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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "services/ui/gpu/gpu_service_internal.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/memory/shared_memory.h" | |
9 #include "base/threading/thread_task_runner_handle.h" | |
10 #include "build/build_config.h" | |
11 #include "cc/output/in_process_context_provider.h" | |
12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | |
13 #include "gpu/command_buffer/service/gpu_switches.h" | |
14 #include "gpu/command_buffer/service/sync_point_manager.h" | |
15 #include "gpu/config/gpu_info_collector.h" | |
16 #include "gpu/config/gpu_switches.h" | |
17 #include "gpu/config/gpu_util.h" | |
18 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | |
19 #include "gpu/ipc/common/memory_stats.h" | |
20 #include "gpu/ipc/gpu_in_process_thread_service.h" | |
21 #include "gpu/ipc/service/gpu_channel_manager.h" | |
22 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" | |
23 #include "gpu/ipc/service/gpu_watchdog_thread.h" | |
24 #include "ipc/ipc_channel_handle.h" | |
25 #include "ipc/ipc_sync_message_filter.h" | |
26 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | |
27 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | |
28 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | |
29 #include "media/gpu/ipc/service/media_gpu_channel_manager.h" | |
30 #include "mojo/public/cpp/bindings/strong_binding.h" | |
31 #include "ui/gl/gl_implementation.h" | |
32 #include "ui/gl/gl_switches.h" | |
33 #include "ui/gl/gpu_switching_manager.h" | |
34 #include "ui/gl/init/gl_factory.h" | |
35 #include "url/gurl.h" | |
36 | |
37 namespace ui { | |
38 | |
39 GpuServiceInternal::GpuServiceInternal( | |
40 const gpu::GPUInfo& gpu_info, | |
41 std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread, | |
42 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, | |
43 scoped_refptr<base::SingleThreadTaskRunner> io_runner) | |
44 : io_runner_(std::move(io_runner)), | |
45 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | |
46 base::WaitableEvent::InitialState::NOT_SIGNALED), | |
47 watchdog_thread_(std::move(watchdog_thread)), | |
48 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | |
49 gpu_info_(gpu_info) {} | |
50 | |
51 GpuServiceInternal::~GpuServiceInternal() { | |
52 bindings_.CloseAllBindings(); | |
53 media_gpu_channel_manager_.reset(); | |
54 gpu_channel_manager_.reset(); | |
55 owned_sync_point_manager_.reset(); | |
56 | |
57 // Signal this event before destroying the child process. That way all | |
58 // background threads can cleanup. | |
59 // For example, in the renderer the RenderThread instances will be able to | |
60 // notice shutdown before the render process begins waiting for them to exit. | |
61 shutdown_event_.Signal(); | |
62 } | |
63 | |
64 void GpuServiceInternal::InitializeWithHost(mojom::GpuServiceHostPtr gpu_host) { | |
65 DCHECK(CalledOnValidThread()); | |
66 DCHECK(!gpu_host_); | |
67 gpu_host_ = std::move(gpu_host); | |
68 gpu_info_.video_decode_accelerator_capabilities = | |
69 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | |
70 gpu_info_.video_encode_accelerator_supported_profiles = | |
71 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | |
72 gpu_info_.jpeg_decode_accelerator_supported = | |
73 media::GpuJpegDecodeAccelerator::IsSupported(); | |
74 gpu_host_->DidInitialize(gpu_info_); | |
75 | |
76 DCHECK(!owned_sync_point_manager_); | |
77 const bool allow_threaded_wait = false; | |
78 owned_sync_point_manager_.reset( | |
79 new gpu::SyncPointManager(allow_threaded_wait)); | |
80 | |
81 // Defer creation of the render thread. This is to prevent it from handling | |
82 // IPC messages before the sandbox has been enabled and all other necessary | |
