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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/shadow_value.h" | 5 #include "ui/gfx/shadow_value.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
| 11 #include "base/strings/stringprintf.h" | 11 #include "base/strings/stringprintf.h" |
| 12 #include "ui/gfx/geometry/insets.h" | 12 #include "ui/gfx/geometry/insets.h" |
| 13 #include "ui/gfx/geometry/vector2d_conversions.h" | 13 #include "ui/gfx/geometry/vector2d_conversions.h" |
| 14 | 14 |
| 15 namespace gfx { | 15 namespace gfx { |
| 16 | 16 |
| 17 namespace { | |
| 18 | |
| 19 Insets GetInsets(const ShadowValues& shadows, bool include_inner_blur) { | |
| 20 int left = 0; | |
| 21 int top = 0; | |
| 22 int right = 0; | |
| 23 int bottom = 0; | |
| 24 | |
| 25 for (size_t i = 0; i < shadows.size(); ++i) { | |
| 26 const ShadowValue& shadow = shadows[i]; | |
| 27 | |
| 28 // Add 0.5 to round up to the next integer. | |
| 29 int blur = | |
|
James Cook
2016/12/05 23:38:35
nit: this might be clearer as
int blur = include_
Evan Stade
2016/12/06 00:53:21
re-arranged
| |
| 30 static_cast<int>(shadow.blur() / (include_inner_blur ? 1 : 2) + 0.5); | |
|
James Cook
2016/12/05 23:38:35
optional: Style guide is now OK with int{blah} for
Evan Stade
2016/12/06 00:53:21
Done.
Evan Stade
2016/12/07 01:56:42
Windows didn't like it --- cast from double to int
| |
| 31 | |
| 32 left = std::max(left, blur - shadow.x()); | |
| 33 top = std::max(top, blur - shadow.y()); | |
| 34 right = std::max(right, blur + shadow.x()); | |
| 35 bottom = std::max(bottom, blur + shadow.y()); | |
| 36 } | |
| 37 | |
| 38 return Insets(top, left, bottom, right); | |
| 39 } | |
| 40 } | |
| 41 | |
| 17 ShadowValue::ShadowValue() | 42 ShadowValue::ShadowValue() |
| 18 : blur_(0), | 43 : blur_(0), |
| 19 color_(0) { | 44 color_(0) { |
| 20 } | 45 } |
| 21 | 46 |
| 22 ShadowValue::ShadowValue(const gfx::Vector2d& offset, | 47 ShadowValue::ShadowValue(const gfx::Vector2d& offset, |
| 23 double blur, | 48 double blur, |
| 24 SkColor color) | 49 SkColor color) |
| 25 : offset_(offset), blur_(blur), color_(color) { | 50 : offset_(offset), blur_(blur), color_(color) { |
| 26 } | 51 } |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 40 offset_.x(), offset_.y(), | 65 offset_.x(), offset_.y(), |
| 41 blur_, | 66 blur_, |
| 42 SkColorGetR(color_), | 67 SkColorGetR(color_), |
| 43 SkColorGetG(color_), | 68 SkColorGetG(color_), |
| 44 SkColorGetB(color_), | 69 SkColorGetB(color_), |
| 45 SkColorGetA(color_)); | 70 SkColorGetA(color_)); |
| 46 } | 71 } |
| 47 | 72 |
| 48 // static | 73 // static |
| 49 Insets ShadowValue::GetMargin(const ShadowValues& shadows) { | 74 Insets ShadowValue::GetMargin(const ShadowValues& shadows) { |
| 50 int left = 0; | 75 gfx::Insets margins = GetInsets(shadows, false); |
| 51 int top = 0; | 76 return -margins; |
| 52 int right = 0; | 77 } |
| 53 int bottom = 0; | |
| 54 | 78 |
| 55 for (size_t i = 0; i < shadows.size(); ++i) { | 79 // static |
| 56 const ShadowValue& shadow = shadows[i]; | 80 Insets ShadowValue::GetBlurRegion(const ShadowValues& shadows) { |
| 57 | 81 return GetInsets(shadows, true); |
| 58 // Add 0.5 to round up to the next integer. | |
| 59 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); | |
| 60 | |
| 61 left = std::max(left, blur - shadow.x()); | |
| 62 top = std::max(top, blur - shadow.y()); | |
| 63 right = std::max(right, blur + shadow.x()); | |
| 64 bottom = std::max(bottom, blur + shadow.y()); | |
| 65 } | |
| 66 | |
| 67 return Insets(-top, -left, -bottom, -right); | |
| 68 } | 82 } |
| 69 | 83 |
| 70 } // namespace gfx | 84 } // namespace gfx |
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