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Side by Side Diff: ui/gfx/gpu_memory_buffer.h

Issue 255713008: Change glimage to accept a type. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: no ozone Created 6 years, 7 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ 5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_ 6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
7 7
8 #include "base/memory/shared_memory.h" 8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h" 10 #include "ui/gfx/gfx_export.h"
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58 EGLClientBuffer native_buffer; 58 EGLClientBuffer native_buffer;
59 SurfaceTextureId surface_texture_id; 59 SurfaceTextureId surface_texture_id;
60 #endif 60 #endif
61 }; 61 };
62 62
63 // This interface typically correspond to a type of shared memory that is also 63 // This interface typically correspond to a type of shared memory that is also
64 // shared with the GPU. A GPU memory buffer can be written to directly by 64 // shared with the GPU. A GPU memory buffer can be written to directly by
65 // regular CPU code, but can also be read by the GPU. 65 // regular CPU code, but can also be read by the GPU.
66 class GFX_EXPORT GpuMemoryBuffer { 66 class GFX_EXPORT GpuMemoryBuffer {
67 public: 67 public:
68 enum AccessMode { READ_ONLY, WRITE_ONLY, READ_WRITE }; 68 enum Usage { READ_WRITE, SCANOUT, USAGE_LAST = SCANOUT };
reveman 2014/04/30 11:31:28 I don't think this needs to be part of this interf
69
70 GpuMemoryBuffer(); 69 GpuMemoryBuffer();
71 virtual ~GpuMemoryBuffer(); 70 virtual ~GpuMemoryBuffer();
72 71
73 // Maps the buffer into the client's address space so it can be written to by 72 // Maps the buffer into the client's address space so it can be written to by
74 // the CPU. This call may block, for instance if the GPU needs to finish 73 // the CPU. This call may block, for instance if the GPU needs to finish
75 // accessing the buffer or if CPU caches need to be synchronized. |mode| 74 // accessing the buffer or if CPU caches need to be synchronized. |mode|
reveman 2014/04/30 11:31:28 Please update this comment.
76 // indicate how the client intends to use the mapped buffer. Returns NULL on 75 // indicate how the client intends to use the mapped buffer. Returns NULL on
77 // failure. 76 // failure.
78 virtual void* Map(AccessMode mode) = 0; 77 virtual void* Map() = 0;
79 78
80 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after 79 // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
81 // this has been called. 80 // this has been called.
82 virtual void Unmap() = 0; 81 virtual void Unmap() = 0;
83 82
84 // Returns true iff the buffer is mapped. 83 // Returns true iff the buffer is mapped.
85 virtual bool IsMapped() const = 0; 84 virtual bool IsMapped() const = 0;
86 85
87 // Returns the stride in bytes for the buffer. 86 // Returns the stride in bytes for the buffer.
88 virtual uint32 GetStride() const = 0; 87 virtual uint32 GetStride() const = 0;
89 88
90 // Returns a platform specific handle for this buffer. 89 // Returns a platform specific handle for this buffer.
91 virtual GpuMemoryBufferHandle GetHandle() const = 0; 90 virtual GpuMemoryBufferHandle GetHandle() const = 0;
92 }; 91 };
93 92
94 } // namespace gfx 93 } // namespace gfx
95 94
96 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ 95 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_
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