHADER_SYMBOL_TYPE_UNIFORM |
| 44 }; | 44 }; |
| 45 | 45 |
| 46 struct ANGLEShaderSymbol { | 46 struct PLATFORM_EXPORT ANGLEShaderSymbol { |
| 47 ANGLEShaderSymbolType symbolType; | 47 ANGLEShaderSymbolType symbolType; |
| 48 String name; | 48 String name; |
| 49 String mappedName; | 49 String mappedName; |
| 50 ShDataType dataType; | 50 ShDataType dataType; |
| 51 int size; | 51 int size; |
| 52 bool isArray; | 52 bool isArray; |
| 53 ShPrecisionType precision; | 53 ShPrecisionType precision; |
| 54 #if ANGLE_SH_VERSION >= 112 | 54 #if ANGLE_SH_VERSION >= 112 |
| 55 int staticUse; | 55 int staticUse; |
| 56 #endif | 56 #endif |
| 57 | 57 |
| 58 bool isSampler() const | 58 bool isSampler() const |
| 59 { | 59 { |
| 60 return symbolType == SHADER_SYMBOL_TYPE_UNIFORM | 60 return symbolType == SHADER_SYMBOL_TYPE_UNIFORM |
| 61 && (dataType == SH_SAMPLER_2D | 61 && (dataType == SH_SAMPLER_2D |
| 62 || dataType == SH_SAMPLER_CUBE | 62 || dataType == SH_SAMPLER_CUBE |
| 63 || dataType == SH_SAMPLER_2D_RECT_ARB | 63 || dataType == SH_SAMPLER_2D_RECT_ARB |
| 64 || dataType == SH_SAMPLER_EXTERNAL_OES); | 64 || dataType == SH_SAMPLER_EXTERNAL_OES); |
| 65 } | 65 } |
| 66 }; | 66 }; |
| 67 | 67 |
| 68 class ANGLEWebKitBridge { | 68 class PLATFORM_EXPORT ANGLEPlatformBridge { |
| 69 public: | 69 public: |
| 70 | 70 |
| 71 ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_OUTPUT, ShShaderSpec = SH_WEBGL_S
PEC); | 71 ANGLEPlatformBridge(ShShaderOutput = SH_GLSL_OUTPUT, ShShaderSpec = SH_WEBGL
_SPEC); |
| 72 ~ANGLEWebKitBridge(); | 72 ~ANGLEPlatformBridge(); |
| 73 | 73 |
| 74 ShBuiltInResources getResources() { return m_resources; } | 74 ShBuiltInResources getResources() { return m_resources; } |
| 75 void setResources(ShBuiltInResources); | 75 void setResources(ShBuiltInResources); |
| 76 | 76 |
| 77 bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String&
translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>&
symbols, int extraCompileOptions = 0); | 77 bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String&
translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>&
symbols, int extraCompileOptions = 0); |
| 78 | 78 |
| 79 private: | 79 private: |
| 80 | 80 |
| 81 void cleanupCompilers(); | 81 void cleanupCompilers(); |
| 82 | 82 |
| 83 bool builtCompilers; | 83 bool builtCompilers; |
| 84 | 84 |
| 85 ShHandle m_fragmentCompiler; | 85 ShHandle m_fragmentCompiler; |
| 86 ShHandle m_vertexCompiler; | 86 ShHandle m_vertexCompiler; |
| 87 | 87 |
| 88 ShShaderOutput m_shaderOutput; | 88 ShShaderOutput m_shaderOutput; |
| 89 ShShaderSpec m_shaderSpec; | 89 ShShaderSpec m_shaderSpec; |
| 90 | 90 |
| 91 ShBuiltInResources m_resources; | 91 ShBuiltInResources m_resources; |
| 92 }; | 92 }; |
| 93 | 93 |
| 94 } // namespace WebCore | 94 } // namespace WebCore |
| 95 | 95 |
| 96 #endif | 96 #endif |
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