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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ModuleMap_h | |
6 #define ModuleMap_h | |
7 | |
8 #include "bindings/core/v8/ScriptModule.h" | |
9 #include "core/loader/resource/ScriptResource.h" | |
10 #include "core/fetch/ResourceOwner.h" | |
11 #include "platform/heap/Handle.h" | |
12 #include "platform/weborigin/KURL.h" | |
13 #include "platform/weborigin/KURLHash.h" | |
14 #include "wtf/HashMap.h" | |
15 #include "wtf/HashTableDeletedValueType.h" | |
16 | |
17 namespace blink { | |
18 | |
19 class ResourceFetcher; | |
20 class ModuleLoader; | |
21 | |
22 enum class ModuleLoaderState { | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
Since this is idiosyncratic to ModuleLoader, why n
kouhei (in TOK)
2016/12/19 04:49:40
Done.
| |
23 Initial, | |
24 // FetchRequest is being processed, and ModuleLoader hasn't notifyFinished(). | |
25 Fetching, | |
26 // Finished successfully or w/ error. | |
27 Finished, | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
Do we need a separate ModuleLoaderClient::notifyFi
kouhei (in TOK)
2016/12/19 04:49:40
Done.
| |
28 }; | |
29 | |
30 class ModuleLoaderClient : public GarbageCollectedMixin { | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
Would it be simpler to make this all abstract and
kouhei (in TOK)
2016/12/15 04:56:26
ResourceClient has a similar design to your propos
| |
31 public: | |
32 DEFINE_INLINE_VIRTUAL_TRACE() { visitor->trace(m_loader); } | |
33 | |
34 protected: | |
35 ModuleLoaderClient(){}; | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
Maybe = default instead of {}?
kouhei (in TOK)
2016/12/15 04:56:26
Done.
| |
36 virtual ~ModuleLoaderClient(); | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
Maybe = default; instead of the out-of-line declar
kouhei (in TOK)
2016/12/15 04:56:26
Done.
| |
37 | |
38 ModuleLoader* loader() { return m_loader.get(); } | |
39 void dispose() { m_loader = nullptr; } | |
40 | |
41 private: | |
42 friend class ModuleLoader; | |
43 void setLoader(ModuleLoader* loader) { | |
44 DCHECK(!m_loader); | |
45 m_loader = loader; | |
46 } | |
47 virtual void notifyFinished() = 0; | |
48 | |
49 // Called by ModuleLoader to catch up the client to the latest ModuleLoader | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
The comment doesn't add a ton to the method name.
kouhei (in TOK)
2016/12/15 04:56:26
Done.
| |
50 // ModuleLoaderState. | |
51 virtual void catchUpToLatestStateIfNeeded(ModuleLoaderState); | |
52 | |
53 Member<ModuleLoader> m_loader; | |
54 ModuleLoaderState m_state = ModuleLoaderState::Initial; | |
55 }; | |
56 | |
57 // A ModuleLoader is responsible for loading a single ScriptModule. | |
58 // | |
59 // A ModuleLoader constructs and emit FetchRequest to RequestFetcher (via | |
60 // ScriptResource::fetch). | |
61 // Then, it keeps track of the fetch progress by being a ScriptResourceClient. | |
62 // | |
63 // either a module script, null (used to represent failed fetches), or a | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
Disfluency here, looks like something was cut and
| |
64 // placeholder value "fetching". Module maps are used to ensure that imported | |
65 // JavaScript modules are only fetched, parsed, and evaluated once per | |
66 // Document or worker. | |
67 class ModuleLoader final : public GarbageCollectedFinalized<ModuleLoader>, | |
68 public ResourceOwner<ScriptResource> { | |
69 WTF_MAKE_NONCOPYABLE(ModuleLoader); | |
70 USING_GARBAGE_COLLECTED_MIXIN(ModuleLoader); | |
71 | |
72 public: | |
73 static ModuleLoader* create(const KURL& url) { return new ModuleLoader(url); } | |
74 | |
75 ~ModuleLoader(); | |
76 | |
