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Side by Side Diff: third_party/WebKit/LayoutTests/webaudio/audiobuffersource.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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1 <!DOCTYPE html>
2
3 <!--
4 See if we can load an AudioBuffer, create an AudioBufferSourceNode, attach the b uffer to it, then play it.
5 -->
6
7 <html>
8 <head>
9 <script src="resources/audit-util.js"></script>
10 <script src="resources/audio-testing.js"></script>
11 <script type="text/javascript" src="resources/buffer-loader.js"></script>
12
13 <script>
14
15 window.onload = init;
16
17 var sampleRate = 44100.0;
18 var lengthInSeconds = 2;
19
20 var context = 0;
21 var bufferLoader = 0;
22
23 function init() {
24 if (!window.testRunner)
25 return;
26
27 // Create offline audio context.
28 context = new OfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRat e);
29
30 bufferLoader = new BufferLoader(
31 context,
32 [
33 "resources/hyper-reality/br-jam-loop.wav",
34 ],
35 finishedLoading
36 );
37
38 bufferLoader.load();
39 testRunner.waitUntilDone();
40 }
41
42 function finishedLoading(bufferList) {
43 var bufferSource = context.createBufferSource();
44 bufferSource.buffer = bufferList[0];
45
46 bufferSource.connect(context.destination);
47 bufferSource.start(0);
48
49 context.oncomplete = finishAudioTest;
50 context.startRendering();
51 }
52
53 </script>
54 </head>
55 <body>
56 </body>
57 </html>
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