Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 3d9b8cac8175e4d8453e50abb2e8fd68b720b080..5ce63be413f5299e3176222453a76abe7d12eb8e 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -43,7 +43,14 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# All platforms. |
self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) |
- self.Flaky('conformance2/misc/uninitialized-test-2.html', bug=671791) |
+ |
+ # This next one fails reliably on Linux AMD and is flaky everywhere |
+ # else. Unfortunately, this means the expectation needs to be |
+ # complicated to avoid collisions (and unit test failures). |
+ self.Flaky('conformance2/misc/uninitialized-test-2.html', |
+ ['win', 'mac', 'chromeos', 'android'], bug=671791) |
+ self.Flaky('conformance2/misc/uninitialized-test-2.html', |
+ ['linux', 'intel', 'nvidia'], bug=671791) |
self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html', |
bug=660844) # WebGL 2.0.1 |
self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html', |
@@ -619,6 +626,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('deqp/functional/gles3/transformfeedback/array_separate*.html', |
['linux', 'amd'], bug=483282) |
+ self.Fail('conformance2/misc/uninitialized-test-2.html', |
+ ['linux', 'amd'], bug=483282) |
self.Fail('conformance2/rendering/blitframebuffer-filter-srgb.html', |
['linux', 'amd'], bug=634525) |
self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', |