Index: ui/gfx/gpu_memory_buffer.h |
diff --git a/ui/gfx/gpu_memory_buffer.h b/ui/gfx/gpu_memory_buffer.h |
index de5094301df462cb399f102911025fb3f8def5f3..d09dd1092f1e6325545289918ee51644fda33e57 100644 |
--- a/ui/gfx/gpu_memory_buffer.h |
+++ b/ui/gfx/gpu_memory_buffer.h |
@@ -65,17 +65,14 @@ struct GpuMemoryBufferHandle { |
// regular CPU code, but can also be read by the GPU. |
class GFX_EXPORT GpuMemoryBuffer { |
public: |
- enum AccessMode { READ_ONLY, WRITE_ONLY, READ_WRITE }; |
- |
GpuMemoryBuffer(); |
virtual ~GpuMemoryBuffer(); |
// Maps the buffer into the client's address space so it can be written to by |
// the CPU. This call may block, for instance if the GPU needs to finish |
- // accessing the buffer or if CPU caches need to be synchronized. |mode| |
- // indicate how the client intends to use the mapped buffer. Returns NULL on |
- // failure. |
- virtual void* Map(AccessMode mode) = 0; |
+ // accessing the buffer or if CPU caches need to be synchronized. Returns NULL |
+ // on failure. |
+ virtual void* Map() = 0; |
// Unmaps the buffer. It's illegal to use the pointer returned by Map() after |
// this has been called. |