| Index: services/ui/gpu/gpu_service_internal.cc
|
| diff --git a/services/ui/gpu/gpu_service_internal.cc b/services/ui/gpu/gpu_service_internal.cc
|
| deleted file mode 100644
|
| index 3f9d0676344364ab6193859cf4bc77e81810f4de..0000000000000000000000000000000000000000
|
| --- a/services/ui/gpu/gpu_service_internal.cc
|
| +++ /dev/null
|
| @@ -1,181 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "services/ui/gpu/gpu_service_internal.h"
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/memory/shared_memory.h"
|
| -#include "base/threading/thread_task_runner_handle.h"
|
| -#include "build/build_config.h"
|
| -#include "cc/output/in_process_context_provider.h"
|
| -#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
|
| -#include "gpu/command_buffer/service/gpu_switches.h"
|
| -#include "gpu/command_buffer/service/sync_point_manager.h"
|
| -#include "gpu/config/gpu_info_collector.h"
|
| -#include "gpu/config/gpu_switches.h"
|
| -#include "gpu/config/gpu_util.h"
|
| -#include "gpu/ipc/common/gpu_memory_buffer_support.h"
|
| -#include "gpu/ipc/common/memory_stats.h"
|
| -#include "gpu/ipc/gpu_in_process_thread_service.h"
|
| -#include "gpu/ipc/service/gpu_channel_manager.h"
|
| -#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
|
| -#include "gpu/ipc/service/gpu_watchdog_thread.h"
|
| -#include "ipc/ipc_channel_handle.h"
|
| -#include "ipc/ipc_sync_message_filter.h"
|
| -#include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h"
|
| -#include "media/gpu/ipc/service/gpu_video_decode_accelerator.h"
|
| -#include "media/gpu/ipc/service/gpu_video_encode_accelerator.h"
|
| -#include "media/gpu/ipc/service/media_gpu_channel_manager.h"
|
| -#include "mojo/public/cpp/bindings/strong_binding.h"
|
| -#include "ui/gl/gl_implementation.h"
|
| -#include "ui/gl/gl_switches.h"
|
| -#include "ui/gl/gpu_switching_manager.h"
|
| -#include "ui/gl/init/gl_factory.h"
|
| -#include "url/gurl.h"
|
| -
|
| -namespace ui {
|
| -
|
| -GpuServiceInternal::GpuServiceInternal(
|
| - const gpu::GPUInfo& gpu_info,
|
| - std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread,
|
| - gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory,
|
| - scoped_refptr<base::SingleThreadTaskRunner> io_runner)
|
| - : io_runner_(std::move(io_runner)),
|
| - shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
|
| - base::WaitableEvent::InitialState::NOT_SIGNALED),
|
| - watchdog_thread_(std::move(watchdog_thread)),
|
| - gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
|
| - gpu_info_(gpu_info) {}
|
| -
|
| -GpuServiceInternal::~GpuServiceInternal() {
|
| - bindings_.CloseAllBindings();
|
| - media_gpu_channel_manager_.reset();
|
| - gpu_channel_manager_.reset();
|
| - owned_sync_point_manager_.reset();
|
| -
|
| - // Signal this event before destroying the child process. That way all
|
| - // background threads can cleanup.
|
| - // For example, in the renderer the RenderThread instances will be able to
|
| - // notice shutdown before the render process begins waiting for them to exit.
|
| - shutdown_event_.Signal();
|
| -}
|
| -
|
| -void GpuServiceInternal::InitializeWithHost(mojom::GpuServiceHostPtr gpu_host) {
|
| - DCHECK(CalledOnValidThread());
|
| - DCHECK(!gpu_host_);
|
| - gpu_host_ = std::move(gpu_host);
|
| - gpu_info_.video_decode_accelerator_capabilities =
|
| - media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
|
| - gpu_info_.video_encode_accelerator_supported_profiles =
|
| - media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
|
| - gpu_info_.jpeg_decode_accelerator_supported =
|
| - media::GpuJpegDecodeAccelerator::IsSupported();
|
| - gpu_host_->DidInitialize(gpu_info_);
|
| -
|
| - DCHECK(!owned_sync_point_manager_);
|
| - const bool allow_threaded_wait = false;
|
| - owned_sync_point_manager_.reset(
|
| - new gpu::SyncPointManager(allow_threaded_wait));
|
| -
|
| - // Defer creation of the render thread. This is to prevent it from handling
|
| - // IPC messages before the sandbox has been enabled and all other necessary
|
| - // initialization has succeeded.
