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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkTwoPointConicalGradient.h" | 8 #include "SkTwoPointConicalGradient.h" |
9 | 9 |
10 static int valid_divide(float numer, float denom, float* ratio) { | 10 static int valid_divide(float numer, float denom, float* ratio) { |
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348 const char* outputColor, | 348 const char* outputColor, |
349 const char* inputColor, | 349 const char* inputColor, |
350 const TransformedCoordsArray&, | 350 const TransformedCoordsArray&, |
351 const TextureSamplerArray&) SK_OVERRIDE; | 351 const TextureSamplerArray&) SK_OVERRIDE; |
352 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 352 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
353 | 353 |
354 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); | 354 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); |
355 | 355 |
356 protected: | 356 protected: |
357 | 357 |
358 UniformHandle fVSParamUni; | 358 UniformHandle fParamUni; |
359 UniformHandle fFSParamUni; | |
360 | 359 |
361 const char* fVSVaryingName; | 360 const char* fVSVaryingName; |
362 const char* fFSVaryingName; | 361 const char* fFSVaryingName; |
363 | 362 |
364 bool fIsDegenerate; | 363 bool fIsDegenerate; |
365 | 364 |
366 // @{ | 365 // @{ |
367 /// Values last uploaded as uniforms | 366 /// Values last uploaded as uniforms |
368 | 367 |
369 SkScalar fCachedCenter; | 368 SkScalar fCachedCenter; |
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415 this->fDiffRadius == s.fDiffRadius); | 414 this->fDiffRadius == s.fDiffRadius); |
416 } | 415 } |
417 | 416 |
418 GrConical2Gradient(GrContext* ctx, | 417 GrConical2Gradient(GrContext* ctx, |
419 const SkTwoPointConicalGradient& shader, | 418 const SkTwoPointConicalGradient& shader, |
420 const SkMatrix& matrix, | 419 const SkMatrix& matrix, |
421 SkShader::TileMode tm) | 420 SkShader::TileMode tm) |
422 : INHERITED(ctx, shader, matrix, tm) | 421 : INHERITED(ctx, shader, matrix, tm) |
423 , fCenterX1(shader.getCenterX1()) | 422 , fCenterX1(shader.getCenterX1()) |
424 , fRadius0(shader.getStartRadius()) | 423 , fRadius0(shader.getStartRadius()) |
425 , fDiffRadius(shader.getDiffRadius()) { } | 424 , fDiffRadius(shader.getDiffRadius()) { |
| 425 // We pass the linear part of the quadratic as a varying. |
| 426 // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z) |
| 427 fBTransform = this->getCoordTransform(); |
| 428 SkMatrix& bMatrix = *fBTransform.accessMatrix(); |
| 429 SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius); |
| 430 bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMat
rix::kMScaleX]) + |
| 431 SkScalarMul(r0dr, bMatrix[SkMatrix::
kMPersp0])); |
| 432 bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatr
ix::kMSkewX]) + |
| 433 SkScalarMul(r0dr, bMatrix[SkMatrix::k
MPersp1])); |
| 434 bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMat
rix::kMTransX]) + |
| 435 SkScalarMul(r0dr, bMatrix[SkMatrix::
kMPersp2])); |
| 436 this->addCoordTransform(&fBTransform); |
| 437 } |
426 | 438 |
427 GR_DECLARE_EFFECT_TEST; | 439 GR_DECLARE_EFFECT_TEST; |
428 | 440 |
429 // @{ | 441 // @{ |
430 // Cache of values - these can change arbitrarily, EXCEPT | 442 // Cache of values - these can change arbitrarily, EXCEPT |
431 // we shouldn't change between degenerate and non-degenerate?! | 443 // we shouldn't change between degenerate and non-degenerate?! |
432 | 444 |
433 SkScalar fCenterX1; | 445 GrCoordTransform fBTransform; |
434 SkScalar fRadius0; | 446 SkScalar fCenterX1; |
435 SkScalar fDiffRadius; | 447 SkScalar fRadius0; |
| 448 SkScalar fDiffRadius; |
436 | 449 |
437 // @} | 450 // @} |
438 | 451 |
439 typedef GrGradientEffect INHERITED; | 452 typedef GrGradientEffect INHERITED; |
440 }; | 453 }; |
441 | 454 |
442 GR_DEFINE_EFFECT_TEST(GrConical2Gradient); | 455 GR_DEFINE_EFFECT_TEST(GrConical2Gradient); |
443 | 456 |
444 GrEffectRef* GrConical2Gradient::TestCreate(SkRandom* random, | 457 GrEffectRef* GrConical2Gradient::TestCreate(SkRandom* random, |
445 GrContext* context, | 458 GrContext* context, |
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485 } | 498 } |
486 | 499 |
487 void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder, | 500 void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder, |
488 const GrDrawEffect&, | 501 const GrDrawEffect&, |
489 EffectKey key, | 502 EffectKey key, |
490 const char* outputColor, | 503 const char* outputColor, |
491 const char* inputColor, | 504 const char* inputColor, |
492 const TransformedCoordsArray& coords, | 505 const TransformedCoordsArray& coords, |
