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Side by Side Diff: content/browser/gpu/shader_disk_cache.h

Issue 2565243002: Revert of gpu: Move ShaderDiskCache into //gpu/ipc/host component. (Closed)
Patch Set: Created 4 years ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
7
8 #include <stdint.h>
9
10 #include <map>
11 #include <queue>
12 #include <string>
13
14 #include "base/files/file_path.h"
15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/threading/thread_checker.h"
18 #include "content/common/content_export.h"
19 #include "net/disk_cache/disk_cache.h"
20
21 namespace content {
22
23 class ShaderDiskCacheEntry;
24 class ShaderDiskReadHelper;
25 class ShaderClearHelper;
26
27 // ShaderDiskCache is the interface to the on disk cache for
28 // GL shaders.
29 class CONTENT_EXPORT ShaderDiskCache
30 : public base::RefCounted<ShaderDiskCache> {
31 public:
32 using ShaderLoadedCallback =
33 base::Callback<void(const std::string&, const std::string&)>;
34
35 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) {
36 shader_loaded_callback_ = callback;
37 }
38
39 // Store the |shader| into the cache under |key|.
40 void Cache(const std::string& key, const std::string& shader);
41
42 // Clear a range of entries. This supports unbounded deletes in either
43 // direction by using null Time values for either |begin_time| or |end_time|.
44 // The return value is a net error code. If this method returns
45 // ERR_IO_PENDING, the |completion_callback| will be invoked when the
46 // operation completes.
47 int Clear(
48 const base::Time begin_time,
49 const base::Time end_time,
50 const net::CompletionCallback& completion_callback);
51
52 // Sets a callback for when the cache is available. If the cache is
53 // already available the callback will not be called and net::OK is returned.
54 // If the callback is set net::ERR_IO_PENDING is returned and the callback
55 // will be executed when the cache is available.
56 int SetAvailableCallback(const net::CompletionCallback& callback);
57
58 // Returns the number of elements currently in the cache.
59 int32_t Size();
60
61 // Set a callback notification for when all current entries have been
62 // written to the cache.
63 // The return value is a net error code. If this method returns
64 // ERR_IO_PENDING, the |callback| will be invoked when all entries have
65 // been written to the cache.
66 int SetCacheCompleteCallback(const net::CompletionCallback& callback);
67
68 private:
69 friend class base::RefCounted<ShaderDiskCache>;
70 friend class ShaderDiskCacheEntry;
71 friend class ShaderDiskReadHelper;
72 friend class ShaderCacheFactory;
73
74 explicit ShaderDiskCache(const base::FilePath& cache_path);
75 ~ShaderDiskCache();
76
77 void Init(scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
78 void CacheCreatedCallback(int rv);
79
80 disk_cache::Backend* backend() { return backend_.get(); }
81
82 void EntryComplete(ShaderDiskCacheEntry* entry);
83 void ReadComplete();
84
85 bool cache_available_;
86 base::FilePath cache_path_;
87 bool is_initialized_;
88 net::CompletionCallback available_callback_;
89 net::CompletionCallback cache_complete_callback_;
90 ShaderLoadedCallback shader_loaded_callback_;
91
92 std::unique_ptr<disk_cache::Backend> backend_;
93
94 std::unique_ptr<ShaderDiskReadHelper> helper_;
95 std::unordered_map<ShaderDiskCacheEntry*,
96 std::unique_ptr<ShaderDiskCacheEntry>>
97 entries_;
98
99 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
100 };
101
102 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects
103 // so we only create one per profile directory.
104 class CONTENT_EXPORT ShaderCacheFactory
105 : NON_EXPORTED_BASE(public base::ThreadChecker) {
106 public:
107 // Initializes the ShaderCacheFactory singleton instance. The singleton
108 // instance is created and used in the thread associated with |task_runner|.
109 // |cache_task_runner| is associated with the thread responsible for managing
110 // the disk cache.
111 static void InitInstance(
112 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
113 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
114
115 // Returns an instance previously created by InitInstance(). This can return
116 // nullptr if an instance has not yet been created.
117 static ShaderCacheFactory* GetInstance();
118
119 // Clear the shader disk cache for the given |path|. This supports unbounded
120 // deletes in either direction by using null Time values for either
121 // |begin_time| or |end_time|. The |callback| will be executed when the
122 // clear is complete.
123 void ClearByPath(const base::FilePath& path,
124 const base::Time& begin_time,
125 const base::Time& end_time,
126 const base::Closure& callback);
127
128 // Retrieve the shader disk cache for the provided |client_id|.
129 scoped_refptr<ShaderDiskCache> Get(int32_t client_id);
130
131 // Set the |path| to be used for the disk cache for |client_id|.
132 void SetCacheInfo(int32_t client_id, const base::FilePath& path);
133
134 // Remove the path mapping for |client_id|.
135 void RemoveCacheInfo(int32_t client_id);
136
137 // Set the provided |cache| into the cache map for the given |path|.
138 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
139
140 // Remove the provided |path| from our cache map.
141 void RemoveFromCache(const base::FilePath& path);
142
143 private:
144 friend class ShaderClearHelper;
145
146 explicit ShaderCacheFactory(
147 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
148 ~ShaderCacheFactory();
149
150 static void CreateFactoryInstance(
151 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
152
153 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_;
154
155 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
156 void CacheCleared(const base::FilePath& path);
157
158 using ShaderCacheMap = std::map<base::FilePath, ShaderDiskCache*>;
159 ShaderCacheMap shader_cache_map_;
160
161 using ClientIdToPathMap = std::map<int32_t, base::FilePath>;
162 ClientIdToPathMap client_id_to_path_map_;
163
164 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>;
165 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>;
166 ShaderClearMap shader_clear_map_;
167
168 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
169 };
170
171 } // namespace content
172
173 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
174
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