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Side by Side Diff: cc/animation/animation_player.h

Issue 2554773002: CC Animation: Rename Active Players to Ticking Players. (Closed)
Patch Set: Rename the argument. Created 4 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
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69 69
70 void AddAnimation(std::unique_ptr<Animation> animation); 70 void AddAnimation(std::unique_ptr<Animation> animation);
71 void PauseAnimation(int animation_id, double time_offset); 71 void PauseAnimation(int animation_id, double time_offset);
72 void RemoveAnimation(int animation_id); 72 void RemoveAnimation(int animation_id);
73 void AbortAnimation(int animation_id); 73 void AbortAnimation(int animation_id);
74 void AbortAnimations(TargetProperty::Type target_property, 74 void AbortAnimations(TargetProperty::Type target_property,
75 bool needs_completion); 75 bool needs_completion);
76 76
77 void PushPropertiesTo(AnimationPlayer* player_impl); 77 void PushPropertiesTo(AnimationPlayer* player_impl);
78 78
79 void Animate(base::TimeTicks monotonic_time); 79 void Tick(base::TimeTicks monotonic_time);
80 void UpdateState(bool start_ready_animations, AnimationEvents* events); 80 void UpdateState(bool start_ready_animations, AnimationEvents* events);
81 81
82 void UpdateActivation(ActivationType type); 82 void UpdateTickingState(UpdateTickingType type);
83 void Deactivate(); 83 void RemoveFromTicking();
84 84
85 // AnimationDelegate routing. 85 // AnimationDelegate routing.
86 bool NotifyAnimationStarted(const AnimationEvent& event); 86 bool NotifyAnimationStarted(const AnimationEvent& event);
87 bool NotifyAnimationFinished(const AnimationEvent& event); 87 bool NotifyAnimationFinished(const AnimationEvent& event);
88 bool NotifyAnimationAborted(const AnimationEvent& event); 88 bool NotifyAnimationAborted(const AnimationEvent& event);
89 void NotifyAnimationTakeover(const AnimationEvent& event); 89 void NotifyAnimationTakeover(const AnimationEvent& event);
90 bool NotifyAnimationFinishedForTesting(TargetProperty::Type target_property, 90 bool NotifyAnimationFinishedForTesting(TargetProperty::Type target_property,
91 int group_id); 91 int group_id);
92 92
93 // Returns true if there are any animations that have neither finished nor 93 // Returns true if there are any animations that have neither finished nor
94 // aborted. 94 // aborted.
95 bool HasActiveAnimation() const; 95 bool HasTickingAnimation() const;
96 96
97 // Returns true if there are any animations at all to process. 97 // Returns true if there are any animations at all to process.
98 bool has_any_animation() const { return !animations_.empty(); } 98 bool has_any_animation() const { return !animations_.empty(); }
99 99
100 bool needs_push_properties() const { return needs_push_properties_; } 100 bool needs_push_properties() const { return needs_push_properties_; }
101 void SetNeedsPushProperties(); 101 void SetNeedsPushProperties();
102 102
103 bool HasNonDeletedAnimation() const; 103 bool HasNonDeletedAnimation() const;
104 104
105 bool needs_to_start_animations() const { return needs_to_start_animations_; } 105 bool needs_to_start_animations() const { return needs_to_start_animations_; }
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142 ElementListType list_type) const; 142 ElementListType list_type) const;
143 143
144 // Returns true if there is an animation that is currently animating the given 144 // Returns true if there is an animation that is currently animating the given
145 // property and that affects the given tree type. 145 // property and that affects the given tree type.
146 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property, 146 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property,
147 ElementListType list_type) const; 147 ElementListType list_type) const;
148 148
149 bool HasElementInActiveList() const; 149 bool HasElementInActiveList() const;
150 gfx::ScrollOffset ScrollOffsetForAnimation() const; 150 gfx::ScrollOffset ScrollOffsetForAnimation() const;
151 151
152 // Returns the active animation animating the given property that is either 152 // Returns the animation animating the given property that is either
153 // running, or is next to run, if such an animation exists. 153 // running, or is next to run, if such an animation exists.
154 Animation* GetAnimation(TargetProperty::Type target_property) const; 154 Animation* GetAnimation(TargetProperty::Type target_property) const;
155 155
156 // Returns the active animation for the given unique animation id. 156 // Returns animation for the given unique animation id.
157 Animation* GetAnimationById(int animation_id) const; 157 Animation* GetAnimationById(int animation_id) const;
158 158
159 void GetPropertyAnimationState(PropertyAnimationState* pending_state, 159 void GetPropertyAnimationState(PropertyAnimationState* pending_state,
160 PropertyAnimationState* active_state) const; 160 PropertyAnimationState* active_state) const;
161 161
162 // When a scroll animation is removed on the main thread, its compositor 162 // When a scroll animation is removed on the main thread, its compositor
163 // thread counterpart continues producing scroll deltas until activation. 163 // thread counterpart continues producing scroll deltas until activation.
164 // These scroll deltas need to be cleared at activation, so that the active 164 // These scroll deltas need to be cleared at activation, so that the active
165 // element's scroll offset matches the offset provided by the main thread 165 // element's scroll offset matches the offset provided by the main thread
166 // rather than a combination of this offset and scroll deltas produced by 166 // rather than a combination of this offset and scroll deltas produced by
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207 int id_; 207 int id_;
208 ElementId element_id_; 208 ElementId element_id_;
209 bool needs_push_properties_; 209 bool needs_push_properties_;
210 base::TimeTicks last_tick_time_; 210 base::TimeTicks last_tick_time_;
211 211
212 // Only try to start animations when new animations are added or when the 212 // Only try to start animations when new animations are added or when the
213 // previous attempt at starting animations failed to start all animations. 213 // previous attempt at starting animations failed to start all animations.
214 bool needs_to_start_animations_; 214 bool needs_to_start_animations_;
215 215
216 // This is used to ensure that we don't spam the animation host. 216 // This is used to ensure that we don't spam the animation host.
217 bool is_active_; 217 bool is_ticking_;
218 218
219 bool scroll_offset_animation_was_interrupted_; 219 bool scroll_offset_animation_was_interrupted_;
220 220
221 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); 221 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer);
222 }; 222 };
223 223
224 } // namespace cc 224 } // namespace cc
225 225
226 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ 226 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_
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