| Index: content/renderer/gamepad_shared_memory_reader.cc
|
| diff --git a/content/renderer/gamepad_shared_memory_reader.cc b/content/renderer/gamepad_shared_memory_reader.cc
|
| deleted file mode 100644
|
| index 62dd301c126f28333882cb1061018ae3efc1ec79..0000000000000000000000000000000000000000
|
| --- a/content/renderer/gamepad_shared_memory_reader.cc
|
| +++ /dev/null
|
| @@ -1,135 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/renderer/gamepad_shared_memory_reader.h"
|
| -
|
| -#include "base/metrics/histogram_macros.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "content/public/renderer/render_thread.h"
|
| -#include "content/renderer/renderer_blink_platform_impl.h"
|
| -#include "ipc/ipc_sync_message_filter.h"
|
| -#include "services/service_manager/public/cpp/interface_provider.h"
|
| -#include "third_party/WebKit/public/platform/WebGamepadListener.h"
|
| -#include "third_party/WebKit/public/platform/WebPlatformEventListener.h"
|
| -
|
| -namespace content {
|
| -
|
| -GamepadSharedMemoryReader::GamepadSharedMemoryReader(RenderThread* thread)
|
| - : RendererGamepadProvider(thread),
|
| - gamepad_hardware_buffer_(NULL),
|
| - ever_interacted_with_(false),
|
| - binding_(this) {
|
| - if (thread) {
|
| - thread->GetRemoteInterfaces()->GetInterface(
|
| - mojo::GetProxy(&gamepad_monitor_));
|
| - gamepad_monitor_->SetObserver(binding_.CreateInterfacePtrAndBind());
|
| - }
|
| -}
|
| -
|
| -void GamepadSharedMemoryReader::SendStartMessage() {
|
| - if (gamepad_monitor_) {
|
| - gamepad_monitor_->GamepadStartPolling(&renderer_shared_buffer_handle_);
|
| - }
|
| -}
|
| -
|
| -void GamepadSharedMemoryReader::SendStopMessage() {
|
| - if (gamepad_monitor_) {
|
| - gamepad_monitor_->GamepadStopPolling();
|
| - }
|
| -}
|
| -
|
| -void GamepadSharedMemoryReader::Start(
|
| - blink::WebPlatformEventListener* listener) {
|
| - PlatformEventObserver::Start(listener);
|
| -
|
| - // If we don't get a valid handle from the browser, don't try to Map (we're
|
| - // probably out of memory or file handles).
|
| - bool valid_handle = renderer_shared_buffer_handle_.is_valid();
|
| - UMA_HISTOGRAM_BOOLEAN("Gamepad.ValidSharedMemoryHandle", valid_handle);
|
| - if (!valid_handle)
|
| - return;
|
| -
|
| - renderer_shared_buffer_mapping_ =
|
| - renderer_shared_buffer_handle_->Map(sizeof(GamepadHardwareBuffer));
|
| - CHECK(renderer_shared_buffer_mapping_);
|
| - void* memory = renderer_shared_buffer_mapping_.get();
|
| - CHECK(memory);
|
| - gamepad_hardware_buffer_ =
|
| - static_cast<GamepadHardwareBuffer*>(memory);
|
| -}
|
| -
|
| -void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) {
|
| - // Blink should have started observing at that point.
|
| - CHECK(is_observing());
|
| -
|
| - // ==========
|
| - // DANGER
|
| - // ==========
|
| - //
|
| - // This logic is duplicated in Pepper as well. If you change it, that also
|
| - // needs to be in sync. See ppapi/proxy/gamepad_resource.cc.
|
| - blink::WebGamepads read_into;
|
| - TRACE_EVENT0("GAMEPAD", "SampleGamepads");
|
| -
|
| - if (!renderer_shared_buffer_handle_.is_valid())
|
| - return;
|
| -
|
| - // Only try to read this many times before failing to avoid waiting here
|
| - // very long in case of contention with the writer. TODO(scottmg) Tune this
|
| - // number (as low as 1?) if histogram shows distribution as mostly
|
| - // 0-and-maximum.
|
| - const int kMaximumContentionCount = 10;
|
| - int contention_count = -1;
|
| - base::subtle::Atomic32 version;
|
| - do {
|
| - version = gamepad_hardware_buffer_->seqlock.ReadBegin();
|
| - memcpy(&read_into, &gamepad_hardware_buffer_->data, sizeof(read_into));
|
| - ++contention_count;
|
| - if (contention_count == kMaximumContentionCount)
|
| - break;
|
| - } while (gamepad_hardware_buffer_->seqlock.ReadRetry(version));
|
| - UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count);
|
| -
|
| - if (contention_count >= kMaximumContentionCount) {
|
| - // We failed to successfully read, presumably because the hardware
|
| - // thread was taking unusually long. Don't copy the data to the output
|
| - // buffer, and simply leave what was there before.
|
| - return;
|
| - }
|
| -
|
| - // New data was read successfully, copy it into the output buffer.
|
| - memcpy(&gamepads, &read_into, sizeof(gamepads));
|
| -
|
| - if (!ever_interacted_with_) {
|
| - // Clear the connected flag if the user hasn't interacted with any of the
|
| - // gamepads to prevent fingerprinting. The actual data is not cleared.
|
| - // WebKit will only copy out data into the JS buffers for connected
|
| - // gamepads so this is sufficient.
|
| - for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++)
|
| - gamepads.items[i].connected = false;
|
| - }
|
| -}
|
| -
|
| -GamepadSharedMemoryReader::~GamepadSharedMemoryReader() {
|
| - StopIfObserving();
|
| -}
|
| -
|
| -void GamepadSharedMemoryReader::GamepadConnected(
|
| - int index,
|
| - const blink::WebGamepad& gamepad) {
|
| - // The browser already checks if the user actually interacted with a device.
|
| - ever_interacted_with_ = true;
|
| -
|
| - if (listener())
|
| - listener()->didConnectGamepad(index, gamepad);
|
| -}
|
| -
|
| -void GamepadSharedMemoryReader::GamepadDisconnected(
|
| - int index,
|
| - const blink::WebGamepad& gamepad) {
|
| - if (listener())
|
| - listener()->didDisconnectGamepad(index, gamepad);
|
| -}
|
| -
|
| -} // namespace content
|
|
|