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| 1 <!DOCTYPE html> | |
| 2 | |
| 3 <!-- | |
| 4 See if we can load an AudioBuffer, create an AudioBufferSourceNode, attach the b
uffer to it, then play it. | |
| 5 --> | |
| 6 | |
| 7 <html> | |
| 8 <head> | |
| 9 <script src="resources/audit-util.js"></script> | |
| 10 <script src="resources/audio-testing.js"></script> | |
| 11 <script type="text/javascript" src="resources/buffer-loader.js"></script> | |
| 12 | |
| 13 <script> | |
| 14 | |
| 15 window.onload = init; | |
| 16 | |
| 17 var sampleRate = 44100.0; | |
| 18 var lengthInSeconds = 2; | |
| 19 | |
| 20 var context = 0; | |
| 21 var bufferLoader = 0; | |
| 22 | |
| 23 function init() { | |
| 24 if (!window.testRunner) | |
| 25 return; | |
| 26 | |
| 27 // Create offline audio context. | |
| 28 context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRat
e); | |
| 29 | |
| 30 bufferLoader = new BufferLoader( | |
| 31 context, | |
| 32 [ | |
| 33 "resources/hyper-reality/br-jam-loop.wav", | |
| 34 ], | |
| 35 finishedLoading | |
| 36 ); | |
| 37 | |
| 38 bufferLoader.load(); | |
| 39 testRunner.waitUntilDone(); | |
| 40 } | |
| 41 | |
| 42 function finishedLoading(bufferList) { | |
| 43 var bufferSource = context.createBufferSource(); | |
| 44 bufferSource.buffer = bufferList[0]; | |
| 45 | |
| 46 bufferSource.connect(context.destination); | |
| 47 bufferSource.start(0); | |
| 48 | |
| 49 context.oncomplete = finishAudioTest; | |
| 50 context.startRendering(); | |
| 51 } | |
| 52 | |
| 53 </script> | |
| 54 </head> | |
| 55 <body> | |
| 56 </body> | |
| 57 </html> | |
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