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Side by Side Diff: third_party/WebKit/Source/bindings/core/v8/V8Initializer.cpp

Issue 2571063002: Remove Blink-in-JS (Closed)
Patch Set: Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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155 // FIXME: Can we even get here during initialization now that we bail out when 155 // FIXME: Can we even get here during initialization now that we bail out when
156 // GetEntered returns an empty handle? 156 // GetEntered returns an empty handle?
157 if (context->isDocument()) { 157 if (context->isDocument()) {
158 LocalFrame* frame = toDocument(context)->frame(); 158 LocalFrame* frame = toDocument(context)->frame();
159 if (frame && frame->script().existingWindowProxy(scriptState->world())) { 159 if (frame && frame->script().existingWindowProxy(scriptState->world())) {
160 V8ErrorHandler::storeExceptionOnErrorEventWrapper( 160 V8ErrorHandler::storeExceptionOnErrorEventWrapper(
161 scriptState, event, data, scriptState->context()->Global()); 161 scriptState, event, data, scriptState->context()->Global());
162 } 162 }
163 } 163 }
164 164
165 if (scriptState->world().isPrivateScriptIsolatedWorld()) { 165 context->dispatchErrorEvent(event, accessControlStatus);
166 // We allow a private script to dispatch error events even in a
167 // EventDispatchForbiddenScope scope. Without having this ability, it's
168 // hard to debug the private script because syntax errors in the private
169 // script are not reported to console (the private script just crashes
170 // silently). Allowing error events in private scripts is safe because
171 // error events don't propagate to other isolated worlds (which means that
172 // the error events won't fire any event listeners in user's scripts).
173 EventDispatchForbiddenScope::AllowUserAgentEvents allowUserAgentEvents;
174 context->dispatchErrorEvent(event, accessControlStatus);
175 } else {
176 context->dispatchErrorEvent(event, accessControlStatus);
177 }
178 } 166 }
179 167
180 namespace { 168 namespace {
181 169
182 static RejectedPromises& rejectedPromisesOnMainThread() { 170 static RejectedPromises& rejectedPromisesOnMainThread() {
183 ASSERT(isMainThread()); 171 ASSERT(isMainThread());
184 DEFINE_STATIC_LOCAL(RefPtr<RejectedPromises>, rejectedPromises, 172 DEFINE_STATIC_LOCAL(RefPtr<RejectedPromises>, rejectedPromises,
185 (RejectedPromises::create())); 173 (RejectedPromises::create()));
186 return *rejectedPromises; 174 return *rejectedPromises;
187 } 175 }
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491 isolate->AddMessageListener(messageHandlerInWorker); 479 isolate->AddMessageListener(messageHandlerInWorker);
492 isolate->SetFatalErrorHandler(reportFatalErrorInWorker); 480 isolate->SetFatalErrorHandler(reportFatalErrorInWorker);
493 481
494 uint32_t here; 482 uint32_t here;
495 isolate->SetStackLimit(reinterpret_cast<uintptr_t>(&here) - 483 isolate->SetStackLimit(reinterpret_cast<uintptr_t>(&here) -
496 kWorkerMaxStackSize); 484 kWorkerMaxStackSize);
497 isolate->SetPromiseRejectCallback(promiseRejectHandlerInWorker); 485 isolate->SetPromiseRejectCallback(promiseRejectHandlerInWorker);
498 } 486 }
499 487
500 } // namespace blink 488 } // namespace blink
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