| Index: src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| index 0a5e29b856a3e6c9355cf127c27297fc89e08317..94eb72f5a08c730ea20d77fe75bc6f32150b2f21 100644
|
| --- a/src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| +++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp
|
| @@ -355,8 +355,7 @@ public:
|
|
|
| protected:
|
|
|
| - UniformHandle fVSParamUni;
|
| - UniformHandle fFSParamUni;
|
| + UniformHandle fParamUni;
|
|
|
| const char* fVSVaryingName;
|
| const char* fFSVaryingName;
|
| @@ -422,7 +421,20 @@ private:
|
| : INHERITED(ctx, shader, matrix, tm)
|
| , fCenterX1(shader.getCenterX1())
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| , fRadius0(shader.getStartRadius())
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| - , fDiffRadius(shader.getDiffRadius()) { }
|
| + , fDiffRadius(shader.getDiffRadius()) {
|
| + // We pass the linear part of the quadratic as a varying.
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| + // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
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| + fBTransform = this->getCoordTransform();
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| + SkMatrix& bMatrix = *fBTransform.accessMatrix();
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| + SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius);
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| + bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMScaleX]) +
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| + SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp0]));
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| + bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMSkewX]) +
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| + SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp1]));
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| + bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMTransX]) +
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| + SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp2]));
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| + this->addCoordTransform(&fBTransform);
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| + }
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|
|
| GR_DECLARE_EFFECT_TEST;
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|
|
| @@ -430,9 +442,10 @@ private:
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| // Cache of values - these can change arbitrarily, EXCEPT
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| // we shouldn't change between degenerate and non-degenerate?!
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|
|
| - SkScalar fCenterX1;
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| - SkScalar fRadius0;
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| - SkScalar fDiffRadius;
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| + GrCoordTransform fBTransform;
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| + SkScalar fCenterX1;
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| + SkScalar fRadius0;
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| + SkScalar fDiffRadius;
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|
|
| // @}
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|
|
| @@ -492,160 +505,124 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
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| const TransformedCoordsArray& coords,
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| const TextureSamplerArray& samplers) {
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| this->emitUniforms(builder, key);
|
| - // 2 copies of uniform array, 1 for each of vertex & fragment shader,
|
| - // to work around Xoom bug. Doesn't seem to cause performance decrease
|
| - // in test apps, but need to keep an eye on it.
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| - fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility,
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| - kFloat_GrSLType, "Conical2VSParams", 6);
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| - fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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| - kFloat_GrSLType, "Conical2FSParams", 6);
|
| -
|
| - // For radial gradients without perspective we can pass the linear
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| - // part of the quadratic as a varying.
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| - GrGLShaderBuilder::VertexBuilder* vertexBuilder =
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| - (kVec2f_GrSLType == coords[0].type()) ? builder->getVertexBuilder() : NULL;
|
| - if (NULL != vertexBuilder) {
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| - vertexBuilder->addVarying(kFloat_GrSLType, "Conical2BCoeff",
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| - &fVSVaryingName, &fFSVaryingName);
|
| - }
|
| -
|
| - // VS
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| - {
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| - SkString p2; // distance between centers
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| - SkString p3; // start radius
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| - SkString p5; // difference in radii (r1 - r0)
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| - builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2);
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| - builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3);
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| - builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5);
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| -
|
| - // For radial gradients without perspective we can pass the linear
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| - // part of the quadratic as a varying.
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| - if (NULL != vertexBuilder) {
|
| - // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5])
|
| - vertexBuilder->vsCodeAppendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n",
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| - fVSVaryingName, p2.c_str(),
|
| - coords[0].getVSName().c_str(), p3.c_str(), p5.c_str());
|
| - }
|
| + fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| + kFloat_GrSLType, "Conical2FSParams", 6);
|
| +
|
| + SkString cName("c");
|
| + SkString ac4Name("ac4");
|
| + SkString dName("d");
|
| + SkString qName("q");
|
| + SkString r0Name("r0");
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| + SkString r1Name("r1");
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| + SkString tName("t");
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| + SkString p0; // 4a
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| + SkString p1; // 1/a
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| + SkString p2; // distance between centers
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| + SkString p3; // start radius
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| + SkString p4; // start radius squared
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| + SkString p5; // difference in radii (r1 - r0)
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| +
|
| + builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
|
| + builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
|
| + builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
|
| + builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3);
|
| + builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4);
|
| + builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5);
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| +
|
| + // We interpolate the linear component in coords[1].
