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CC Animation: Rename Active Players to Ticking Players.
To avoid confusion with active/pending trees in LTH and tree activation
process.
BUG= 669755
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Committed: https://crrev.com/a90a138797c24f8e19811717962f66b67388d97b
Cr-Commit-Position: refs/heads/master@{#436834}
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cc/animation/animation_host.h
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cc/animation/animation_host.cc
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cc/animation/animation_player.h
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cc/animation/animation_player.cc
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cc/animation/animation_player_unittest.cc
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cc/animation/element_animations.h
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cc/animation/element_animations.cc
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cc/animation/element_animations_unittest.cc
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cc/blink/web_layer_impl.h
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cc/blink/web_layer_impl.cc
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cc/layers/layer.h
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cc/layers/layer.cc
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cc/test/animation_timelines_test_common.h
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cc/test/animation_timelines_test_common.cc
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cc/test/layer_tree_test.cc
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cc/trees/layer_tree_host_impl.cc
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cc/trees/layer_tree_host_impl_unittest.cc
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cc/trees/layer_tree_host_in_process.cc
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cc/trees/layer_tree_host_unittest_animation.cc
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cc/trees/mutator_host.h
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third_party/WebKit/Source/platform/graphics/GraphicsLayerTest.cpp
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third_party/WebKit/public/platform/WebLayer.h
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ui/compositor/layer_animator_unittest.cc
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Total messages: 18 (10 generated)
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