| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 48874a3ffabc75b714a07c1d7646b4109595066d..e57b499c04899a34b73636f63ff9ddfda5f704e9 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -44,13 +44,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
|
| self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
|
|
|
| - # This next one fails reliably on Linux AMD and is flaky everywhere
|
| - # else. Unfortunately, this means the expectation needs to be
|
| - # complicated to avoid collisions (and unit test failures).
|
| - self.Flaky('conformance2/misc/uninitialized-test-2.html',
|
| - ['win', 'mac', 'chromeos', 'android'], bug=671791)
|
| - self.Flaky('conformance2/misc/uninitialized-test-2.html',
|
| - ['linux', 'intel', 'nvidia'], bug=671791)
|
| self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html',
|
| bug=660844) # WebGL 2.0.1
|
| self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html',
|
|
|