493 const TextureSamplerArray& samplers) { | 506 const TextureSamplerArray& samplers) { |
494 this->emitUniforms(builder, key); | 507 this->emitUniforms(builder, key); |
495 // 2 copies of uniform array, 1 for each of vertex & fragment shader, | 508 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility
, |
496 // to work around Xoom bug. Doesn't seem to cause performance decrease | 509 kFloat_GrSLType, "Conical2FSParams", 6)
; |
497 // in test apps, but need to keep an eye on it. | |
498 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility
, | |
499 kFloat_GrSLType, "Conical2VSParams",
6); | |
500 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibili
ty, | |
501 kFloat_GrSLType, "Conical2FSParams",
6); | |
502 | 510 |
503 // For radial gradients without perspective we can pass the linear | 511 SkString cName("c"); |
504 // part of the quadratic as a varying. | 512 SkString ac4Name("ac4"); |
505 GrGLShaderBuilder::VertexBuilder* vertexBuilder = | 513 SkString dName("d"); |
506 (kVec2f_GrSLType == coords[0].type()) ? builder->getVertexBuilder() : NU
LL; | 514 SkString qName("q"); |
507 if (NULL != vertexBuilder) { | 515 SkString r0Name("r0"); |
508 vertexBuilder->addVarying(kFloat_GrSLType, "Conical2BCoeff", | 516 SkString r1Name("r1"); |
509 &fVSVaryingName, &fFSVaryingName); | 517 SkString tName("t"); |
| 518 SkString p0; // 4a |
| 519 SkString p1; // 1/a |
| 520 SkString p2; // distance between centers |
| 521 SkString p3; // start radius |
| 522 SkString p4; // start radius squared |
| 523 SkString p5; // difference in radii (r1 - r0) |
| 524 |
| 525 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); |
| 526 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); |
| 527 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); |
| 528 builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3); |
| 529 builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4); |
| 530 builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5); |
| 531 |
| 532 // We interpolate the linear component in coords[1]. |
| 533 SkASSERT(coords[0].type() == coords[1].type()); |
| 534 const char* coords2D; |
| 535 SkString bVar; |
| 536 if (kVec3f_GrSLType == coords[0].type()) { |
| 537 builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\
n", |
| 538 coords[0].c_str(), coords[1].c_str(), coords[0].c
_str()); |
| 539 coords2D = "interpolants.xy"; |
| 540 bVar = "interpolants.z"; |
| 541 } else { |
| 542 coords2D = coords[0].c_str(); |
| 543 bVar.printf("%s.x", coords[1].c_str()); |
510 } | 544 } |
511 | 545 |
512 // VS | 546 // output will default to transparent black (we simply won't write anything |
513 { | 547 // else to it if invalid, instead of discarding or returning prematurely) |
514 SkString p2; // distance between centers | 548 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
515 SkString p3; // start radius | |
516 SkString p5; // difference in radii (r1 - r0) | |
517 builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); | |
518 builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); | |
519 builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5); | |
520 | 549 |
521 // For radial gradients without perspective we can pass the linear | 550 // c = (x^2)+(y^2) - params[4] |
522 // part of the quadratic as a varying. | 551 builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", |
523 if (NULL != vertexBuilder) { | 552 cName.c_str(), coords2D, coords2D, p4.c_str()); |
524 // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5]) | |
525 vertexBuilder->vsCodeAppendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n
", | |
526 fVSVaryingName, p2.c_str(), | |
527 coords[0].getVSName().c_str(), p3.c_
str(), p5.c_str()); | |
528 } | |
529 } | |
530 | 553 |
531 // FS | 554 // Non-degenerate case (quadratic) |
532 { | 555 if (!fIsDegenerate) { |
533 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
534 SkString cName("c"); | |
535 SkString ac4Name("ac4"); | |
536 SkString dName("d"); | |
537 SkString qName("q"); | |
538 SkString r0Name("r0"); | |
539 SkString r1Name("r1"); | |
540 SkString tName("t"); | |
541 SkString p0; // 4a | |
542 SkString p1; // 1/a | |
543 SkString p2; // distance between centers | |
544 SkString p3; // start radius | |
545 SkString p4; // start radius squared | |
546 SkString p5; // difference in radii (r1 - r0) | |
547 | 556 |
548 builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); | 557 // ac4 = params[0] * c |
549 builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); | 558 builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_
str(), |
550 builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); | 559 cName.c_str()); |
