Index: third_party/WebKit/LayoutTests/webaudio/audiobuffersource.html |
diff --git a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource.html b/third_party/WebKit/LayoutTests/webaudio/audiobuffersource.html |
deleted file mode 100644 |
index 75e0724efe2cbb6729e24156f663b105769470b0..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/webaudio/audiobuffersource.html |
+++ /dev/null |
@@ -1,57 +0,0 @@ |
-<!DOCTYPE html> |
- |
-<!-- |
-See if we can load an AudioBuffer, create an AudioBufferSourceNode, attach the buffer to it, then play it. |
---> |
- |
-<html> |
-<head> |
-<script src="resources/audit-util.js"></script> |
-<script src="resources/audio-testing.js"></script> |
-<script type="text/javascript" src="resources/buffer-loader.js"></script> |
- |
-<script> |
- |
-window.onload = init; |
- |
-var sampleRate = 44100.0; |
-var lengthInSeconds = 2; |
- |
-var context = 0; |
-var bufferLoader = 0; |
- |
-function init() { |
- if (!window.testRunner) |
- return; |
- |
- // Create offline audio context. |
- context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate); |
- |
- bufferLoader = new BufferLoader( |
- context, |
- [ |
- "resources/hyper-reality/br-jam-loop.wav", |
- ], |
- finishedLoading |
- ); |
- |
- bufferLoader.load(); |
- testRunner.waitUntilDone(); |
-} |
- |
-function finishedLoading(bufferList) { |
- var bufferSource = context.createBufferSource(); |
- bufferSource.buffer = bufferList[0]; |
- |
- bufferSource.connect(context.destination); |
- bufferSource.start(0); |
- |
- context.oncomplete = finishAudioTest; |
- context.startRendering(); |
-} |
- |
-</script> |
-</head> |
-<body> |
-</body> |
-</html> |