| OLD | NEW |
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_GL_GL_ANGLE_UTIL_WIN_H_ |
| 6 #define UI_GL_GL_ANGLE_UTIL_WIN_H_ |
| 7 |
| 8 #include <d3d11.h> |
| 9 #include <d3d9.h> |
| 10 |
| 11 #include "base/win/scoped_comptr.h" |
| 12 #include "ui/gl/gl_export.h" |
| 13 |
| 14 namespace gl { |
| 15 |
| 16 GL_EXPORT base::win::ScopedComPtr<ID3D11Device> |
| 17 QueryD3D11DeviceObjectFromANGLE(); |
| 18 GL_EXPORT base::win::ScopedComPtr<IDirect3DDevice9> |
| 19 QueryD3D9DeviceObjectFromANGLE(); |
| 20 |
| 21 } // namespace gl |
| 22 |
| 23 #endif // UI_GL_GL_ANGLE_UTIL_WIN_H_ |
| OLD | NEW |