551 builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); | |
552 builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); | |
553 builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); | |
554 | 560 |
555 // If we we're able to interpolate the linear component, | 561 // d = b^2 - ac4 |
556 // bVar is the varying; otherwise compute it | 562 builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), |
557 SkString bVar; | 563 bVar.c_str(), bVar.c_str(), ac4Name.c_str()); |
558 if (NULL != vertexBuilder) { | |
559 bVar = fFSVaryingName; | |
560 } else { | |
561 bVar = "b"; | |
562 builder->fsCodeAppendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n
", | |
563 bVar.c_str(), p2.c_str(), coords2D.c_str(), | |
564 p3.c_str(), p5.c_str()); | |
565 } | |
566 | 564 |
567 // output will default to transparent black (we simply won't write anyth
ing | 565 // only proceed if discriminant is >= 0 |
568 // else to it if invalid, instead of discarding or returning prematurely
) | 566 builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str()); |
569 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); | |
570 | 567 |
571 // c = (x^2)+(y^2) - params[4] | 568 // intermediate value we'll use to compute the roots |
572 builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str()
, | 569 // q = -0.5 * (b +/- sqrt(d)) |
573 coords2D.c_str(), coords2D.c_str(), | 570 builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1
.0)" |
574 p4.c_str()); | 571 " * sqrt(%s));\n", qName.c_str(), bVar.c_str(), |
| 572 bVar.c_str(), dName.c_str()); |
575 | 573 |
576 // Non-degenerate case (quadratic) | 574 // compute both roots |
577 if (!fIsDegenerate) { | 575 // r0 = q * params[1] |
| 576 builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), |
| 577 qName.c_str(), p1.c_str()); |
| 578 // r1 = c / q |
| 579 builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), |
| 580 cName.c_str(), qName.c_str()); |
578 | 581 |
579 // ac4 = params[0] * c | 582 // Note: If there are two roots that both generate radius(t) > 0, the |
580 builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p
0.c_str(), | 583 // Canvas spec says to choose the larger t. |
581 cName.c_str()); | |
582 | 584 |
583 // d = b^2 - ac4 | 585 // so we'll look at the larger one first: |
584 builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str()
, | 586 builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(), |
585 bVar.c_str(), bVar.c_str(), ac4Name.c_str()); | 587 r0Name.c_str(), r1Name.c_str()); |
586 | 588 |
587 // only proceed if discriminant is >= 0 | 589 // if r(t) > 0, then we're done; t will be our x coordinate |
588 builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str()); | 590 builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), |
| 591 p5.c_str(), p3.c_str()); |
589 | 592 |
590 // intermediate value we'll use to compute the roots | 593 builder->fsCodeAppend("\t\t"); |
591 // q = -0.5 * (b +/- sqrt(d)) | 594 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa
mplers); |
592 builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0
: 1.0)" | |
593 " * sqrt(%s));\n", qName.c_str(), bVar.c_str(
), | |
594 bVar.c_str(), dName.c_str()); | |
595 | 595 |
596 // compute both roots | 596 // otherwise, if r(t) for the larger root was <= 0, try the other root |
597 // r0 = q * params[1] | 597 builder->fsCodeAppend("\t\t} else {\n"); |
598 builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), | 598 builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), |
599 qName.c_str(), p1.c_str()); | 599 r0Name.c_str(), r1Name.c_str()); |
600 // r1 = c / q | |
601 builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), | |
602 cName.c_str(), qName.c_str()); | |
603 | 600 |
604 // Note: If there are two roots that both generate radius(t) > 0, th
e | 601 // if r(t) > 0 for the smaller root, then t will be our x coordinate |
605 // Canvas spec says to choose the larger t. | 602 builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n", |
| 603 tName.c_str(), p5.c_str(), p3.c_str()); |
606 | 604 |
607 // so we'll look at the larger one first: | 605 builder->fsCodeAppend("\t\t\t"); |
608 builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(
), | 606 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa
mplers); |
609 r0Name.c_str(), r1Name.c_str()); | |
610 | 607 |
611 // if r(t) > 0, then we're done; t will be our x coordinate | 608 // end if (r(t) > 0) for smaller root |
612 builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_st
r(), | 609 builder->fsCodeAppend("\t\t\t}\n"); |
613 p5.c_str(), p3.c_str()); | 610 // end if (r(t) > 0), else, for larger root |
