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Side by Side Diff: third_party/WebKit/LayoutTests/webaudio/scriptprocessornode-zero-input-channels.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <html>
3 <head>
4 <script src="../resources/js-test.js"></script>
5 <script src="resources/compatibility.js"></script>
6 <script src="resources/audit-util.js"></script>
7 <script src="resources/audio-testing.js"></script>
8 </head>
9
10 <body>
11 <div id="description"></div>
12 <div id="console"></div>
13
14 <script>
15 description("Tests that ScriptProcessorNode accepts 0 input channels.");
16
17 var sampleRate = 44100.0;
18 var renderLengthInFrames = 512;
19 var bufferSize = 512;
20
21 function checkResult(e)
22 {
23 testPassed("ScriptProcessorNode accepts 0 input channels.");
24
25 finishJSTest();
26 }
27
28 function runTest()
29 {
30 if (window.testRunner) {
31 testRunner.dumpAsText();
32 testRunner.waitUntilDone();
33 }
34
35 window.jsTestIsAsync = true;
36
37 var context = new OfflineAudioContext(1, renderLengthInFrames, sampleRate);
38
39 var node;
40
41 try {
42 node = context.createScriptProcessor(bufferSize, 0, 1);
43 testPassed("Successfully created ScriptProcessorNode.");
44 } catch (e) {
45 testFailed("Failed to create ScriptProcessorNode.");
46 }
47
48 var source = context.createBufferSource();
49 source.buffer = createImpulseBuffer(context, bufferSize);
50
51 // The onaudioprocess function doesn't need to do anything. We just need th e process to start
52 // to test that implementation accepts 0 input channels.
53 //
54 // FIXME: check the .inputBuffer attribute of the AudioProcessingEvent.
55 node.onaudioprocess = function(e) { };
56 source.connect(node);
57 node.connect(context.destination);
58 source.start(0);
59
60 context.oncomplete = checkResult;
61 context.startRendering();
62 }
63
64 runTest();
65 successfullyParsed = true;
66 </script>
67
68 </body>
69 </html>
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