Index: third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
diff --git a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
index f4ed320cc08a64a6e4e702780e0f580cb96d374d..c36d579ccf3cfabeb8d6f536b85cff4a7ebab18b 100644 |
--- a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
+++ b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp |
@@ -705,7 +705,7 @@ void VRDisplay::onFullscreenCheck(TimerBase*) { |
// depend on the Fullscreen API to fake VR presentation, so this will |
// become unnessecary. Until that point, though, this seems preferable to |
// adding a bunch of notification plumbing to Fullscreen. |
- if (!Fullscreen::isCurrentFullScreenElement(*m_layer.source())) { |
+ if (!Fullscreen::isFullscreenElement(*m_layer.source())) { |
// TODO(mthiesse): Due to asynchronous resizing, we might get kicked out of |
// fullscreen when changing display parameters upon entering WebVR. So one |
// time only, we reenter fullscreen after having left it; otherwise we exit |