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1 | |
2 /* | |
3 * Copyright 2013 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #include "GrRectanizer.h" | |
10 #include "SkTDArray.h" | |
11 | |
12 // Pack rectangles and track the current silhouette | |
13 // Based in part on Jukka Jylänki's work at http://clb.demon.fi | |
14 | |
15 class GrRectanizerSkyline : public GrRectanizer { | |
16 public: | |
17 GrRectanizerSkyline(int w, int h) : GrRectanizer(w, h) { | |
18 reset(); | |
19 } | |
20 | |
21 virtual ~GrRectanizerSkyline() { | |
22 } | |
23 | |
24 virtual void reset() { | |
25 fAreaSoFar = 0; | |
26 fSkyline.reset(); | |
27 SkylineSegment* seg = fSkyline.append(1); | |
28 seg->fX = 0; | |
29 seg->fY = 0; | |
30 seg->fWidth = width(); | |
31 } | |
32 | |
33 virtual bool addRect(int w, int h, GrIPoint16* loc); | |
34 | |
35 virtual float percentFull() const { | |
36 return fAreaSoFar / ((float)this->width() * this->height()); | |
37 } | |
38 | |
39 virtual int stripToPurge(int height) const { return -1; } | |
40 virtual void purgeStripAtY(int yCoord) { } | |
41 | |
42 /////////////////////////////////////////////////////////////////////////// | |
43 | |
44 struct SkylineSegment { | |
45 int fX; | |
46 int fY; | |
47 int fWidth; | |
48 }; | |
49 | |
50 SkTDArray<SkylineSegment> fSkyline; | |
51 | |
52 int32_t fAreaSoFar; | |
53 | |
54 bool rectangleFits(int skylineIndex, int width, int height, int* y) const; | |
55 void addSkylineLevel(int skylineIndex, int x, int y, int width, int height); | |
56 }; | |
57 | |
58 bool GrRectanizerSkyline::addRect(int width, int height, GrIPoint16* loc) { | |
59 if ((unsigned)width > (unsigned)this->width() || | |
60 (unsigned)height > (unsigned)this->height()) { | |
61 return false; | |
62 } | |
63 | |
64 // find position for new rectangle | |
65 int bestWidth = this->width() + 1; | |
66 int bestX; | |
67 int bestY = this->height() + 1; | |
68 int bestIndex = -1; | |
69 for (int i = 0; i < fSkyline.count(); ++i) { | |
70 int y; | |
71 if (rectangleFits(i, width, height, &y)) { | |
bsalomon
2013/10/02 16:40:06
this->
tfarina
2013/10/02 16:49:59
there may be a better place to ask, but what is th
| |
72 // minimize y position first, then width of skyline | |
73 if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { | |
74 bestIndex = i; | |
75 bestWidth = fSkyline[i].fWidth; | |
76 bestX = fSkyline[i].fX; | |
77 bestY = y; | |
78 } | |
79 } | |
80 } | |
81 | |
82 // add rectangle to skyline | |
83 if (-1 != bestIndex) { | |
84 addSkylineLevel(bestIndex, bestX, bestY, width, height); | |
bsalomon
2013/10/02 16:40:06
this->
| |
85 loc->fX = bestX; | |
86 loc->fY = bestY; | |
87 | |
88 fAreaSoFar += width*height; | |
89 return true; | |
90 } | |
91 | |
92 loc->fX = 0; | |
93 loc->fY = 0; | |
94 return false; | |
95 } | |
96 | |
97 bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { | |
98 int x = fSkyline[skylineIndex].fX; | |
99 if (x + width > this->width()) | |
bsalomon
2013/10/02 16:40:06
{}
| |
100 return false; | |
101 | |
102 int widthLeft = width; | |
103 int i = skylineIndex; | |
104 int y = fSkyline[skylineIndex].fY; | |
105 while (widthLeft > 0) | |
106 { | |
bsalomon
2013/10/02 16:40:06
brace goes on prev line (a bunch in the next funct
| |
107 y = SkMax32(y, fSkyline[i].fY); | |
108 if (y + height > this->height()) | |
109 return false; | |
110 widthLeft -= fSkyline[i].fWidth; | |
111 ++i; | |
112 SkASSERT(i < fSkyline.count() || widthLeft <= 0); | |
113 } | |
114 | |
115 *ypos = y; | |
116 return true; | |
117 } | |
118 | |
119 void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int wi dth, int height) { | |
120 SkylineSegment newSegment; | |
121 newSegment.fX = x; | |
122 newSegment.fY = y + height; | |
123 newSegment.fWidth = width; | |
124 fSkyline.insert(skylineIndex, 1, &newSegment); | |
125 | |
126 SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); | |
127 SkASSERT(newSegment.fY <= this->height()); | |
128 | |
129 // delete width of this skyline segment from following ones | |
130 for (int i = skylineIndex+1; i < fSkyline.count(); ++i) | |
131 { | |
132 SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); | |
133 | |
134 if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) | |
135 { | |
136 int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].f X; | |
137 | |
138 fSkyline[i].fX += shrink; | |
139 fSkyline[i].fWidth -= shrink; | |
140 | |
141 if (fSkyline[i].fWidth <= 0) | |
142 { | |
143 fSkyline.remove(i); | |
144 --i; | |
145 } | |
146 else | |
147 break; | |
148 } | |
149 else | |
150 break; | |
151 } | |
152 | |
153 // merge fSkylines | |
154 for (int i = 0; i < fSkyline.count()-1; ++i) { | |
155 if (fSkyline[i].fY == fSkyline[i+1].fY) | |
156 { | |
157 fSkyline[i].fWidth += fSkyline[i+1].fWidth; | |
158 fSkyline.remove(i+1); | |
159 --i; | |
160 } | |
161 } | |
162 } | |
163 | |
164 /////////////////////////////////////////////////////////////////////////////// | |
165 | |
166 GrRectanizer* GrRectanizer::Factory(int width, int height) { | |
167 return SkNEW_ARGS(GrRectanizerSkyline, (width, height)); | |
168 } | |
169 | |
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