83 // initialization has succeeded. | |
84 gpu_channel_manager_.reset(new gpu::GpuChannelManager( | |
85 gpu_preferences_, this, watchdog_thread_.get(), | |
86 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), | |
87 &shutdown_event_, owned_sync_point_manager_.get(), | |
88 gpu_memory_buffer_factory_)); | |
89 | |
90 media_gpu_channel_manager_.reset( | |
91 new media::MediaGpuChannelManager(gpu_channel_manager_.get())); | |
92 } | |
93 | |
94 void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) { | |
95 bindings_.AddBinding(this, std::move(request)); | |
96 } | |
97 | |
98 void GpuServiceInternal::CreateGpuMemoryBuffer( | |
99 gfx::GpuMemoryBufferId id, | |
100 const gfx::Size& size, | |
101 gfx::BufferFormat format, | |
102 gfx::BufferUsage usage, | |
103 int client_id, | |
104 gpu::SurfaceHandle surface_handle, | |
105 const CreateGpuMemoryBufferCallback& callback) { | |
106 DCHECK(CalledOnValidThread()); | |
107 callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( | |
108 id, size, format, usage, client_id, surface_handle)); | |
109 } | |
110 | |
111 void GpuServiceInternal::DestroyGpuMemoryBuffer( | |
112 gfx::GpuMemoryBufferId id, | |
113 int client_id, | |
114 const gpu::SyncToken& sync_token) { | |
115 DCHECK(CalledOnValidThread()); | |
116 if (gpu_channel_manager_) | |
117 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | |
118 } | |
119 | |
120 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { | |
121 gpu_host_->DidCreateOffscreenContext(active_url); | |
122 } | |
123 | |
124 void GpuServiceInternal::DidDestroyChannel(int client_id) { | |
125 media_gpu_channel_manager_->RemoveChannel(client_id); | |
126 gpu_host_->DidDestroyChannel(client_id); | |
127 } | |
128 | |
129 void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { | |
130 gpu_host_->DidDestroyOffscreenContext(active_url); | |
131 } | |
132 | |
133 void GpuServiceInternal::DidLoseContext(bool offscreen, | |
134 gpu::error::ContextLostReason reason, | |
135 const GURL& active_url) { | |
136 gpu_host_->DidLoseContext(offscreen, reason, active_url); | |
137 } | |
138 | |
139 void GpuServiceInternal::StoreShaderToDisk(int client_id, | |
140 const std::string& key, | |
141 const std::string& shader) { | |
142 gpu_host_->StoreShaderToDisk(client_id, key, shader); | |
143 } | |
144 | |
145 #if defined(OS_WIN) | |
146 void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( | |
147 gpu::SurfaceHandle parent_window, | |
148 gpu::SurfaceHandle child_window) { | |
149 ::SetParent(child_window, parent_window); | |
150 } | |
151 #endif | |
152 | |
153 void GpuServiceInternal::SetActiveURL(const GURL& url) { | |
154 // TODO(penghuang): implement this function. | |
155 } | |
156 | |
157 void GpuServiceInternal::EstablishGpuChannel( | |
158 int32_t client_id, | |
159 uint64_t client_tracing_id, | |
160 bool is_gpu_host, | |
161 const EstablishGpuChannelCallback& callback) { | |
162 DCHECK(CalledOnValidThread()); | |
163 | |
164 if (!gpu_channel_manager_) { | |
165 callback.Run(mojo::ScopedMessagePipeHandle()); | |
166 return; | |
167 } | |
168 | |
169 const bool preempts = is_gpu_host; | |
170 const bool allow_view_command_buffers = is_gpu_host; | |
171 const bool allow_real_time_streams = is_gpu_host; | |
172 mojo::ScopedMessagePipeHandle channel_handle; | |
173 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( | |
174 client_id, client_tracing_id, preempts, allow_view_command_buffers, | |
175 allow_real_time_streams); | |
176 channel_handle.reset(handle.mojo_handle); | |
177 media_gpu_channel_manager_->AddChannel(client_id); | |
178 callback.Run(std::move(channel_handle)); | |
179 } | |
180 | |
181 } // namespace ui | |
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