| Index: third_party/WebKit/LayoutTests/webaudio/scriptprocessornode-zero-input-channels.html
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| diff --git a/third_party/WebKit/LayoutTests/webaudio/scriptprocessornode-zero-input-channels.html b/third_party/WebKit/LayoutTests/webaudio/scriptprocessornode-zero-input-channels.html
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| deleted file mode 100644
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| index de90d342da587f82002fd1ff297f157b05544ac5..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/webaudio/scriptprocessornode-zero-input-channels.html
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| +++ /dev/null
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| @@ -1,69 +0,0 @@
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| -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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| -<html>
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| -<head>
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| -<script src="../resources/js-test.js"></script>
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| -<script src="resources/compatibility.js"></script>
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| -<script src="resources/audit-util.js"></script>
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| -<script src="resources/audio-testing.js"></script>
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| -</head>
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| -
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -
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| -<script>
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| -description("Tests that ScriptProcessorNode accepts 0 input channels.");
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| -
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| -var sampleRate = 44100.0;
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| -var renderLengthInFrames = 512;
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| -var bufferSize = 512;
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| -
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| -function checkResult(e)
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| -{
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| - testPassed("ScriptProcessorNode accepts 0 input channels.");
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| -
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| - finishJSTest();
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| -}
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| -
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| -function runTest()
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| -{
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| - if (window.testRunner) {
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| - testRunner.dumpAsText();
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| - testRunner.waitUntilDone();
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| - }
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| -
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| - window.jsTestIsAsync = true;
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| -
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| - var context = new OfflineAudioContext(1, renderLengthInFrames, sampleRate);
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| -
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| - var node;
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| -
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| - try {
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| - node = context.createScriptProcessor(bufferSize, 0, 1);
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| - testPassed("Successfully created ScriptProcessorNode.");
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| - } catch (e) {
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| - testFailed("Failed to create ScriptProcessorNode.");
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| - }
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| -
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| - var source = context.createBufferSource();
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| - source.buffer = createImpulseBuffer(context, bufferSize);
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| -
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| - // The onaudioprocess function doesn't need to do anything. We just need the process to start
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| - // to test that implementation accepts 0 input channels.
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| - //
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| - // FIXME: check the .inputBuffer attribute of the AudioProcessingEvent.
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| - node.onaudioprocess = function(e) { };
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| - source.connect(node);
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| - node.connect(context.destination);
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| - source.start(0);
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| -
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| - context.oncomplete = checkResult;
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| - context.startRendering();
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| -}
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| -
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| -runTest();
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| -successfullyParsed = true;
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| -</script>
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| -
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| -</body>
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| -</html>
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|
|