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Unified Diff: third_party/WebKit/Source/core/dom/ModuleMap.h

Issue 2555653002: [WIP Prototype] ES6 https://html.spec.whatwg.org/#fetch-a-single-module-script implementation (Closed)
Patch Set: latest working ver that compiles modules but crashes inside V8 when executing Created 4 years ago
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Index: third_party/WebKit/Source/core/dom/ModuleMap.h
diff --git a/third_party/WebKit/Source/core/dom/ModuleMap.h b/third_party/WebKit/Source/core/dom/ModuleMap.h
new file mode 100644
index 0000000000000000000000000000000000000000..45cb75da4d804afbe8f946e898a8facfef826e6b
--- /dev/null
+++ b/third_party/WebKit/Source/core/dom/ModuleMap.h
@@ -0,0 +1,167 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ModuleMap_h
+#define ModuleMap_h
+
+#include "bindings/core/v8/ScriptModule.h"
+#include "core/loader/resource/ScriptResource.h"
+#include "core/fetch/ResourceOwner.h"
+#include "platform/heap/Handle.h"
+#include "platform/weborigin/KURL.h"
+#include "platform/weborigin/KURLHash.h"
+#include "wtf/HashMap.h"
+#include "wtf/HashTableDeletedValueType.h"
+
+namespace blink {
+
+class ResourceFetcher;
+class ModuleLoader;
+
+enum class ModuleLoaderState {
dominicc (has gone to gerrit) 2016/12/13 07:45:29 Since this is idiosyncratic to ModuleLoader, why n
kouhei (in TOK) 2016/12/19 04:49:40 Done.
+ Initial,
+ // FetchRequest is being processed, and ModuleLoader hasn't notifyFinished().
+ Fetching,
+ // Finished successfully or w/ error.
+ Finished,
dominicc (has gone to gerrit) 2016/12/13 07:45:29 Do we need a separate ModuleLoaderClient::notifyFi
kouhei (in TOK) 2016/12/19 04:49:40 Done.
+};
+
+class ModuleLoaderClient : public GarbageCollectedMixin {
dominicc (has gone to gerrit) 2016/12/13 07:45:29 Would it be simpler to make this all abstract and
kouhei (in TOK) 2016/12/15 04:56:26 ResourceClient has a similar design to your propos
+ public:
+ DEFINE_INLINE_VIRTUAL_TRACE() { visitor->trace(m_loader); }
+
+ protected:
+ ModuleLoaderClient(){};
dominicc (has gone to gerrit) 2016/12/13 07:45:29 Maybe = default instead of {}?
kouhei (in TOK) 2016/12/15 04:56:26 Done.
+ virtual ~ModuleLoaderClient();
dominicc (has gone to gerrit) 2016/12/13 07:45:29 Maybe = default; instead of the out-of-line declar
kouhei (in TOK) 2016/12/15 04:56:26 Done.
+
+ ModuleLoader* loader() { return m_loader.get(); }
+ void dispose() { m_loader = nullptr; }
+
+ private:
+ friend class ModuleLoader;
+ void setLoader(ModuleLoader* loader) {
+ DCHECK(!m_loader);
+ m_loader = loader;
+ }
+ virtual void notifyFinished() = 0;
+
+ // Called by ModuleLoader to catch up the client to the latest ModuleLoader
dominicc (has gone to gerrit) 2016/12/13 07:45:29 The comment doesn't add a ton to the method name.
kouhei (in TOK) 2016/12/15 04:56:26 Done.
+ // ModuleLoaderState.
+ virtual void catchUpToLatestStateIfNeeded(ModuleLoaderState);
+
+ Member<ModuleLoader> m_loader;
+ ModuleLoaderState m_state = ModuleLoaderState::Initial;
+};
+
+// A ModuleLoader is responsible for loading a single ScriptModule.
+//
+// A ModuleLoader constructs and emit FetchRequest to RequestFetcher (via
+// ScriptResource::fetch).
+// Then, it keeps track of the fetch progress by being a ScriptResourceClient.
+//
+// either a module script, null (used to represent failed fetches), or a
dominicc (has gone to gerrit) 2016/12/13 07:45:29 Disfluency here, looks like something was cut and
+// placeholder value "fetching". Module maps are used to ensure that imported
+// JavaScript modules are only fetched, parsed, and evaluated once per
+// Document or worker.
