| Index: chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| diff --git a/chrome/browser/android/vr_shell/vr_shell_renderer.cc b/chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| index 9e5159c14eb51656cafd6412dd20da4b00f91ab7..9ecfd07771aa88cd25e9e532799a2e036dc9068c 100644
|
| --- a/chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| +++ b/chrome/browser/android/vr_shell/vr_shell_renderer.cc
|
| @@ -182,15 +182,15 @@ BaseRenderer::BaseRenderer(ShaderID vertex_id, ShaderID fragment_id) {
|
| std::string error;
|
| GLuint vertex_shader_handle = CompileShader(
|
| GL_VERTEX_SHADER, GetShaderSource(vertex_id), error);
|
| - CHECK(vertex_shader_handle) << error;
|
| + CHECK(vertex_shader_handle);
|
|
|
| GLuint fragment_shader_handle = CompileShader(
|
| GL_FRAGMENT_SHADER, GetShaderSource(fragment_id), error);
|
| - CHECK(fragment_shader_handle) << error;
|
| + CHECK(fragment_shader_handle);
|
|
|
| program_handle_ = CreateAndLinkProgram(vertex_shader_handle,
|
| fragment_shader_handle, error);
|
| - CHECK(program_handle_) << error;
|
| + CHECK(program_handle_);
|
|
|
| // Once the program is linked the shader objects are no longer needed
|
| glDeleteShader(vertex_shader_handle);
|
|
|