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Side by Side Diff: content/renderer/gamepad_shared_memory_reader.cc

Issue 2580693003: Decouple GamepadSharedMemory into Blink.
Patch Set: add typemapping, non-copyable Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/renderer/gamepad_shared_memory_reader.h"
6
7 #include "base/metrics/histogram_macros.h"
8 #include "base/trace_event/trace_event.h"
9 #include "content/public/renderer/render_thread.h"
10 #include "content/renderer/renderer_blink_platform_impl.h"
11 #include "ipc/ipc_sync_message_filter.h"
12 #include "services/service_manager/public/cpp/interface_provider.h"
13 #include "third_party/WebKit/public/platform/WebGamepadListener.h"
14 #include "third_party/WebKit/public/platform/WebPlatformEventListener.h"
15
16 namespace content {
17
18 GamepadSharedMemoryReader::GamepadSharedMemoryReader(RenderThread* thread)
19 : RendererGamepadProvider(thread),
20 gamepad_hardware_buffer_(NULL),
21 ever_interacted_with_(false),
22 binding_(this) {
23 if (thread) {
24 thread->GetRemoteInterfaces()->GetInterface(
25 mojo::GetProxy(&gamepad_monitor_));
26 gamepad_monitor_->SetObserver(binding_.CreateInterfacePtrAndBind());
27 }
28 }
29
30 void GamepadSharedMemoryReader::SendStartMessage() {
31 if (gamepad_monitor_) {
32 gamepad_monitor_->GamepadStartPolling(&renderer_shared_buffer_handle_);
33 }
34 }
35
36 void GamepadSharedMemoryReader::SendStopMessage() {
37 if (gamepad_monitor_) {
38 gamepad_monitor_->GamepadStopPolling();
39 }
40 }
41
42 void GamepadSharedMemoryReader::Start(
43 blink::WebPlatformEventListener* listener) {
44 PlatformEventObserver::Start(listener);
45
46 // If we don't get a valid handle from the browser, don't try to Map (we're
47 // probably out of memory or file handles).
48 bool valid_handle = renderer_shared_buffer_handle_.is_valid();
49 UMA_HISTOGRAM_BOOLEAN("Gamepad.ValidSharedMemoryHandle", valid_handle);
50 if (!valid_handle)
51 return;
52
53 renderer_shared_buffer_mapping_ =
54 renderer_shared_buffer_handle_->Map(sizeof(GamepadHardwareBuffer));
55 CHECK(renderer_shared_buffer_mapping_);
56 void* memory = renderer_shared_buffer_mapping_.get();
57 CHECK(memory);
58 gamepad_hardware_buffer_ =
59 static_cast<GamepadHardwareBuffer*>(memory);
60 }
61
62 void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) {
63 // Blink should have started observing at that point.
64 CHECK(is_observing());
65
66 // ==========
67 // DANGER
68 // ==========
69 //
70 // This logic is duplicated in Pepper as well. If you change it, that also
71 // needs to be in sync. See ppapi/proxy/gamepad_resource.cc.
72 blink::WebGamepads read_into;
73 TRACE_EVENT0("GAMEPAD", "SampleGamepads");
74
75 if (!renderer_shared_buffer_handle_.is_valid())
76 return;
77
78 // Only try to read this many times before failing to avoid waiting here
79 // very long in case of contention with the writer. TODO(scottmg) Tune this
80 // number (as low as 1?) if histogram shows distribution as mostly
81 // 0-and-maximum.
82 const int kMaximumContentionCount = 10;
83 int contention_count = -1;
84 base::subtle::Atomic32 version;
85 do {
86 version = gamepad_hardware_buffer_->seqlock.ReadBegin();
87 memcpy(&read_into, &gamepad_hardware_buffer_->data, sizeof(read_into));
88 ++contention_count;
89 if (contention_count == kMaximumContentionCount)
90 break;
91 } while (gamepad_hardware_buffer_->seqlock.ReadRetry(version));
92 UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count);
93
94 if (contention_count >= kMaximumContentionCount) {
95 // We failed to successfully read, presumably because the hardware
96 // thread was taking unusually long. Don't copy the data to the output
97 // buffer, and simply leave what was there before.
98 return;
99 }
100
101 // New data was read successfully, copy it into the output buffer.
102 memcpy(&gamepads, &read_into, sizeof(gamepads));
103
104 if (!ever_interacted_with_) {
105 // Clear the connected flag if the user hasn't interacted with any of the
106 // gamepads to prevent fingerprinting. The actual data is not cleared.
107 // WebKit will only copy out data into the JS buffers for connected
108 // gamepads so this is sufficient.
109 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++)
110 gamepads.items[i].connected = false;
111 }
112 }
113
114 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() {
115 StopIfObserving();
116 }
117
118 void GamepadSharedMemoryReader::GamepadConnected(
119 int index,
120 const blink::WebGamepad& gamepad) {
121 // The browser already checks if the user actually interacted with a device.
122 ever_interacted_with_ = true;
123
124 if (listener())
125 listener()->didConnectGamepad(index, gamepad);
126 }
127
128 void GamepadSharedMemoryReader::GamepadDisconnected(
129 int index,
130 const blink::WebGamepad& gamepad) {
131 if (listener())
132 listener()->didDisconnectGamepad(index, gamepad);
133 }
134
135 } // namespace content
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