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Side by Side Diff: cc/output/gl_renderer.h

Issue 2573603005: Compute damage rect for Cast video compositing (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
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513 ResourceFormat current_framebuffer_format_; 513 ResourceFormat current_framebuffer_format_;
514 514
515 class SyncQuery; 515 class SyncQuery;
516 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_; 516 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_;
517 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_; 517 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_;
518 std::unique_ptr<SyncQuery> current_sync_query_; 518 std::unique_ptr<SyncQuery> current_sync_query_;
519 bool use_discard_framebuffer_; 519 bool use_discard_framebuffer_;
520 bool use_sync_query_; 520 bool use_sync_query_;
521 bool use_blend_equation_advanced_; 521 bool use_blend_equation_advanced_;
522 bool use_blend_equation_advanced_coherent_; 522 bool use_blend_equation_advanced_coherent_;
523 bool use_swap_with_damage_;
523 524
524 // Some overlays require that content is copied from a render pass into an 525 // Some overlays require that content is copied from a render pass into an
525 // overlay resource. This means the GLRenderer needs its own ResourcePool. 526 // overlay resource. This means the GLRenderer needs its own ResourcePool.
526 std::unique_ptr<ResourcePool> overlay_resource_pool_; 527 std::unique_ptr<ResourcePool> overlay_resource_pool_;
527 528
528 // If true, draw a green border after compositing a texture quad using GL. 529 // If true, draw a green border after compositing a texture quad using GL.
529 bool gl_composited_texture_quad_border_; 530 bool gl_composited_texture_quad_border_;
530 531
531 // The method FlippedFramebuffer determines whether the framebuffer associated 532 // The method FlippedFramebuffer determines whether the framebuffer associated
532 // with a DrawingFrame is flipped. It makes the assumption that the 533 // with a DrawingFrame is flipped. It makes the assumption that the
533 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is 534 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is
534 // not being used as part of a render pass, setting it here forces 535 // not being used as part of a render pass, setting it here forces
535 // FlippedFramebuffer to return |true|. 536 // FlippedFramebuffer to return |true|.
536 bool force_drawing_frame_framebuffer_unflipped_ = false; 537 bool force_drawing_frame_framebuffer_unflipped_ = false;
537 538
538 BoundGeometry bound_geometry_; 539 BoundGeometry bound_geometry_;
539 ColorLUTCache color_lut_cache_; 540 ColorLUTCache color_lut_cache_;
540 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 541 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
541 }; 542 };
542 543
543 } // namespace cc 544 } // namespace cc
544 545
545 #endif // CC_OUTPUT_GL_RENDERER_H_ 546 #endif // CC_OUTPUT_GL_RENDERER_H_
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