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Unified Diff: cc/output/overlay_strategy_cast_underlay.cc

Issue 2573603005: Compute damage rect for Cast video compositing (Closed)
Patch Set: Created 4 years ago
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Index: cc/output/overlay_strategy_cast_underlay.cc
diff --git a/cc/output/overlay_strategy_cast_underlay.cc b/cc/output/overlay_strategy_cast_underlay.cc
new file mode 100644
index 0000000000000000000000000000000000000000..c42511a11e258448c4b600b07138b5e299aab861
--- /dev/null
+++ b/cc/output/overlay_strategy_cast_underlay.cc
@@ -0,0 +1,72 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/overlay_strategy_cast_underlay.h"
+
+#include "base/containers/adapters.h"
+#include "cc/quads/draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "ui/gfx/geometry/rect_conversions.h"
+
+namespace cc {
+
+OverlayStrategyCastUnderlay::OverlayStrategyCastUnderlay(
+ OverlayCandidateValidator* capability_checker)
+ : OverlayStrategyUnderlay(capability_checker),
+ have_swap_with_damage_rect_(false) {}
+
+OverlayStrategyCastUnderlay::~OverlayStrategyCastUnderlay() {}
+
+bool OverlayStrategyCastUnderlay::GetSwapWithDamageRect(gfx::Rect* rect) {
+ DCHECK(rect);
+ *rect = swap_with_damage_rect_;
+ return have_swap_with_damage_rect_;
+}
+
+bool OverlayStrategyCastUnderlay::Attempt(
+ ResourceProvider* resource_provider,
+ RenderPass* render_pass,
+ OverlayCandidateList* candidate_list) {
+ const QuadList& const_quad_list = render_pass->quad_list;
+ bool found_underlay = false;
+ gfx::Rect damage;
+ for (const auto* quad : base::Reversed(const_quad_list)) {
+ if (OverlayCandidate::IsInvisibleQuad(quad))
+ continue;
+
+ const auto& transform = quad->shared_quad_state->quad_to_target_transform;
+ gfx::RectF quad_rect = gfx::RectF(quad->rect);
+ transform.TransformRect(&quad_rect);
+
+ bool is_underlay = false;
+ if (!found_underlay) {
+ OverlayCandidate candidate;
+ is_underlay =
+ OverlayCandidate::FromDrawQuad(resource_provider, quad, &candidate);
+ found_underlay |= is_underlay;
+ }
+
+ if (!found_underlay && quad->material == DrawQuad::SOLID_COLOR) {
+ const SolidColorDrawQuad* solid = SolidColorDrawQuad::MaterialCast(quad);
+ if (solid->color == SK_ColorBLACK)
+ continue;
+ }
+
+ if (is_underlay) {
+ damage.Subtract(ToEnclosedRect(quad_rect));
+ } else {
+ damage.Union(ToEnclosingRect(quad_rect));
+ }
+ }
+
+ have_swap_with_damage_rect_ = found_underlay;
+ if (found_underlay) {
+ swap_with_damage_rect_ = damage;
+ }
+
+ return OverlayStrategyUnderlay::Attempt(resource_provider, render_pass,
+ candidate_list);
+}
+
+} // namespace cc
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