Index: services/ui/gpu/gpu_service_internal.cc |
diff --git a/services/ui/gpu/gpu_service_internal.cc b/services/ui/gpu/gpu_service_internal.cc |
deleted file mode 100644 |
index 3f9d0676344364ab6193859cf4bc77e81810f4de..0000000000000000000000000000000000000000 |
--- a/services/ui/gpu/gpu_service_internal.cc |
+++ /dev/null |
@@ -1,181 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "services/ui/gpu/gpu_service_internal.h" |
- |
-#include "base/bind.h" |
-#include "base/memory/shared_memory.h" |
-#include "base/threading/thread_task_runner_handle.h" |
-#include "build/build_config.h" |
-#include "cc/output/in_process_context_provider.h" |
-#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
-#include "gpu/command_buffer/service/gpu_switches.h" |
-#include "gpu/command_buffer/service/sync_point_manager.h" |
-#include "gpu/config/gpu_info_collector.h" |
-#include "gpu/config/gpu_switches.h" |
-#include "gpu/config/gpu_util.h" |
-#include "gpu/ipc/common/gpu_memory_buffer_support.h" |
-#include "gpu/ipc/common/memory_stats.h" |
-#include "gpu/ipc/gpu_in_process_thread_service.h" |
-#include "gpu/ipc/service/gpu_channel_manager.h" |
-#include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
-#include "gpu/ipc/service/gpu_watchdog_thread.h" |
-#include "ipc/ipc_channel_handle.h" |
-#include "ipc/ipc_sync_message_filter.h" |
-#include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
-#include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
-#include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
-#include "media/gpu/ipc/service/media_gpu_channel_manager.h" |
-#include "mojo/public/cpp/bindings/strong_binding.h" |
-#include "ui/gl/gl_implementation.h" |
-#include "ui/gl/gl_switches.h" |
-#include "ui/gl/gpu_switching_manager.h" |
-#include "ui/gl/init/gl_factory.h" |
-#include "url/gurl.h" |
- |
-namespace ui { |
- |
-GpuServiceInternal::GpuServiceInternal( |
- const gpu::GPUInfo& gpu_info, |
- std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread, |
- gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
- scoped_refptr<base::SingleThreadTaskRunner> io_runner) |
- : io_runner_(std::move(io_runner)), |
- shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
- base::WaitableEvent::InitialState::NOT_SIGNALED), |
- watchdog_thread_(std::move(watchdog_thread)), |
- gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
- gpu_info_(gpu_info) {} |
- |
-GpuServiceInternal::~GpuServiceInternal() { |
- bindings_.CloseAllBindings(); |
- media_gpu_channel_manager_.reset(); |
- gpu_channel_manager_.reset(); |
- owned_sync_point_manager_.reset(); |
- |
- // Signal this event before destroying the child process. That way all |
- // background threads can cleanup. |
- // For example, in the renderer the RenderThread instances will be able to |
- // notice shutdown before the render process begins waiting for them to exit. |
- shutdown_event_.Signal(); |
-} |
- |
-void GpuServiceInternal::InitializeWithHost(mojom::GpuServiceHostPtr gpu_host) { |
- DCHECK(CalledOnValidThread()); |
- DCHECK(!gpu_host_); |
- gpu_host_ = std::move(gpu_host); |
- gpu_info_.video_decode_accelerator_capabilities = |
- media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
- gpu_info_.video_encode_accelerator_supported_profiles = |
- media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
- gpu_info_.jpeg_decode_accelerator_supported = |
- media::GpuJpegDecodeAccelerator::IsSupported(); |
- gpu_host_->DidInitialize(gpu_info_); |
- |
- DCHECK(!owned_sync_point_manager_); |
- const bool allow_threaded_wait = false; |
- owned_sync_point_manager_.reset( |
- new gpu::SyncPointManager(allow_threaded_wait)); |
- |
- // Defer creation of the render thread. This is to prevent it from handling |
- // IPC messages before the sandbox has been enabled and all other necessary |
- // initialization has succeeded. |
- gpu_channel_manager_.reset(new gpu::GpuChannelManager( |
- gpu_preferences_, this, watchdog_thread_.get(), |
- base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), |
- &shutdown_event_, owned_sync_point_manager_.get(), |
- gpu_memory_buffer_factory_)); |
- |
- media_gpu_channel_manager_.reset( |
- new media::MediaGpuChannelManager(gpu_channel_manager_.get())); |
-} |
- |
-void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) { |
- bindings_.AddBinding(this, std::move(request)); |
-} |
- |
-void GpuServiceInternal::CreateGpuMemoryBuffer( |
- gfx::GpuMemoryBufferId id, |
- const gfx::Size& size, |
- gfx::BufferFormat format, |
- gfx::BufferUsage usage, |
- int client_id, |
- gpu::SurfaceHandle surface_handle, |
- const CreateGpuMemoryBufferCallback& callback) { |
- DCHECK(CalledOnValidThread()); |
- callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( |
- id, size, format, usage, client_id, surface_handle)); |
-} |
- |
-void GpuServiceInternal::DestroyGpuMemoryBuffer( |
- gfx::GpuMemoryBufferId id, |
- int client_id, |
- const gpu::SyncToken& sync_token) { |
- DCHECK(CalledOnValidThread()); |
- if (gpu_channel_manager_) |
- gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
-} |
- |
-void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { |
- gpu_host_->DidCreateOffscreenContext(active_url); |
-} |
- |
-void GpuServiceInternal::DidDestroyChannel(int client_id) { |
- media_gpu_channel_manager_->RemoveChannel(client_id); |
- gpu_host_->DidDestroyChannel(client_id); |
-} |
- |
-void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { |
- gpu_host_->DidDestroyOffscreenContext(active_url); |
-} |
- |
-void GpuServiceInternal::DidLoseContext(bool offscreen, |
- gpu::error::ContextLostReason reason, |
- const GURL& active_url) { |
- gpu_host_->DidLoseContext(offscreen, reason, active_url); |
-} |
- |
-void GpuServiceInternal::StoreShaderToDisk(int client_id, |
- const std::string& key, |
- const std::string& shader) { |
- gpu_host_->StoreShaderToDisk(client_id, key, shader); |
-} |
- |
-#if defined(OS_WIN) |
-void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( |
- gpu::SurfaceHandle parent_window, |
- gpu::SurfaceHandle child_window) { |
- ::SetParent(child_window, parent_window); |
-} |
-#endif |
- |
-void GpuServiceInternal::SetActiveURL(const GURL& url) { |
- // TODO(penghuang): implement this function. |
-} |
- |
-void GpuServiceInternal::EstablishGpuChannel( |
- int32_t client_id, |
- uint64_t client_tracing_id, |
- bool is_gpu_host, |
- const EstablishGpuChannelCallback& callback) { |
- DCHECK(CalledOnValidThread()); |
- |
- if (!gpu_channel_manager_) { |
- callback.Run(mojo::ScopedMessagePipeHandle()); |
- return; |
- } |
- |
- const bool preempts = is_gpu_host; |
- const bool allow_view_command_buffers = is_gpu_host; |
- const bool allow_real_time_streams = is_gpu_host; |
- mojo::ScopedMessagePipeHandle channel_handle; |
- IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
- client_id, client_tracing_id, preempts, allow_view_command_buffers, |
- allow_real_time_streams); |
- channel_handle.reset(handle.mojo_handle); |
- media_gpu_channel_manager_->AddChannel(client_id); |
- callback.Run(std::move(channel_handle)); |
-} |
- |
-} // namespace ui |