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Unified Diff: content/browser/gpu/shader_disk_cache.h

Issue 2555693005: gpu: Move ShaderDiskCache into //gpu/ipc/host component. (Closed)
Patch Set: tot merge Created 4 years ago
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Index: content/browser/gpu/shader_disk_cache.h
diff --git a/content/browser/gpu/shader_disk_cache.h b/content/browser/gpu/shader_disk_cache.h
deleted file mode 100644
index fd978c96169d8ff9486afce034b8591fcd545020..0000000000000000000000000000000000000000
--- a/content/browser/gpu/shader_disk_cache.h
+++ /dev/null
@@ -1,161 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
-#define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
-
-#include <stdint.h>
-
-#include <map>
-#include <queue>
-#include <string>
-
-#include "base/files/file_path.h"
-#include "base/macros.h"
-#include "base/memory/ref_counted.h"
-#include "base/threading/thread_checker.h"
-#include "content/common/content_export.h"
-#include "net/disk_cache/disk_cache.h"
-
-namespace content {
-
-class ShaderCacheFactory;
-class ShaderDiskCacheEntry;
-class ShaderDiskReadHelper;
-class ShaderClearHelper;
-
-// ShaderDiskCache is the interface to the on disk cache for
-// GL shaders.
-class CONTENT_EXPORT ShaderDiskCache
- : public base::RefCounted<ShaderDiskCache> {
- public:
- using ShaderLoadedCallback =
- base::Callback<void(const std::string&, const std::string&)>;
-
- void set_shader_loaded_callback(const ShaderLoadedCallback& callback) {
- shader_loaded_callback_ = callback;
- }
-
- // Store the |shader| into the cache under |key|.
- void Cache(const std::string& key, const std::string& shader);
-
- // Clear a range of entries. This supports unbounded deletes in either
- // direction by using null Time values for either |begin_time| or |end_time|.
- // The return value is a net error code. If this method returns
- // ERR_IO_PENDING, the |completion_callback| will be invoked when the
- // operation completes.
- int Clear(
- const base::Time begin_time,
- const base::Time end_time,
- const net::CompletionCallback& completion_callback);
-
- // Sets a callback for when the cache is available. If the cache is
- // already available the callback will not be called and net::OK is returned.
- // If the callback is set net::ERR_IO_PENDING is returned and the callback
- // will be executed when the cache is available.
- int SetAvailableCallback(const net::CompletionCallback& callback);
-
- // Returns the number of elements currently in the cache.
- int32_t Size();
-
- // Set a callback notification for when all current entries have been
- // written to the cache.
- // The return value is a net error code. If this method returns
- // ERR_IO_PENDING, the |callback| will be invoked when all entries have
- // been written to the cache.
- int SetCacheCompleteCallback(const net::CompletionCallback& callback);
-
- private:
- friend class base::RefCounted<ShaderDiskCache>;
- friend class ShaderDiskCacheEntry;
- friend class ShaderDiskReadHelper;
- friend class ShaderCacheFactory;
-
- ShaderDiskCache(ShaderCacheFactory* factory,
- const base::FilePath& cache_path);
- ~ShaderDiskCache();
-
- void Init(scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
- void CacheCreatedCallback(int rv);
-
- disk_cache::Backend* backend() { return backend_.get(); }
-
- void EntryComplete(ShaderDiskCacheEntry* entry);
- void ReadComplete();
-
- ShaderCacheFactory* factory_;
- bool cache_available_;
- base::FilePath cache_path_;
- bool is_initialized_;
- net::CompletionCallback available_callback_;
- net::CompletionCallback cache_complete_callback_;
- ShaderLoadedCallback shader_loaded_callback_;
-
- std::unique_ptr<disk_cache::Backend> backend_;
-
- std::unique_ptr<ShaderDiskReadHelper> helper_;
- std::unordered_map<ShaderDiskCacheEntry*,
- std::unique_ptr<ShaderDiskCacheEntry>>
- entries_;
-
- DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
-};
-
-// ShaderCacheFactory maintains a cache of ShaderDiskCache objects
-// so we only create one per profile directory.
-class CONTENT_EXPORT ShaderCacheFactory
- : NON_EXPORTED_BASE(public base::ThreadChecker) {
- public:
- explicit ShaderCacheFactory(
- scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
- ~ShaderCacheFactory();
-
- // Clear the shader disk cache for the given |path|. This supports unbounded
- // deletes in either direction by using null Time values for either
- // |begin_time| or |end_time|. The |callback| will be executed when the
- // clear is complete.
- void ClearByPath(const base::FilePath& path,
- const base::Time& begin_time,
- const base::Time& end_time,
- const base::Closure& callback);
-
- // Retrieve the shader disk cache for the provided |client_id|.
- scoped_refptr<ShaderDiskCache> Get(int32_t client_id);
-
- // Set the |path| to be used for the disk cache for |client_id|.
- void SetCacheInfo(int32_t client_id, const base::FilePath& path);
-
- // Remove the path mapping for |client_id|.
- void RemoveCacheInfo(int32_t client_id);
-
- // Set the provided |cache| into the cache map for the given |path|.
- void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
-
- // Remove the provided |path| from our cache map.
- void RemoveFromCache(const base::FilePath& path);
-
- private:
- friend class ShaderClearHelper;
-
- scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_;
-
- scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
- void CacheCleared(const base::FilePath& path);
-
- using ShaderCacheMap = std::map<base::FilePath, ShaderDiskCache*>;
- ShaderCacheMap shader_cache_map_;
-
- using ClientIdToPathMap = std::map<int32_t, base::FilePath>;
- ClientIdToPathMap client_id_to_path_map_;
-
- using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>;
- using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>;
- ShaderClearMap shader_clear_map_;
-
- DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
-};
-
-} // namespace content
-
-#endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
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