| 611 builder->fsCodeAppend("\t\t}\n"); |
| 612 // end if (discriminant >= 0) |
| 613 builder->fsCodeAppend("\t}\n"); |
| 614 } else { |
614 | 615 |
615 builder->fsCodeAppend("\t\t"); | 616 // linear case: t = -c/b |
616 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor
, samplers); | 617 builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), |
| 618 cName.c_str(), bVar.c_str()); |
617 | 619 |
618 // otherwise, if r(t) for the larger root was <= 0, try the other ro
ot | 620 // if r(t) > 0, then t will be the x coordinate |
619 builder->fsCodeAppend("\t\t} else {\n"); | 621 builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), |
620 builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), | 622 p5.c_str(), p3.c_str()); |
621 r0Name.c_str(), r1Name.c_str()); | 623 builder->fsCodeAppend("\t"); |
622 | 624 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa
mplers); |
623 // if r(t) > 0 for the smaller root, then t will be our x coordinate | 625 builder->fsCodeAppend("\t}\n"); |
624 builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n", | |
625 tName.c_str(), p5.c_str(), p3.c_str()); | |
626 | |
627 builder->fsCodeAppend("\t\t\t"); | |
628 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor
, samplers); | |
629 | |
630 // end if (r(t) > 0) for smaller root | |
631 builder->fsCodeAppend("\t\t\t}\n"); | |
632 // end if (r(t) > 0), else, for larger root | |
633 builder->fsCodeAppend("\t\t}\n"); | |
634 // end if (discriminant >= 0) | |
635 builder->fsCodeAppend("\t}\n"); | |
636 } else { | |
637 | |
638 // linear case: t = -c/b | |
639 builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), | |
640 cName.c_str(), bVar.c_str()); | |
641 | |
642 // if r(t) > 0, then t will be the x coordinate | |
643 builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(
), | |
644 p5.c_str(), p3.c_str()); | |
645 builder->fsCodeAppend("\t"); | |
646 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor
, samplers); | |
647 builder->fsCodeAppend("\t}\n"); | |
648 } | |
649 } | 626 } |
650 } | 627 } |
651 | 628 |
652 void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, | 629 void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, |
653 const GrDrawEffect& drawEffect) { | 630 const GrDrawEffect& drawEffect) { |
654 INHERITED::setData(uman, drawEffect); | 631 INHERITED::setData(uman, drawEffect); |
655 const GrConical2Gradient& data = drawEffect.castEffect<GrConical2Gradient>()
; | 632 const GrConical2Gradient& data = drawEffect.castEffect<GrConical2Gradient>()
; |
656 SkASSERT(data.isDegenerate() == fIsDegenerate); | 633 SkASSERT(data.isDegenerate() == fIsDegenerate); |
657 SkScalar centerX1 = data.center(); | 634 SkScalar centerX1 = data.center(); |
658 SkScalar radius0 = data.radius(); | 635 SkScalar radius0 = data.radius(); |
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671 // down). | 648 // down). |
672 float values[6] = { | 649 float values[6] = { |
673 SkScalarToFloat(a * 4), | 650 SkScalarToFloat(a * 4), |
674 1.f / (SkScalarToFloat(a)), | 651 1.f / (SkScalarToFloat(a)), |
675 SkScalarToFloat(centerX1), | 652 SkScalarToFloat(centerX1), |
676 SkScalarToFloat(radius0), | 653 SkScalarToFloat(radius0), |
677 SkScalarToFloat(SkScalarMul(radius0, radius0)), | 654 SkScalarToFloat(SkScalarMul(radius0, radius0)), |
678 SkScalarToFloat(diffRadius) | 655 SkScalarToFloat(diffRadius) |
679 }; | 656 }; |
680 | 657 |
681 uman.set1fv(fVSParamUni, 0, 6, values); | 658 uman.set1fv(fParamUni, 0, 6, values); |
682 uman.set1fv(fFSParamUni, 0, 6, values); | |
683 fCachedCenter = centerX1; | 659 fCachedCenter = centerX1; |
684 fCachedRadius = radius0; | 660 fCachedRadius = radius0; |
685 fCachedDiffRadius = diffRadius; | 661 fCachedDiffRadius = diffRadius; |
686 } | 662 } |
687 } | 663 } |
688 | 664 |
689 GrGLEffect::EffectKey GrGLConical2Gradient::GenKey(const GrDrawEffect& drawEffec
t, | 665 GrGLEffect::EffectKey GrGLConical2Gradient::GenKey(const GrDrawEffect& drawEffec
t, |
690 const GrGLCaps&) { | 666 const GrGLCaps&) { |
691 enum { | 667 enum { |
692 kIsDegenerate = 1 << kBaseKeyBitCnt, | 668 kIsDegenerate = 1 << kBaseKeyBitCnt, |
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751 str->appendScalar(fCenter2.fY); | 727 str->appendScalar(fCenter2.fY); |
752 str->append(") radius2: "); | 728 str->append(") radius2: "); |
753 str->appendScalar(fRadius2); | 729 str->appendScalar(fRadius2); |
754 str->append(" "); | 730 str->append(" "); |
755 | 731 |
756 this->INHERITED::toString(str); | 732 this->INHERITED::toString(str); |
757 | 733 |
758 str->append(")"); | 734 str->append(")"); |
759 } | 735 } |
760 #endif | 736 #endif |
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