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Unified Diff: third_party/WebKit/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html b/third_party/WebKit/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html
deleted file mode 100644
index 0e922d2174bba4d2f1ac6afd526dca205c60158d..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html
+++ /dev/null
@@ -1,94 +0,0 @@
-<!doctype html>
-<html>
- <head>
- <script src="../resources/js-test.js"></script>
- <script src="resources/compatibility.js"></script>
- <script src="resources/audit-util.js"></script>
- <script src="resources/audio-testing.js"></script>
- </head>
-
- <body>
- <script>
- description('Test synchronous graph manipulation with OfflineAudioContext.suspend() and OfflineAudioContext.resume().');
- window.jsTestIsAsync = true;
-
- var context;
- var renderQuantum = 128;
- var renderDuration = 3;
-
- // The sample rate is multiple of the rendering quantum, so suspension
- // times fall in to the render quantum boundary.
- var sampleRate = renderQuantum * 100;
-
- context = new OfflineAudioContext(1, sampleRate * renderDuration, sampleRate);
-
- // Create a constant buffer of 1.0.
- var constantBuffer = createConstantBuffer(context, 1, 1.0);
- var constantSource = context.createBufferSource();
- constantSource.buffer = constantBuffer;
- constantSource.loop = true;
-
- // The audio output from the beginning (0.0 second) to the first suspend
- // time should be 0.0 because there is no connection to the destination.
-
- // Suspend at 1 second and activate the source node. The audio output
- // should be 1.0 from |suspendTime1| to the next suspension.
- var suspendTime1 = 1;
- context.suspend(suspendTime1).then(function () {
- if (context.currentTime === suspendTime1)
- testPassed('Context is suspended at ' + suspendTime1 * sampleRate + ' frame as expected.');
-
- constantSource.connect(context.destination);
- constantSource.start();
- testPassed('A constant buffer is connected to destination and started at ' +
- suspendTime1 * sampleRate + ' frame.');
-
- context.resume();
- });
-
- // Suspend at 2 seconds and disconnect the node. The audio output should
- // be 0.0 from |suspendTime2| to the end.
- var suspendTime2 = 2;
- context.suspend(suspendTime2).then(function () {
- if (context.currentTime === suspendTime2)
- testPassed('Context is suspended at ' + suspendTime2 * sampleRate + ' frame as expected.');
-
- constantSource.disconnect();
- testPassed('A constant buffer is disconnected at ' + suspendTime2 * sampleRate + ' frame.');
-
- context.resume();
- });
-
- context.startRendering().then(function (buffer) {
- verifyResult(buffer);
- finishJSTest();
- });
-
- function verifyResult(buffer) {
- var data = buffer.getChannelData(0);
-
- var suspendIndex1 = suspendTime1 * sampleRate;
- var suspendIndex2 = suspendTime2 * sampleRate;
- var endIndex = renderDuration * sampleRate;
-
- // Split the rendered buffer into 3 segments:
- // [0, suspendIndex1), [suspendIndex1, suspendIndex2), [suspendIndex2,
- // endIndex).
- var subarray0 = data.subarray(0, suspendIndex1);
- var subarray1 = data.subarray(suspendIndex1, suspendIndex2);
- var subarray2 = data.subarray(suspendIndex2, endIndex);
-
- // Each segment should contain a constant value of 0, 1 and 0
- // respectively.
- Should('Buffer frame [0, ' + suspendIndex1 + ')', subarray0).beConstantValueOf(0);
- Should('Buffer frame [' + suspendIndex1 + ', ' + suspendIndex2 + ')', subarray1)
- .beConstantValueOf(1);
- Should('Buffer frame [' + suspendIndex2 + ', ' + endIndex + ')', subarray2)
- .beConstantValueOf(0);
- }
-
- successfullyParsed = true;
- </script>
-
- </body>
-</html>

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