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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
| 6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 513 ResourceFormat current_framebuffer_format_; | 513 ResourceFormat current_framebuffer_format_; |
| 514 | 514 |
| 515 class SyncQuery; | 515 class SyncQuery; |
| 516 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_; | 516 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_; |
| 517 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_; | 517 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_; |
| 518 std::unique_ptr<SyncQuery> current_sync_query_; | 518 std::unique_ptr<SyncQuery> current_sync_query_; |
| 519 bool use_discard_framebuffer_; | 519 bool use_discard_framebuffer_; |
| 520 bool use_sync_query_; | 520 bool use_sync_query_; |
| 521 bool use_blend_equation_advanced_; | 521 bool use_blend_equation_advanced_; |
| 522 bool use_blend_equation_advanced_coherent_; | 522 bool use_blend_equation_advanced_coherent_; |
| 523 bool use_swap_with_damage_; |
| 523 | 524 |
| 524 // Some overlays require that content is copied from a render pass into an | 525 // Some overlays require that content is copied from a render pass into an |
| 525 // overlay resource. This means the GLRenderer needs its own ResourcePool. | 526 // overlay resource. This means the GLRenderer needs its own ResourcePool. |
| 526 std::unique_ptr<ResourcePool> overlay_resource_pool_; | 527 std::unique_ptr<ResourcePool> overlay_resource_pool_; |
| 527 | 528 |
| 528 // If true, draw a green border after compositing a texture quad using GL. | 529 // If true, draw a green border after compositing a texture quad using GL. |
| 529 bool gl_composited_texture_quad_border_; | 530 bool gl_composited_texture_quad_border_; |
| 530 | 531 |
| 531 // The method FlippedFramebuffer determines whether the framebuffer associated | 532 // The method FlippedFramebuffer determines whether the framebuffer associated |
| 532 // with a DrawingFrame is flipped. It makes the assumption that the | 533 // with a DrawingFrame is flipped. It makes the assumption that the |
| 533 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is | 534 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is |
| 534 // not being used as part of a render pass, setting it here forces | 535 // not being used as part of a render pass, setting it here forces |
| 535 // FlippedFramebuffer to return |true|. | 536 // FlippedFramebuffer to return |true|. |
| 536 bool force_drawing_frame_framebuffer_unflipped_ = false; | 537 bool force_drawing_frame_framebuffer_unflipped_ = false; |
| 537 | 538 |
| 538 BoundGeometry bound_geometry_; | 539 BoundGeometry bound_geometry_; |
| 539 ColorLUTCache color_lut_cache_; | 540 ColorLUTCache color_lut_cache_; |
| 540 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 541 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
| 541 }; | 542 }; |
| 542 | 543 |
| 543 } // namespace cc | 544 } // namespace cc |
| 544 | 545 |
| 545 #endif // CC_OUTPUT_GL_RENDERER_H_ | 546 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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