| OLD | NEW |
| (Empty) |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "services/ui/gpu/gpu_service_internal.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/memory/shared_memory.h" | |
| 9 #include "base/threading/thread_task_runner_handle.h" | |
| 10 #include "build/build_config.h" | |
| 11 #include "cc/output/in_process_context_provider.h" | |
| 12 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | |
| 13 #include "gpu/command_buffer/service/gpu_switches.h" | |
| 14 #include "gpu/command_buffer/service/sync_point_manager.h" | |
| 15 #include "gpu/config/gpu_info_collector.h" | |
| 16 #include "gpu/config/gpu_switches.h" | |
| 17 #include "gpu/config/gpu_util.h" | |
| 18 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | |
| 19 #include "gpu/ipc/common/memory_stats.h" | |
| 20 #include "gpu/ipc/gpu_in_process_thread_service.h" | |
| 21 #include "gpu/ipc/service/gpu_channel_manager.h" | |
| 22 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" | |
| 23 #include "gpu/ipc/service/gpu_watchdog_thread.h" | |
| 24 #include "ipc/ipc_channel_handle.h" | |
| 25 #include "ipc/ipc_sync_message_filter.h" | |
| 26 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | |
| 27 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | |
| 28 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | |
| 29 #include "media/gpu/ipc/service/media_gpu_channel_manager.h" | |
| 30 #include "mojo/public/cpp/bindings/strong_binding.h" | |
| 31 #include "ui/gl/gl_implementation.h" | |
| 32 #include "ui/gl/gl_switches.h" | |
| 33 #include "ui/gl/gpu_switching_manager.h" | |
| 34 #include "ui/gl/init/gl_factory.h" | |
| 35 #include "url/gurl.h" | |
| 36 | |
| 37 namespace ui { | |
| 38 | |
| 39 GpuServiceInternal::GpuServiceInternal( | |
| 40 const gpu::GPUInfo& gpu_info, | |
| 41 std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread, | |
| 42 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, | |
| 43 scoped_refptr<base::SingleThreadTaskRunner> io_runner) | |
| 44 : io_runner_(std::move(io_runner)), | |
| 45 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | |
| 46 base::WaitableEvent::InitialState::NOT_SIGNALED), | |
| 47 watchdog_thread_(std::move(watchdog_thread)), | |
| 48 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | |
| 49 gpu_info_(gpu_info) {} | |
| 50 | |
| 51 GpuServiceInternal::~GpuServiceInternal() { | |
| 52 bindings_.CloseAllBindings(); | |
| 53 media_gpu_channel_manager_.reset(); | |
| 54 gpu_channel_manager_.reset(); | |
| 55 owned_sync_point_manager_.reset(); | |
| 56 | |
| 57 // Signal this event before destroying the child process. That way all | |
| 58 // background threads can cleanup. | |
| 59 // For example, in the renderer the RenderThread instances will be able to | |
| 60 // notice shutdown before the render process begins waiting for them to exit. | |
| 61 shutdown_event_.Signal(); | |
| 62 } | |
| 63 | |
| 64 void GpuServiceInternal::InitializeWithHost(mojom::GpuServiceHostPtr gpu_host) { | |
| 65 DCHECK(CalledOnValidThread()); | |
| 66 DCHECK(!gpu_host_); | |
| 67 gpu_host_ = std::move(gpu_host); | |
| 68 gpu_info_.video_decode_accelerator_capabilities = | |
| 69 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | |
| 70 gpu_info_.video_encode_accelerator_supported_profiles = | |
| 71 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | |
| 72 gpu_info_.jpeg_decode_accelerator_supported = | |
| 73 media::GpuJpegDecodeAccelerator::IsSupported(); | |
| 74 gpu_host_->DidInitialize(gpu_info_); | |
| 75 | |
| 76 DCHECK(!owned_sync_point_manager_); | |
| 77 const bool allow_threaded_wait = false; | |
| 78 owned_sync_point_manager_.reset( | |
| 79 new gpu::SyncPointManager(allow_threaded_wait)); | |
| 80 | |
| 81 // Defer creation of the render thread. This is to prevent it from handling | |
| 82 // IPC messages before the sandbox has been enabled and all other necessary | |