77 // TODO(kouhei): This should be static and return ModuleLoader* | |
78 void fetch(ResourceFetcher* fetcher); | |
79 bool isFetching() const { return m_state == ModuleLoaderState::Fetching; } | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
Since there's a 1:1 mapping to states, why not jus
| |
80 bool hasFinished() const { return m_state == ModuleLoaderState::Finished; } | |
81 bool hasFinishedSuccessfully() const { | |
82 if (m_wasLoadSuccessful) { | |
83 DCHECK_EQ(m_state, ModuleLoaderState::Finished); | |
84 return true; | |
85 } | |
86 return false; | |
87 } | |
88 | |
89 // Run callbacks for the given client till current state, and register the | |
90 // client to receive further callbacks if !isFinished() loading. | |
91 void addClient(ModuleLoaderClient*); | |
92 | |
93 ScriptModule& scriptModule() { | |
94 if (m_scriptModule.isNull()) | |
95 return m_scriptModule; | |
96 | |
97 DCHECK(hasFinishedSuccessfully()); | |
98 return m_scriptModule; | |
99 } | |
100 | |
101 DECLARE_TRACE(); | |
102 | |
103 private: | |
104 ModuleLoader(const KURL& url); | |
105 | |
106 void advanceState(ModuleLoaderState newState); | |
107 | |
108 // Ensure all clients (including those added during notification callbacks) | |
109 // receives notifications up to m_state. | |
110 void notifyAndFlushPendingClients(); | |
111 void addSinglePendingClient(); | |
112 | |
113 // Implements ScriptResourceClient | |
114 void notifyFinished(Resource*) override; | |
115 String debugName() const override { return "ModuleLoader"; } | |
116 | |
117 // TODO(kouhei): May be this method should live in ModuleResource? or should | |
118 // it be here to consolidate the spec impl code in ModuleMap.cpp? | |
119 static bool wasModuleLoadSuccessful(Resource*); | |
120 | |
121 KURL m_url; | |
122 ModuleLoaderState m_state = ModuleLoaderState::Initial; | |
123 bool m_wasLoadSuccessful = true; | |
124 ScriptModule m_scriptModule; | |
125 | |
126 // TODO(kouhei): Isolate below and their related logic to | |
127 // ModuleLoaderClientRegistry. | |
128 | |
129 bool m_isFlushingPendingClients = false; | |
130 // m_lastClientNotifiedState should be only modified within | |
131 // notifyAndFlushPendingClients(). | |
132 ModuleLoaderState m_lastClientNotifiedState = ModuleLoaderState::Initial; | |
133 HeapHashSet<Member<ModuleLoaderClient>> m_clients; | |
134 HeapHashSet<Member<ModuleLoaderClient>> m_pendingClients; | |
135 }; | |
136 | |
137 class ModuleMap : public GarbageCollected<ModuleMap> { | |
138 WTF_MAKE_NONCOPYABLE(ModuleMap); | |
139 | |
140 public: | |
141 static ModuleMap* create(LocalFrame* frame, ResourceFetcher* fetcher) { | |
142 return new ModuleMap(frame, fetcher); | |
143 } | |
144 DECLARE_TRACE(); | |
145 | |
146 // https://html.spec.whatwg.org/#fetch-a-single-module-script | |
147 void fetch( | |
148 const KURL& url, | |
149 ModuleLoaderClient* client | |
150 /*, a fetch client settings object, a destination, a cryptographic nonce, a parser state, a credentials mode, a module map settings object, a referrer, an d a top-level module fetch flag*/); // => ScriptModule* | |
151 | |
152 private: | |
153 ModuleMap(LocalFrame*, ResourceFetcher*); | |
154 ModuleMap() = delete; | |
155 | |
156 using MapImpl = HeapHashMap<KURL, Member<ModuleLoader>>; | |
157 | |
158 // A module map is a map of absolute URLs to values | |
dominicc (has gone to gerrit)
2016/12/13 07:45:29
What about fragments?
kouhei (in TOK)
2016/12/19 04:49:40
Good point. I found the spec text "the module map
| |
159 MapImpl m_map; | |
160 | |
161 Member<LocalFrame> m_frame; | |
162 Member<ResourceFetcher> m_fetcher; | |
163 }; | |
164 | |
165 } // namespace blink | |
166 | |
167 #endif | |
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