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Side by Side Diff: content/browser/gpu/shader_disk_cache.h

Issue 2555693005: gpu: Move ShaderDiskCache into //gpu/ipc/host component. (Closed)
Patch Set: tot merge Created 4 years ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
7
8 #include <stdint.h>
9
10 #include <map>
11 #include <queue>
12 #include <string>
13
14 #include "base/files/file_path.h"
15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/threading/thread_checker.h"
18 #include "content/common/content_export.h"
19 #include "net/disk_cache/disk_cache.h"
20
21 namespace content {
22
23 class ShaderCacheFactory;
24 class ShaderDiskCacheEntry;
25 class ShaderDiskReadHelper;
26 class ShaderClearHelper;
27
28 // ShaderDiskCache is the interface to the on disk cache for
29 // GL shaders.
30 class CONTENT_EXPORT ShaderDiskCache
31 : public base::RefCounted<ShaderDiskCache> {
32 public:
33 using ShaderLoadedCallback =
34 base::Callback<void(const std::string&, const std::string&)>;
35
36 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) {
37 shader_loaded_callback_ = callback;
38 }
39
40 // Store the |shader| into the cache under |key|.
41 void Cache(const std::string& key, const std::string& shader);
42
43 // Clear a range of entries. This supports unbounded deletes in either
44 // direction by using null Time values for either |begin_time| or |end_time|.
45 // The return value is a net error code. If this method returns
46 // ERR_IO_PENDING, the |completion_callback| will be invoked when the
47 // operation completes.
48 int Clear(
49 const base::Time begin_time,
50 const base::Time end_time,
51 const net::CompletionCallback& completion_callback);
52
53 // Sets a callback for when the cache is available. If the cache is
54 // already available the callback will not be called and net::OK is returned.
55 // If the callback is set net::ERR_IO_PENDING is returned and the callback
56 // will be executed when the cache is available.
57 int SetAvailableCallback(const net::CompletionCallback& callback);
58
59 // Returns the number of elements currently in the cache.
60 int32_t Size();
61
62 // Set a callback notification for when all current entries have been
63 // written to the cache.
64 // The return value is a net error code. If this method returns
65 // ERR_IO_PENDING, the |callback| will be invoked when all entries have
66 // been written to the cache.
67 int SetCacheCompleteCallback(const net::CompletionCallback& callback);
68
69 private:
70 friend class base::RefCounted<ShaderDiskCache>;
71 friend class ShaderDiskCacheEntry;
72 friend class ShaderDiskReadHelper;
73 friend class ShaderCacheFactory;
74
75 ShaderDiskCache(ShaderCacheFactory* factory,
76 const base::FilePath& cache_path);
77 ~ShaderDiskCache();
78
79 void Init(scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
80 void CacheCreatedCallback(int rv);
81
82 disk_cache::Backend* backend() { return backend_.get(); }
83
84 void EntryComplete(ShaderDiskCacheEntry* entry);
85 void ReadComplete();
86
87 ShaderCacheFactory* factory_;
88 bool cache_available_;
89 base::FilePath cache_path_;
90 bool is_initialized_;
91 net::CompletionCallback available_callback_;
92 net::CompletionCallback cache_complete_callback_;
93 ShaderLoadedCallback shader_loaded_callback_;
94
95 std::unique_ptr<disk_cache::Backend> backend_;
96
97 std::unique_ptr<ShaderDiskReadHelper> helper_;
98 std::unordered_map<ShaderDiskCacheEntry*,
99 std::unique_ptr<ShaderDiskCacheEntry>>
100 entries_;
101
102 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
103 };
104
105 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects
106 // so we only create one per profile directory.
107 class CONTENT_EXPORT ShaderCacheFactory
108 : NON_EXPORTED_BASE(public base::ThreadChecker) {
109 public:
110 explicit ShaderCacheFactory(
111 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
112 ~ShaderCacheFactory();
113
114 // Clear the shader disk cache for the given |path|. This supports unbounded
115 // deletes in either direction by using null Time values for either
116 // |begin_time| or |end_time|. The |callback| will be executed when the
117 // clear is complete.
118 void ClearByPath(const base::FilePath& path,
119 const base::Time& begin_time,
120 const base::Time& end_time,
121 const base::Closure& callback);
122
123 // Retrieve the shader disk cache for the provided |client_id|.
124 scoped_refptr<ShaderDiskCache> Get(int32_t client_id);
125
126 // Set the |path| to be used for the disk cache for |client_id|.
127 void SetCacheInfo(int32_t client_id, const base::FilePath& path);
128
129 // Remove the path mapping for |client_id|.
130 void RemoveCacheInfo(int32_t client_id);
131
132 // Set the provided |cache| into the cache map for the given |path|.
133 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
134
135 // Remove the provided |path| from our cache map.
136 void RemoveFromCache(const base::FilePath& path);
137
138 private:
139 friend class ShaderClearHelper;
140
141 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_;
142
143 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
144 void CacheCleared(const base::FilePath& path);
145
146 using ShaderCacheMap = std::map<base::FilePath, ShaderDiskCache*>;
147 ShaderCacheMap shader_cache_map_;
148
149 using ClientIdToPathMap = std::map<int32_t, base::FilePath>;
150 ClientIdToPathMap client_id_to_path_map_;
151
152 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>;
153 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>;
154 ShaderClearMap shader_clear_map_;
155
156 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
157 };
158
159 } // namespace content
160
161 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
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