| 83 // initialization has succeeded. | |
| 84 gpu_channel_manager_.reset(new gpu::GpuChannelManager( | |
| 85 gpu_preferences_, this, watchdog_thread_.get(), | |
| 86 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), | |
| 87 &shutdown_event_, owned_sync_point_manager_.get(), | |
| 88 gpu_memory_buffer_factory_)); | |
| 89 | |
| 90 media_gpu_channel_manager_.reset( | |
| 91 new media::MediaGpuChannelManager(gpu_channel_manager_.get())); | |
| 92 } | |
| 93 | |
| 94 void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) { | |
| 95 bindings_.AddBinding(this, std::move(request)); | |
| 96 } | |
| 97 | |
| 98 void GpuServiceInternal::CreateGpuMemoryBuffer( | |
| 99 gfx::GpuMemoryBufferId id, | |
| 100 const gfx::Size& size, | |
| 101 gfx::BufferFormat format, | |
| 102 gfx::BufferUsage usage, | |
| 103 int client_id, | |
| 104 gpu::SurfaceHandle surface_handle, | |
| 105 const CreateGpuMemoryBufferCallback& callback) { | |
| 106 DCHECK(CalledOnValidThread()); | |
| 107 callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( | |
| 108 id, size, format, usage, client_id, surface_handle)); | |
| 109 } | |
| 110 | |
| 111 void GpuServiceInternal::DestroyGpuMemoryBuffer( | |
| 112 gfx::GpuMemoryBufferId id, | |
| 113 int client_id, | |
| 114 const gpu::SyncToken& sync_token) { | |
| 115 DCHECK(CalledOnValidThread()); | |
| 116 if (gpu_channel_manager_) | |
| 117 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | |
| 118 } | |
| 119 | |
| 120 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { | |
| 121 gpu_host_->DidCreateOffscreenContext(active_url); | |
| 122 } | |
| 123 | |
| 124 void GpuServiceInternal::DidDestroyChannel(int client_id) { | |
| 125 media_gpu_channel_manager_->RemoveChannel(client_id); | |
| 126 gpu_host_->DidDestroyChannel(client_id); | |
| 127 } | |
| 128 | |
| 129 void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { | |
| 130 gpu_host_->DidDestroyOffscreenContext(active_url); | |
| 131 } | |
| 132 | |
| 133 void GpuServiceInternal::DidLoseContext(bool offscreen, | |
| 134 gpu::error::ContextLostReason reason, | |
| 135 const GURL& active_url) { | |
| 136 gpu_host_->DidLoseContext(offscreen, reason, active_url); | |
| 137 } | |
| 138 | |
| 139 void GpuServiceInternal::StoreShaderToDisk(int client_id, | |
| 140 const std::string& key, | |
| 141 const std::string& shader) { | |
| 142 gpu_host_->StoreShaderToDisk(client_id, key, shader); | |
| 143 } | |
| 144 | |
| 145 #if defined(OS_WIN) | |
| 146 void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( | |
| 147 gpu::SurfaceHandle parent_window, | |
| 148 gpu::SurfaceHandle child_window) { | |
| 149 ::SetParent(child_window, parent_window); | |
| 150 } | |
| 151 #endif | |
| 152 | |
| 153 void GpuServiceInternal::SetActiveURL(const GURL& url) { | |
| 154 // TODO(penghuang): implement this function. | |
| 155 } | |
| 156 | |
| 157 void GpuServiceInternal::EstablishGpuChannel( | |
| 158 int32_t client_id, | |
| 159 uint64_t client_tracing_id, | |
| 160 bool is_gpu_host, | |
| 161 const EstablishGpuChannelCallback& callback) { | |
| 162 DCHECK(CalledOnValidThread()); | |
| 163 | |
| 164 if (!gpu_channel_manager_) { | |
| 165 callback.Run(mojo::ScopedMessagePipeHandle()); | |
| 166 return; | |
| 167 } | |
| 168 | |
| 169 const bool preempts = is_gpu_host; | |
| 170 const bool allow_view_command_buffers = is_gpu_host; | |
| 171 const bool allow_real_time_streams = is_gpu_host; | |
| 172 mojo::ScopedMessagePipeHandle channel_handle; | |
| 173 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( | |
| 174 client_id, client_tracing_id, preempts, allow_view_command_buffers, | |
| 175 allow_real_time_streams); | |
| 176 channel_handle.reset(handle.mojo_handle); | |
| 177 media_gpu_channel_manager_->AddChannel(client_id); | |
| 178 callback.Run(std::move(channel_handle)); | |
| 179 } | |
| 180 | |
| 181 } // namespace ui | |
| OLD | NEW |