Chromium Code Reviews| Index: src/gpu/GrRectanizer_skyline.cpp |
| diff --git a/src/gpu/GrRectanizer_skyline.cpp b/src/gpu/GrRectanizer_skyline.cpp |
| new file mode 100755 |
| index 0000000000000000000000000000000000000000..470ea5cdb35dd10bdab4a259de51c14e998e7801 |
| --- /dev/null |
| +++ b/src/gpu/GrRectanizer_skyline.cpp |
| @@ -0,0 +1,169 @@ |
| + |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "GrRectanizer.h" |
| +#include "SkTDArray.h" |
| + |
| +// Pack rectangles and track the current silhouette |
| +// Based in part on Jukka Jylänki's work at http://clb.demon.fi |
| + |
| +class GrRectanizerSkyline : public GrRectanizer { |
| +public: |
| + GrRectanizerSkyline(int w, int h) : GrRectanizer(w, h) { |
| + reset(); |
| + } |
| + |
| + virtual ~GrRectanizerSkyline() { |
| + } |
| + |
| + virtual void reset() { |
| + fAreaSoFar = 0; |
| + fSkyline.reset(); |
| + SkylineSegment* seg = fSkyline.append(1); |
| + seg->fX = 0; |
| + seg->fY = 0; |
| + seg->fWidth = width(); |
| + } |
| + |
| + virtual bool addRect(int w, int h, GrIPoint16* loc); |
| + |
| + virtual float percentFull() const { |
| + return fAreaSoFar / ((float)this->width() * this->height()); |
| + } |
| + |
| + virtual int stripToPurge(int height) const { return -1; } |
| + virtual void purgeStripAtY(int yCoord) { } |
| + |
| + /////////////////////////////////////////////////////////////////////////// |
| + |
| + struct SkylineSegment { |
| + int fX; |
| + int fY; |
| + int fWidth; |
| + }; |
| + |
| + SkTDArray<SkylineSegment> fSkyline; |
| + |
| + int32_t fAreaSoFar; |
| + |
| + bool rectangleFits(int skylineIndex, int width, int height, int* y) const; |
| + void addSkylineLevel(int skylineIndex, int x, int y, int width, int height); |
| +}; |
| + |
| +bool GrRectanizerSkyline::addRect(int width, int height, GrIPoint16* loc) { |
| + if ((unsigned)width > (unsigned)this->width() || |
| + (unsigned)height > (unsigned)this->height()) { |
| + return false; |
| + } |
| + |
| + // find position for new rectangle |
| + int bestWidth = this->width() + 1; |
| + int bestX; |
| + int bestY = this->height() + 1; |
| + int bestIndex = -1; |
| + for (int i = 0; i < fSkyline.count(); ++i) { |
| + int y; |
| + if (rectangleFits(i, width, height, &y)) { |
|
bsalomon
2013/10/02 16:40:06
this->
tfarina
2013/10/02 16:49:59
there may be a better place to ask, but what is th
|
| + // minimize y position first, then width of skyline |
| + if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { |
| + bestIndex = i; |
| + bestWidth = fSkyline[i].fWidth; |
| + bestX = fSkyline[i].fX; |
| + bestY = y; |
| + } |
| + } |
| + } |
| + |
| + // add rectangle to skyline |
| + if (-1 != bestIndex) { |
| + addSkylineLevel(bestIndex, bestX, bestY, width, height); |
|
bsalomon
2013/10/02 16:40:06
this->
|
| + loc->fX = bestX; |
| + loc->fY = bestY; |
| + |
| + fAreaSoFar += width*height; |
| + return true; |
| + } |
| + |
| + loc->fX = 0; |
| + loc->fY = 0; |
| + return false; |
| +} |
| + |
| +bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { |
| + int x = fSkyline[skylineIndex].fX; |
| + if (x + width > this->width()) |
|
bsalomon
2013/10/02 16:40:06
{}
|
| + return false; |
| + |
| + int widthLeft = width; |
| + int i = skylineIndex; |
| + int y = fSkyline[skylineIndex].fY; |
| + while (widthLeft > 0) |
| + { |
|
bsalomon
2013/10/02 16:40:06
brace goes on prev line (a bunch in the next funct
|
| + y = SkMax32(y, fSkyline[i].fY); |
| + if (y + height > this->height()) |
| + return false; |
| + widthLeft -= fSkyline[i].fWidth; |
| + ++i; |
| + SkASSERT(i < fSkyline.count() || widthLeft <= 0); |
| + } |
| + |
| + *ypos = y; |
| + return true; |
| +} |
| + |
| +void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { |
| + SkylineSegment newSegment; |
| + newSegment.fX = x; |
| + newSegment.fY = y + height; |
| + newSegment.fWidth = width; |
| + fSkyline.insert(skylineIndex, 1, &newSegment); |
| + |
| + SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); |
| + SkASSERT(newSegment.fY <= this->height()); |
| + |
| + // delete width of this skyline segment from following ones |
| + for (int i = skylineIndex+1; i < fSkyline.count(); ++i) |
| + { |
| + SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); |
| + |
| + if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) |
| + { |
| + int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; |
| + |
| + fSkyline[i].fX += shrink; |
| + fSkyline[i].fWidth -= shrink; |
| + |
| + if (fSkyline[i].fWidth <= 0) |
| + { |
| + fSkyline.remove(i); |
| + --i; |
| + } |
| + else |
| + break; |
| + } |
| + else |
| + break; |
| + } |
| + |
| + // merge fSkylines |
| + for (int i = 0; i < fSkyline.count()-1; ++i) { |
| + if (fSkyline[i].fY == fSkyline[i+1].fY) |
| + { |
| + fSkyline[i].fWidth += fSkyline[i+1].fWidth; |
| + fSkyline.remove(i+1); |
| + --i; |
| + } |
| + } |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +GrRectanizer* GrRectanizer::Factory(int width, int height) { |
| + return SkNEW_ARGS(GrRectanizerSkyline, (width, height)); |
| +} |
| + |