| Index: ui/gl/gl_angle_util_win.h
|
| diff --git a/ui/gl/gl_angle_util_win.h b/ui/gl/gl_angle_util_win.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6f08f9132a4537c135afd9e4cc6330546e9f7eaa
|
| --- /dev/null
|
| +++ b/ui/gl/gl_angle_util_win.h
|
| @@ -0,0 +1,23 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GL_GL_ANGLE_UTIL_WIN_H_
|
| +#define UI_GL_GL_ANGLE_UTIL_WIN_H_
|
| +
|
| +#include <d3d11.h>
|
| +#include <d3d9.h>
|
| +
|
| +#include "base/win/scoped_comptr.h"
|
| +#include "ui/gl/gl_export.h"
|
| +
|
| +namespace gl {
|
| +
|
| +GL_EXPORT base::win::ScopedComPtr<ID3D11Device>
|
| +QueryD3D11DeviceObjectFromANGLE();
|
| +GL_EXPORT base::win::ScopedComPtr<IDirect3DDevice9>
|
| +QueryD3D9DeviceObjectFromANGLE();
|
| +
|
| +} // namespace gl
|
| +
|
| +#endif // UI_GL_GL_ANGLE_UTIL_WIN_H_
|
|
|