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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/box_f.h" | 5 #include "ui/gfx/box_f.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
| 10 | 10 |
| 11 namespace gfx { | 11 namespace gfx { |
| 12 | 12 |
| 13 std::string BoxF::ToString() const { | 13 std::string BoxF::ToString() const { |
| 14 return base::StringPrintf("%s %fx%fx%f", | 14 return base::StringPrintf("%s %fx%fx%f", |
| 15 origin().ToString().c_str(), | 15 origin().ToString().c_str(), |
| 16 width_, | 16 width_, |
| 17 height_, | 17 height_, |
| 18 depth_); | 18 depth_); |
| 19 } | 19 } |
| 20 | 20 |
| 21 bool BoxF::IsEmpty() const { | 21 bool BoxF::IsEmpty() const { |
| 22 return (width_ == 0 && height_ == 0) || | 22 return (width_ == 0 && height_ == 0) || |
| 23 (width_ == 0 && depth_ == 0) || | 23 (width_ == 0 && depth_ == 0) || |
| 24 (height_ == 0 && depth_ == 0); | 24 (height_ == 0 && depth_ == 0); |
| 25 } | 25 } |
| 26 | 26 |
| 27 void BoxF::ExpandTo(const Point3F& min, const Point3F& max) { | |
| 28 float min_x = std::min(x(), min.x()); | |
|
danakj
2013/10/01 14:23:44
DCHECK() that min <= max please.
| |
| 29 float min_y = std::min(y(), min.y()); | |
| 30 float min_z = std::min(z(), min.z()); | |
| 31 float max_x = std::max(right(), max.x()); | |
| 32 float max_y = std::max(bottom(), max.y()); | |
| 33 float max_z = std::max(front(), max.z()); | |
| 34 | |
| 35 origin_.SetPoint(min_x, min_y, min_z); | |
| 36 width_ = max_x - min_x; | |
| 37 height_ = max_y - min_y; | |
| 38 depth_ = max_z - min_z; | |
| 39 } | |
| 40 | |
| 27 void BoxF::Union(const BoxF& box) { | 41 void BoxF::Union(const BoxF& box) { |
| 28 if (IsEmpty()) { | 42 if (IsEmpty()) { |
| 29 *this = box; | 43 *this = box; |
| 30 return; | 44 return; |
| 31 } | 45 } |
| 32 if (box.IsEmpty()) | 46 if (box.IsEmpty()) |
| 33 return; | 47 return; |
| 34 | 48 |
| 35 float min_x = std::min(x(), box.x()); | 49 ExpandTo(box.origin(), gfx::Point3F(box.right(), box.bottom(), box.front())); |
|
danakj
2013/10/01 14:23:44
What happens if |box| is entirely left/above |this
| |
| 36 float min_y = std::min(y(), box.y()); | 50 } |
| 37 float min_z = std::min(z(), box.z()); | |
| 38 float max_x = std::max(right(), box.right()); | |
| 39 float max_y = std::max(bottom(), box.bottom()); | |
| 40 float max_z = std::max(front(), box.front()); | |
| 41 | 51 |
| 42 origin_.SetPoint(min_x, min_y, min_z); | 52 void BoxF::ExpandTo(const Point3F& point) { |
| 43 width_ = max_x - min_x; | 53 ExpandTo(point, point); |
| 44 height_ = max_y - min_y; | |
| 45 depth_ = max_z - min_z; | |
| 46 } | 54 } |
| 47 | 55 |
| 48 BoxF UnionBoxes(const BoxF& a, const BoxF& b) { | 56 BoxF UnionBoxes(const BoxF& a, const BoxF& b) { |
| 49 BoxF result = a; | 57 BoxF result = a; |
| 50 result.Union(b); | 58 result.Union(b); |
| 51 return result; | 59 return result; |
| 52 } | 60 } |
| 53 | 61 |
| 54 } // namespace gfx | 62 } // namespace gfx |
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