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Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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1 <!doctype html>
2 <html>
3 <head>
4 <script src="../resources/js-test.js"></script>
5 <script src="resources/compatibility.js"></script>
6 <script src="resources/audit-util.js"></script>
7 <script src="resources/audio-testing.js"></script>
8 </head>
9
10 <body>
11 <script>
12 description('Test synchronous graph manipulation with OfflineAudioContext. suspend() and OfflineAudioContext.resume().');
13 window.jsTestIsAsync = true;
14
15 var context;
16 var renderQuantum = 128;
17 var renderDuration = 3;
18
19 // The sample rate is multiple of the rendering quantum, so suspension
20 // times fall in to the render quantum boundary.
21 var sampleRate = renderQuantum * 100;
22
23 context = new OfflineAudioContext(1, sampleRate * renderDuration, sampleRa te);
24
25 // Create a constant buffer of 1.0.
26 var constantBuffer = createConstantBuffer(context, 1, 1.0);
27 var constantSource = context.createBufferSource();
28 constantSource.buffer = constantBuffer;
29 constantSource.loop = true;
30
31 // The audio output from the beginning (0.0 second) to the first suspend
32 // time should be 0.0 because there is no connection to the destination.
33
34 // Suspend at 1 second and activate the source node. The audio output
35 // should be 1.0 from |suspendTime1| to the next suspension.
36 var suspendTime1 = 1;
37 context.suspend(suspendTime1).then(function () {
38 if (context.currentTime === suspendTime1)
39 testPassed('Context is suspended at ' + suspendTime1 * sampleRate + ' frame as expected.');
40
41 constantSource.connect(context.destination);
42 constantSource.start();
43 testPassed('A constant buffer is connected to destination and started at ' +
44 suspendTime1 * sampleRate + ' frame.');
45
46 context.resume();
47 });
48
49 // Suspend at 2 seconds and disconnect the node. The audio output should
50 // be 0.0 from |suspendTime2| to the end.
51 var suspendTime2 = 2;
52 context.suspend(suspendTime2).then(function () {
53 if (context.currentTime === suspendTime2)
54 testPassed('Context is suspended at ' + suspendTime2 * sampleRate + ' frame as expected.');
55
56 constantSource.disconnect();
57 testPassed('A constant buffer is disconnected at ' + suspendTime2 * samp leRate + ' frame.');
58
59 context.resume();
60 });
61
62 context.startRendering().then(function (buffer) {
63 verifyResult(buffer);
64 finishJSTest();
65 });
66
67 function verifyResult(buffer) {
68 var data = buffer.getChannelData(0);
69
70 var suspendIndex1 = suspendTime1 * sampleRate;
71 var suspendIndex2 = suspendTime2 * sampleRate;
72 var endIndex = renderDuration * sampleRate;
73
74 // Split the rendered buffer into 3 segments:
75 // [0, suspendIndex1), [suspendIndex1, suspendIndex2), [suspendIndex2,
76 // endIndex).
77 var subarray0 = data.subarray(0, suspendIndex1);
78 var subarray1 = data.subarray(suspendIndex1, suspendIndex2);
79 var subarray2 = data.subarray(suspendIndex2, endIndex);
80
81 // Each segment should contain a constant value of 0, 1 and 0
82 // respectively.
83 Should('Buffer frame [0, ' + suspendIndex1 + ')', subarray0).beConstant ValueOf(0);
84 Should('Buffer frame [' + suspendIndex1 + ', ' + suspendIndex2 + ')', su barray1)
85 .beConstantValueOf(1);
86 Should('Buffer frame [' + suspendIndex2 + ', ' + endIndex + ')', subarra y2)
87 .beConstantValueOf(0);
88 }
89
90 successfullyParsed = true;
91 </script>
92
93 </body>
94 </html>
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