+class ModuleLoader final : public GarbageCollectedFinalized<ModuleLoader>,
+ public ResourceOwner<ScriptResource> {
+ WTF_MAKE_NONCOPYABLE(ModuleLoader);
+ USING_GARBAGE_COLLECTED_MIXIN(ModuleLoader);
+
+ public:
+ static ModuleLoader* create(const KURL& url) { return new ModuleLoader(url); }
+
+ ~ModuleLoader();
+
+ // TODO(kouhei): This should be static and return ModuleLoader*
+ void fetch(ResourceFetcher* fetcher);
+ bool isFetching() const { return m_state == ModuleLoaderState::Fetching; }
dominicc (has gone to gerrit) 2016/12/13 07:45:29 Since there's a 1:1 mapping to states, why not jus
+ bool hasFinished() const { return m_state == ModuleLoaderState::Finished; }
+ bool hasFinishedSuccessfully() const {
+ if (m_wasLoadSuccessful) {
+ DCHECK_EQ(m_state, ModuleLoaderState::Finished);
+ return true;
+ }
+ return false;
+ }
+
+ // Run callbacks for the given client till current state, and register the
+ // client to receive further callbacks if !isFinished() loading.
+ void addClient(ModuleLoaderClient*);
+
+ ScriptModule& scriptModule() {
+ if (m_scriptModule.isNull())
+ return m_scriptModule;
+
+ DCHECK(hasFinishedSuccessfully());
+ return m_scriptModule;
+ }
+
+ DECLARE_TRACE();
+
+ private:
+ ModuleLoader(const KURL& url);
+
+ void advanceState(ModuleLoaderState newState);
+
+ // Ensure all clients (including those added during notification callbacks)
+ // receives notifications up to m_state.
+ void notifyAndFlushPendingClients();
+ void addSinglePendingClient();
+
+ // Implements ScriptResourceClient
+ void notifyFinished(Resource*) override;
+ String debugName() const override { return "ModuleLoader"; }
+
+ // TODO(kouhei): May be this method should live in ModuleResource? or should
+ // it be here to consolidate the spec impl code in ModuleMap.cpp?
+ static bool wasModuleLoadSuccessful(Resource*);
+
+ KURL m_url;
+ ModuleLoaderState m_state = ModuleLoaderState::Initial;
+ bool m_wasLoadSuccessful = true;
+ ScriptModule m_scriptModule;
+
+ // TODO(kouhei): Isolate below and their related logic to
+ // ModuleLoaderClientRegistry.
+
+ bool m_isFlushingPendingClients = false;
+ // m_lastClientNotifiedState should be only modified within
+ // notifyAndFlushPendingClients().
+ ModuleLoaderState m_lastClientNotifiedState = ModuleLoaderState::Initial;
+ HeapHashSet<Member<ModuleLoaderClient>> m_clients;
+ HeapHashSet<Member<ModuleLoaderClient>> m_pendingClients;
+};
+
+class ModuleMap : public GarbageCollected<ModuleMap> {
+ WTF_MAKE_NONCOPYABLE(ModuleMap);
+
+ public:
+ static ModuleMap* create(LocalFrame* frame, ResourceFetcher* fetcher) {
+ return new ModuleMap(frame, fetcher);
+ }
+ DECLARE_TRACE();
+
+ // https://html.spec.whatwg.org/#fetch-a-single-module-script
+ void fetch(
+ const KURL& url,
+ ModuleLoaderClient* client
+ /*, a fetch client settings object, a destination, a cryptographic nonce, a parser state, a credentials mode, a module map settings object, a referrer, and a top-level module fetch flag*/); // => ScriptModule*
+
+ private:
+ ModuleMap(LocalFrame*, ResourceFetcher*);
+ ModuleMap() = delete;
+
+ using MapImpl = HeapHashMap<KURL, Member<ModuleLoader>>;
+
+ // A module map is a map of absolute URLs to values
dominicc (has gone to gerrit) 2016/12/13 07:45:29 What about fragments?
kouhei (in TOK) 2016/12/19 04:49:40 Good point. I found the spec text "the module map
+ MapImpl m_map;
+
+ Member<LocalFrame> m_frame;
+ Member<ResourceFetcher> m_fetcher;
+};
+
+} // namespace blink
+
+#endif

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