|
| + SkASSERT(coords[0].type() == coords[1].type());
|
| + const char* coords2D;
|
| + SkString bVar;
|
| + if (kVec3f_GrSLType == coords[0].type()) {
|
| + builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\n",
|
| + coords[0].c_str(), coords[1].c_str(), coords[0].c_str());
|
| + coords2D = "interpolants.xy";
|
| + bVar = "interpolants.z";
|
| + } else {
|
| + coords2D = coords[0].c_str();
|
| + bVar.printf("%s.x", coords[1].c_str());
|
| }
|
|
|
| - // FS
|
| - {
|
| - SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| - SkString cName("c");
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| - SkString ac4Name("ac4");
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| - SkString dName("d");
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| - SkString qName("q");
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| - SkString r0Name("r0");
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| - SkString r1Name("r1");
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| - SkString tName("t");
|
| - SkString p0; // 4a
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| - SkString p1; // 1/a
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| - SkString p2; // distance between centers
|
| - SkString p3; // start radius
|
| - SkString p4; // start radius squared
|
| - SkString p5; // difference in radii (r1 - r0)
|
| -
|
| - builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0);
|
| - builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1);
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| - builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2);
|
| - builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3);
|
| - builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4);
|
| - builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5);
|
| -
|
| - // If we we're able to interpolate the linear component,
|
| - // bVar is the varying; otherwise compute it
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| - SkString bVar;
|
| - if (NULL != vertexBuilder) {
|
| - bVar = fFSVaryingName;
|
| - } else {
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| - bVar = "b";
|
| - builder->fsCodeAppendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n",
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| - bVar.c_str(), p2.c_str(), coords2D.c_str(),
|
| - p3.c_str(), p5.c_str());
|
| - }
|
| -
|
| - // output will default to transparent black (we simply won't write anything
|
| - // else to it if invalid, instead of discarding or returning prematurely)
|
| - builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
| -
|
| - // c = (x^2)+(y^2) - params[4]
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| - builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(),
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| - coords2D.c_str(), coords2D.c_str(),
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| - p4.c_str());
|
| -
|
| - // Non-degenerate case (quadratic)
|
| - if (!fIsDegenerate) {
|
| -
|
| - // ac4 = params[0] * c
|
| - builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(),
|
| - cName.c_str());
|
| -
|
| - // d = b^2 - ac4
|
| - builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(),
|
| - bVar.c_str(), bVar.c_str(), ac4Name.c_str());
|
| -
|
| - // only proceed if discriminant is >= 0
|
| - builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str());
|
| -
|
| - // intermediate value we'll use to compute the roots
|
| - // q = -0.5 * (b +/- sqrt(d))
|
| - builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)"
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| - " * sqrt(%s));\n", qName.c_str(), bVar.c_str(),
|
| - bVar.c_str(), dName.c_str());
|
| -
|
| - // compute both roots
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| - // r0 = q * params[1]
|
| - builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
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| - qName.c_str(), p1.c_str());
|
| - // r1 = c / q
|
| - builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(),
|
| - cName.c_str(), qName.c_str());
|
| -
|
| - // Note: If there are two roots that both generate radius(t) > 0, the
|
| - // Canvas spec says to choose the larger t.
