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Unified Diff: ash/wm/session_state_animator_impl.cc

Issue 2550933002: Make all LayerAnimationElement::Create*Element return unique_ptr (Closed)
Patch Set: Created 4 years ago
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Index: ash/wm/session_state_animator_impl.cc
diff --git a/ash/wm/session_state_animator_impl.cc b/ash/wm/session_state_animator_impl.cc
index 783a2ba8c2f168c8a3b9879268042483943b2477..2224e26f37ec6c7c15a0e396651a79066dace789 100644
--- a/ash/wm/session_state_animator_impl.cc
+++ b/ash/wm/session_state_animator_impl.cc
@@ -254,24 +254,24 @@ void StartGrayscaleBrightnessAnimationForWindow(
ui::LayerAnimationObserver* observer) {
ui::LayerAnimator* animator = window->layer()->GetAnimator();
- std::unique_ptr<ui::LayerAnimationSequence> brightness_sequence(
- new ui::LayerAnimationSequence());
- std::unique_ptr<ui::LayerAnimationSequence> grayscale_sequence(
- new ui::LayerAnimationSequence());
+ ui::LayerAnimationSequence* brightness_sequence =
loyso (OOO) 2016/12/06 04:21:56 Use auto and MakeUnique and std::move here and eve
Sunny 2016/12/06 06:21:05 Hi, the variable "brightness_sequence" here is onl
loyso (OOO) 2016/12/06 06:32:35 Thanks for working on this, Sunny! On 2016/12/06
+ new ui::LayerAnimationSequence();
+ ui::LayerAnimationSequence* grayscale_sequence =
+ new ui::LayerAnimationSequence();
- std::unique_ptr<ui::LayerAnimationElement> brightness_element(
- ui::LayerAnimationElement::CreateBrightnessElement(target, duration));
+ ui::LayerAnimationElement* brightness_element =
+ ui::LayerAnimationElement::CreateBrightnessElement(target, duration);
loyso (OOO) 2016/12/06 04:25:17 It's better for Create*Element methods to use move
Sunny 2016/12/06 06:21:05 Same question, is it worthwhile to wrap raw pointe
brightness_element->set_tween_type(tween_type);
- brightness_sequence->AddElement(brightness_element.release());
+ brightness_sequence->AddElement(brightness_element);
- std::unique_ptr<ui::LayerAnimationElement> grayscale_element(
- ui::LayerAnimationElement::CreateGrayscaleElement(target, duration));
+ ui::LayerAnimationElement* grayscale_element =
+ ui::LayerAnimationElement::CreateGrayscaleElement(target, duration);
grayscale_element->set_tween_type(tween_type);
- grayscale_sequence->AddElement(grayscale_element.release());
+ grayscale_sequence->AddElement(grayscale_element);
std::vector<ui::LayerAnimationSequence*> animations;
- animations.push_back(brightness_sequence.release());
- animations.push_back(grayscale_sequence.release());
+ animations.push_back(brightness_sequence);
+ animations.push_back(grayscale_sequence);
if (observer)
animations[0]->AddObserver(observer);
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