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Unified Diff: ui/gfx/shadow_value.cc

Issue 2550593002: Update WM shadows for MD. (Closed)
Patch Set: fix corners Created 4 years ago
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Index: ui/gfx/shadow_value.cc
diff --git a/ui/gfx/shadow_value.cc b/ui/gfx/shadow_value.cc
index 2599fdbe446cd4089540533ed7477f4170190a0a..94a41b2e66496716c24c6c60d3635abd757e2606 100644
--- a/ui/gfx/shadow_value.cc
+++ b/ui/gfx/shadow_value.cc
@@ -14,6 +14,31 @@
namespace gfx {
+namespace {
+
+Insets GetInsets(const ShadowValues& shadows, bool include_inner_blur) {
+ int left = 0;
+ int top = 0;
+ int right = 0;
+ int bottom = 0;
+
+ for (size_t i = 0; i < shadows.size(); ++i) {
+ const ShadowValue& shadow = shadows[i];
+
+ // Add 0.5 to round up to the next integer.
+ int blur =
James Cook 2016/12/05 23:38:35 nit: this might be clearer as int blur = include_
Evan Stade 2016/12/06 00:53:21 re-arranged
+ static_cast<int>(shadow.blur() / (include_inner_blur ? 1 : 2) + 0.5);
James Cook 2016/12/05 23:38:35 optional: Style guide is now OK with int{blah} for
Evan Stade 2016/12/06 00:53:21 Done.
Evan Stade 2016/12/07 01:56:42 Windows didn't like it --- cast from double to int
+
+ left = std::max(left, blur - shadow.x());
+ top = std::max(top, blur - shadow.y());
+ right = std::max(right, blur + shadow.x());
+ bottom = std::max(bottom, blur + shadow.y());
+ }
+
+ return Insets(top, left, bottom, right);
+}
+}
+
ShadowValue::ShadowValue()
: blur_(0),
color_(0) {
@@ -47,24 +72,13 @@ std::string ShadowValue::ToString() const {
// static
Insets ShadowValue::GetMargin(const ShadowValues& shadows) {
- int left = 0;
- int top = 0;
- int right = 0;
- int bottom = 0;
-
- for (size_t i = 0; i < shadows.size(); ++i) {
- const ShadowValue& shadow = shadows[i];
-
- // Add 0.5 to round up to the next integer.
- int blur = static_cast<int>(shadow.blur() / 2 + 0.5);
-
- left = std::max(left, blur - shadow.x());
- top = std::max(top, blur - shadow.y());
- right = std::max(right, blur + shadow.x());
- bottom = std::max(bottom, blur + shadow.y());
- }
+ gfx::Insets margins = GetInsets(shadows, false);
+ return -margins;
+}
- return Insets(-top, -left, -bottom, -right);
+// static
+Insets ShadowValue::GetBlurRegion(const ShadowValues& shadows) {
+ return GetInsets(shadows, true);
}
} // namespace gfx

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