|
| - gpu_channel_manager_.reset(new gpu::GpuChannelManager(
|
| - gpu_preferences_, this, watchdog_thread_.get(),
|
| - base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(),
|
| - &shutdown_event_, owned_sync_point_manager_.get(),
|
| - gpu_memory_buffer_factory_));
|
| -
|
| - media_gpu_channel_manager_.reset(
|
| - new media::MediaGpuChannelManager(gpu_channel_manager_.get()));
|
| -}
|
| -
|
| -void GpuServiceInternal::Bind(mojom::GpuServiceInternalRequest request) {
|
| - bindings_.AddBinding(this, std::move(request));
|
| -}
|
| -
|
| -void GpuServiceInternal::CreateGpuMemoryBuffer(
|
| - gfx::GpuMemoryBufferId id,
|
| - const gfx::Size& size,
|
| - gfx::BufferFormat format,
|
| - gfx::BufferUsage usage,
|
| - int client_id,
|
| - gpu::SurfaceHandle surface_handle,
|
| - const CreateGpuMemoryBufferCallback& callback) {
|
| - DCHECK(CalledOnValidThread());
|
| - callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
|
| - id, size, format, usage, client_id, surface_handle));
|
| -}
|
| -
|
| -void GpuServiceInternal::DestroyGpuMemoryBuffer(
|
| - gfx::GpuMemoryBufferId id,
|
| - int client_id,
|
| - const gpu::SyncToken& sync_token) {
|
| - DCHECK(CalledOnValidThread());
|
| - if (gpu_channel_manager_)
|
| - gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
|
| -}
|
| -
|
| -void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) {
|
| - gpu_host_->DidCreateOffscreenContext(active_url);
|
| -}
|
| -
|
| -void GpuServiceInternal::DidDestroyChannel(int client_id) {
|
| - media_gpu_channel_manager_->RemoveChannel(client_id);
|
| - gpu_host_->DidDestroyChannel(client_id);
|
| -}
|
| -
|
| -void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) {
|
| - gpu_host_->DidDestroyOffscreenContext(active_url);
|
| -}
|
| -
|
| -void GpuServiceInternal::DidLoseContext(bool offscreen,
|
| - gpu::error::ContextLostReason reason,
|
| - const GURL& active_url) {
|
| - gpu_host_->DidLoseContext(offscreen, reason, active_url);
|
| -}
|
| -
|
| -void GpuServiceInternal::StoreShaderToDisk(int client_id,
|
| - const std::string& key,
|
| - const std::string& shader) {
|
| - gpu_host_->StoreShaderToDisk(client_id, key, shader);
|
| -}
|
| -
|
| -#if defined(OS_WIN)
|
| -void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow(
|
| - gpu::SurfaceHandle parent_window,
|
| - gpu::SurfaceHandle child_window) {
|
| - ::SetParent(child_window, parent_window);
|
| -}
|
| -#endif
|
| -
|
| -void GpuServiceInternal::SetActiveURL(const GURL& url) {
|
| - // TODO(penghuang): implement this function.
|
| -}
|
| -
|
| -void GpuServiceInternal::EstablishGpuChannel(
|
| - int32_t client_id,
|
| - uint64_t client_tracing_id,
|
| - bool is_gpu_host,
|
| - const EstablishGpuChannelCallback& callback) {
|
| - DCHECK(CalledOnValidThread());
|
| -
|
| - if (!gpu_channel_manager_) {
|
| - callback.Run(mojo::ScopedMessagePipeHandle());
|
| - return;
|
| - }
|
| -
|
| - const bool preempts = is_gpu_host;
|
| - const bool allow_view_command_buffers = is_gpu_host;
|
| - const bool allow_real_time_streams = is_gpu_host;
|
| - mojo::ScopedMessagePipeHandle channel_handle;
|
| - IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel(
|
| - client_id, client_tracing_id, preempts, allow_view_command_buffers,
|
| - allow_real_time_streams);
|
| - channel_handle.reset(handle.mojo_handle);
|
| - media_gpu_channel_manager_->AddChannel(client_id);
|
| - callback.Run(std::move(channel_handle));
|
| -}
|
| -
|
| -} // namespace ui
|
|
|