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Unified Diff: third_party/WebKit/LayoutTests/webaudio/panner-loop.html

Issue 2581463002: Refactor WebAudio test directory (Closed)
Patch Set: Use correct path for wav result files Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/panner-loop.html
diff --git a/third_party/WebKit/LayoutTests/webaudio/panner-loop.html b/third_party/WebKit/LayoutTests/webaudio/panner-loop.html
deleted file mode 100644
index 51771d12f7c2bb7876a345650e19d21eb9ea56e3..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/webaudio/panner-loop.html
+++ /dev/null
@@ -1,85 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
- <head>
- <script src="../resources/js-test.js"></script>
- <script src="resources/compatibility.js"></script>
- <script src="resources/audit-util.js"></script>
- <script src="resources/audio-testing.js"></script>
- <script src="resources/panner-model-testing.js"></script>
- </head>
-
- <body>
- <div id="description"></div>
- <div id="console"></div>
- <script>
- description("Test PannerNode handling of feedback loops");
-
- // See crbug.com/331446.
-
- // Create a simple feedback loop and make sure the panner node processes it correctly.
-
- function runTest() {
- if (window.testRunner) {
- testRunner.dumpAsText();
- testRunner.waitUntilDone();
- }
-
- window.jsTestIsAsync = true;
-
- var sampleRate = 44100;
- var renderLengthSeconds = 1;
-
- // Create offline audio context.
- var context = new OfflineAudioContext(2, sampleRate * renderLengthSeconds, sampleRate);
-
- // Create nodes in graph. This is based on the test given in crbug.com/331446.
- var source = context.createBufferSource();
- source.buffer = createImpulseBuffer(context, sampleRate * renderLengthSeconds);
- var activateNode = context.createGain();
- var dry = context.createGain();
- var wet = context.createGain();
- var filter = context.createBiquadFilter();
- var delay = context.createDelay();
- var feedbackNode = context.createGain();
- var output = context.createGain();
-
- delay.delayTime.value = 0.1;
- wet.gain.value = 0.5;
- dry.gain.value = 1;
- feedbackNode.gain.value = 0.45;
- filter.frequency.value = 20000;
-
- source.connect(activateNode);
- activateNode.connect(delay);
- activateNode.connect(dry);
- delay.connect(filter);
- filter.connect(feedbackNode);
- feedbackNode.connect(delay);
- feedbackNode.connect(wet);
- wet.connect(output);
- dry.connect(output);
-
- var panner = context.createPanner();
- panner.coneOuterGain = 0.1;
- panner.coneOuterAngle = 180;
- panner.coneInnerAngle = 0;
-
- panner.connect(context.destination);
-
- output.connect(panner);
-
- // Render. We don't care what the output is, though.
-
- context.oncomplete = function (event) {
- testPassed("Rendering successfully completed.");
- finishJSTest();
- };
- context.startRendering();
- }
-
- runTest();
- successfullyParsed = true;
- </script>
-
- </body>
-</html>

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