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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/macros.h" | 5 #include "base/macros.h" |
| 6 #include "ui/gl/gl_switches.h" | 6 #include "ui/gl/gl_switches.h" |
| 7 | 7 |
| 8 namespace gl { | 8 namespace gl { |
| 9 | 9 |
| 10 const char kGLImplementationDesktopName[] = "desktop"; | 10 const char kGLImplementationDesktopName[] = "desktop"; |
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| 105 // Forces the use of OSMesa instead of hardware gpu. | 105 // Forces the use of OSMesa instead of hardware gpu. |
| 106 const char kOverrideUseGLWithOSMesaForTests[] = | 106 const char kOverrideUseGLWithOSMesaForTests[] = |
| 107 "override-use-gl-with-osmesa-for-tests"; | 107 "override-use-gl-with-osmesa-for-tests"; |
| 108 | 108 |
| 109 // Disables specified comma separated GL Extensions if found. | 109 // Disables specified comma separated GL Extensions if found. |
| 110 const char kDisableGLExtensions[] = "disable-gl-extensions"; | 110 const char kDisableGLExtensions[] = "disable-gl-extensions"; |
| 111 | 111 |
| 112 // Use EGL_KHR_swap_buffers_with_damage to implement PostSubBuffers | 112 // Use EGL_KHR_swap_buffers_with_damage to implement PostSubBuffers |
| 113 const char kEnableSwapBuffersWithDamage[] = "enable-swap-buffers-with-damage"; | 113 const char kEnableSwapBuffersWithDamage[] = "enable-swap-buffers-with-damage"; |
| 114 | 114 |
| 115 // Wait for D3D VSync signals in GPU process. | |
| 116 const char kUseD3DVSync[] = "use-d3d-vsync"; | |
| 117 | |
| 115 // This is the list of switches passed from this file that are passed from the | 118 // This is the list of switches passed from this file that are passed from the |
| 116 // GpuProcessHost to the GPU Process. Add your switch to this list if you need | 119 // GpuProcessHost to the GPU Process. Add your switch to this list if you need |
| 117 // to read it in the GPU process, else don't add it. | 120 // to read it in the GPU process, else don't add it. |
| 118 const char* kGLSwitchesCopiedFromGpuProcessHost[] = { | 121 const char* kGLSwitchesCopiedFromGpuProcessHost[] = { |
| 119 kDisableGpuVsync, | 122 kDisableGpuVsync, |
| 120 kDisableD3D11, | 123 kDisableD3D11, |
| 121 kEnableGPUServiceLogging, | 124 kEnableGPUServiceLogging, |
| 122 kEnableGPUServiceTracing, | 125 kEnableGPUServiceTracing, |
| 123 kEnableSgiVideoSync, | 126 kEnableSgiVideoSync, |
| 124 kGpuNoContextLost, | 127 kGpuNoContextLost, |
| 125 kDisableGLDrawingForTests, | 128 kDisableGLDrawingForTests, |
| 126 kOverrideUseGLWithOSMesaForTests, | 129 kOverrideUseGLWithOSMesaForTests, |
| 127 kUseANGLE, | 130 kUseANGLE, |
| 128 kDisableDirectComposition, | 131 kDisableDirectComposition, |
| 129 kEnableSwapBuffersWithDamage, | 132 kEnableSwapBuffersWithDamage, |
| 130 }; | 133 kUseD3DVSync}; |
|
stanisc
2017/01/12 00:52:50
TODO: revert formatting
| |
| 131 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = | 134 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = |
| 132 arraysize(kGLSwitchesCopiedFromGpuProcessHost); | 135 arraysize(kGLSwitchesCopiedFromGpuProcessHost); |
| 133 | 136 |
| 134 } // namespace switches | 137 } // namespace switches |
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