Index: ui/gfx/gpu_memory_buffer.h |
diff --git a/ui/gfx/gpu_memory_buffer.h b/ui/gfx/gpu_memory_buffer.h |
index de5094301df462cb399f102911025fb3f8def5f3..da63862973c5993d2db586dfb60960503221545f 100644 |
--- a/ui/gfx/gpu_memory_buffer.h |
+++ b/ui/gfx/gpu_memory_buffer.h |
@@ -65,8 +65,7 @@ struct GpuMemoryBufferHandle { |
// regular CPU code, but can also be read by the GPU. |
class GFX_EXPORT GpuMemoryBuffer { |
public: |
- enum AccessMode { READ_ONLY, WRITE_ONLY, READ_WRITE }; |
- |
+ enum Usage { READ_WRITE, SCANOUT, USAGE_LAST = SCANOUT }; |
reveman
2014/04/30 11:31:28
I don't think this needs to be part of this interf
|
GpuMemoryBuffer(); |
virtual ~GpuMemoryBuffer(); |
@@ -75,7 +74,7 @@ class GFX_EXPORT GpuMemoryBuffer { |
// accessing the buffer or if CPU caches need to be synchronized. |mode| |
reveman
2014/04/30 11:31:28
Please update this comment.
|
// indicate how the client intends to use the mapped buffer. Returns NULL on |
// failure. |
- virtual void* Map(AccessMode mode) = 0; |
+ virtual void* Map() = 0; |
// Unmaps the buffer. It's illegal to use the pointer returned by Map() after |
// this has been called. |