Index: ui/gfx/box_f.cc |
diff --git a/ui/gfx/box_f.cc b/ui/gfx/box_f.cc |
index efb579671457c9d78d3dbac1630207559ebd3d2a..cc6a1eef2314c3e443e9fea744673de39cc616d6 100644 |
--- a/ui/gfx/box_f.cc |
+++ b/ui/gfx/box_f.cc |
@@ -24,6 +24,20 @@ bool BoxF::IsEmpty() const { |
(height_ == 0 && depth_ == 0); |
} |
+void BoxF::ExpandTo(const Point3F& min, const Point3F& max) { |
+ float min_x = std::min(x(), min.x()); |
danakj
2013/10/01 14:23:44
DCHECK() that min <= max please.
|
+ float min_y = std::min(y(), min.y()); |
+ float min_z = std::min(z(), min.z()); |
+ float max_x = std::max(right(), max.x()); |
+ float max_y = std::max(bottom(), max.y()); |
+ float max_z = std::max(front(), max.z()); |
+ |
+ origin_.SetPoint(min_x, min_y, min_z); |
+ width_ = max_x - min_x; |
+ height_ = max_y - min_y; |
+ depth_ = max_z - min_z; |
+} |
+ |
void BoxF::Union(const BoxF& box) { |
if (IsEmpty()) { |
*this = box; |
@@ -32,17 +46,11 @@ void BoxF::Union(const BoxF& box) { |
if (box.IsEmpty()) |
return; |
- float min_x = std::min(x(), box.x()); |
- float min_y = std::min(y(), box.y()); |
- float min_z = std::min(z(), box.z()); |
- float max_x = std::max(right(), box.right()); |
- float max_y = std::max(bottom(), box.bottom()); |
- float max_z = std::max(front(), box.front()); |
+ ExpandTo(box.origin(), gfx::Point3F(box.right(), box.bottom(), box.front())); |
danakj
2013/10/01 14:23:44
What happens if |box| is entirely left/above |this
|
+} |
- origin_.SetPoint(min_x, min_y, min_z); |
- width_ = max_x - min_x; |
- height_ = max_y - min_y; |
- depth_ = max_z - min_z; |
+void BoxF::ExpandTo(const Point3F& point) { |
+ ExpandTo(point, point); |
} |
BoxF UnionBoxes(const BoxF& a, const BoxF& b) { |