|
| -
|
| - // so we'll look at the larger one first:
|
| - builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(),
|
| - r0Name.c_str(), r1Name.c_str());
|
| -
|
| - // if r(t) > 0, then we're done; t will be our x coordinate
|
| - builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
|
| - p5.c_str(), p3.c_str());
|
| -
|
| - builder->fsCodeAppend("\t\t");
|
| - this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
|
| -
|
| - // otherwise, if r(t) for the larger root was <= 0, try the other root
|
| - builder->fsCodeAppend("\t\t} else {\n");
|
| - builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(),
|
| - r0Name.c_str(), r1Name.c_str());
|
| -
|
| - // if r(t) > 0 for the smaller root, then t will be our x coordinate
|
| - builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n",
|
| - tName.c_str(), p5.c_str(), p3.c_str());
|
| -
|
| - builder->fsCodeAppend("\t\t\t");
|
| - this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
|
| -
|
| - // end if (r(t) > 0) for smaller root
|
| - builder->fsCodeAppend("\t\t\t}\n");
|
| - // end if (r(t) > 0), else, for larger root
|
| - builder->fsCodeAppend("\t\t}\n");
|
| - // end if (discriminant >= 0)
|
| - builder->fsCodeAppend("\t}\n");
|
| - } else {
|
| + // output will default to transparent black (we simply won't write anything
|
| + // else to it if invalid, instead of discarding or returning prematurely)
|
| + builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
|
| +
|
| + // c = (x^2)+(y^2) - params[4]
|
| + builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
|
| + cName.c_str(), coords2D, coords2D, p4.c_str());
|
| +
|
| + // Non-degenerate case (quadratic)
|
| + if (!fIsDegenerate) {
|
| +
|
| + // ac4 = params[0] * c
|
| + builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(),
|
| + cName.c_str());
|
| +
|
| + // d = b^2 - ac4
|
| + builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(),
|
| + bVar.c_str(), bVar.c_str(), ac4Name.c_str());
|
| +
|
| + // only proceed if discriminant is >= 0
|
| + builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str());
|
| +
|
| + // intermediate value we'll use to compute the roots
|
| + // q = -0.5 * (b +/- sqrt(d))
|
| + builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)"
|
| + " * sqrt(%s));\n", qName.c_str(), bVar.c_str(),
|
| + bVar.c_str(), dName.c_str());
|
| +
|
| + // compute both roots
|
| + // r0 = q * params[1]
|
| + builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
|
| + qName.c_str(), p1.c_str());
|
| + // r1 = c / q
|
| + builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(),
|
| + cName.c_str(), qName.c_str());
|
| +
|
| + // Note: If there are two roots that both generate radius(t) > 0, the
|
| + // Canvas spec says to choose the larger t.
|
| +
|
| + // so we'll look at the larger one first:
|
| + builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(),
|
| + r0Name.c_str(), r1Name.c_str());
|
| +
|
| + // if r(t) > 0, then we're done; t will be our x coordinate
|
| + builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
|
| + p5.c_str(), p3.c_str());
|
| +
|
| + builder->fsCodeAppend("\t\t");
|
| + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
|
| +
|
| + // otherwise, if r(t) for the larger root was <= 0, try the other root
|
| + builder->fsCodeAppend("\t\t} else {\n");
|
| + builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(),
|
| + r0Name.c_str(), r1Name.c_str());
|
| +
|
| + // if r(t) > 0 for the smaller root, then t will be our x coordinate
|
| + builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n",
|
| + tName.c_str(), p5.c_str(), p3.c_str());
|
| +
|
| + builder->fsCodeAppend("\t\t\t");
|
| + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
|
| +
|
| + // end if (r(t) > 0) for smaller root
|
| + builder->fsCodeAppend("\t\t\t}\n");
|
| + // end if (r(t) > 0), else, for larger root
|
| + builder->fsCodeAppend("\t\t}\n");
|
| + // end if (discriminant >= 0)
|
| + builder->fsCodeAppend("\t}\n");
|
| + } else {
|
|
|
| - // linear case: t = -c/b
|
| - builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
|
| - cName.c_str(), bVar.c_str());
|
| + // linear case: t = -c/b
|
| + builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
|
| + cName.c_str(), bVar.c_str());
|
|
|
| - // if r(t) > 0, then t will be the x coordinate
|
| - builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
|
| - p5.c_str(), p3.c_str());
|
| - builder->fsCodeAppend("\t");
|
| - this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
|
| - builder->fsCodeAppend("\t}\n");
|
| - }
|
| + // if r(t) > 0, then t will be the x coordinate
|
| + builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
|
| + p5.c_str(), p3.c_str());
|
| + builder->fsCodeAppend("\t");
|
| + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
|
| + builder->fsCodeAppend("\t}\n");
|
| }
|
| }
|
|
|
| @@ -678,8 +655,7 @@ void GrGLConical2Gradient::setData(const GrGLUniformManager& uman,
|
| SkScalarToFloat(diffRadius)
|
| };
|
|
|
| - uman.set1fv(fVSParamUni, 0, 6, values);
|
| - uman.set1fv(fFSParamUni, 0, 6, values);
|
| + uman.set1fv(fParamUni, 0, 6, values);
|
| fCachedCenter = centerX1;
|
| fCachedRadius = radius0;
|
| fCachedDiffRadius = diffRadius;
|
|
|