| Index: Source/core/platform/graphics/FloatRect.cpp
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| diff --git a/Source/core/platform/graphics/FloatRect.cpp b/Source/core/platform/graphics/FloatRect.cpp
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| deleted file mode 100644
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| index d37da05921c0bae9fc4abc8cc9800faddfb78c24..0000000000000000000000000000000000000000
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| --- a/Source/core/platform/graphics/FloatRect.cpp
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| +++ /dev/null
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| @@ -1,272 +0,0 @@
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| -/*
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| - * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
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| - * Copyright (C) 2005 Nokia. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - * 1. Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * 2. Redistributions in binary form must reproduce the above copyright
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| - * notice, this list of conditions and the following disclaimer in the
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| - * documentation and/or other materials provided with the distribution.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -#include "config.h"
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| -#include "core/platform/graphics/FloatRect.h"
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| -
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| -#include "core/platform/FloatConversion.h"
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| -#include "core/platform/graphics/IntRect.h"
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| -#include "core/platform/graphics/LayoutRect.h"
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| -#include "third_party/skia/include/core/SkRect.h"
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| -#include "wtf/MathExtras.h"
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| -
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| -#include <algorithm>
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| -#include <math.h>
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| -
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| -using std::max;
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| -using std::min;
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| -
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| -namespace WebCore {
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| -
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| -FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size())
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| -{
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| -}
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| -
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| -FloatRect::FloatRect(const LayoutRect& r) : m_location(r.location()), m_size(r.size())
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| -{
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| -}
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| -
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| -FloatRect::FloatRect(const SkRect& r) : m_location(r.fLeft, r.fTop), m_size(r.width(), r.height())
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| -{
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| -}
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| -
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| -FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height)
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| -{
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| - return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
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| -}
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| -
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| -bool FloatRect::isExpressibleAsIntRect() const
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| -{
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| - return isWithinIntRange(x()) && isWithinIntRange(y())
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| - && isWithinIntRange(width()) && isWithinIntRange(height())
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| - && isWithinIntRange(maxX()) && isWithinIntRange(maxY());
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| -}
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| -
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| -bool FloatRect::intersects(const FloatRect& other) const
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| -{
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| - // Checking emptiness handles negative widths as well as zero.
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| - return !isEmpty() && !other.isEmpty()
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| - && x() < other.maxX() && other.x() < maxX()
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| - && y() < other.maxY() && other.y() < maxY();
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| -}
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| -
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| -bool FloatRect::contains(const FloatRect& other) const
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| -{
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| - return x() <= other.x() && maxX() >= other.maxX()
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| - && y() <= other.y() && maxY() >= other.maxY();
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| -}
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| -
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| -bool FloatRect::contains(const FloatPoint& point, ContainsMode containsMode) const
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| -{
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| - if (containsMode == InsideOrOnStroke)
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| - return contains(point.x(), point.y());
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| - return x() < point.x() && maxX() > point.x() && y() < point.y() && maxY() > point.y();
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| -}
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| -
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| -void FloatRect::intersect(const FloatRect& other)
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| -{
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| - float l = max(x(), other.x());
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| - float t = max(y(), other.y());
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| - float r = min(maxX(), other.maxX());
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| - float b = min(maxY(), other.maxY());
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| -
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| - // Return a clean empty rectangle for non-intersecting cases.
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| - if (l >= r || t >= b) {
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| - l = 0;
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| - t = 0;
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| - r = 0;
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| - b = 0;
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| - }
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| -
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| - setLocationAndSizeFromEdges(l, t, r, b);
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| -}
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| -
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| -void FloatRect::unite(const FloatRect& other)
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| -{
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| - // Handle empty special cases first.
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| - if (other.isEmpty())
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| - return;
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| - if (isEmpty()) {
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| - *this = other;
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| - return;
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| - }
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| -
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| - uniteEvenIfEmpty(other);
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| -}
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| -
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| -void FloatRect::uniteEvenIfEmpty(const FloatRect& other)
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| -{
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| - float minX = min(x(), other.x());
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| - float minY = min(y(), other.y());
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| - float maxX = max(this->maxX(), other.maxX());
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| - float maxY = max(this->maxY(), other.maxY());
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| -
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| - setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
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| -}
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| -
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| -void FloatRect::uniteIfNonZero(const FloatRect& other)
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| -{
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| - // Handle empty special cases first.
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| - if (other.isZero())
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| - return;
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| - if (isZero()) {
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| - *this = other;
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| - return;
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| - }
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| -
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| - uniteEvenIfEmpty(other);
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| -}
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| -
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| -void FloatRect::extend(const FloatPoint& p)
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| -{
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| - float minX = min(x(), p.x());
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| - float minY = min(y(), p.y());
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| - float maxX = max(this->maxX(), p.x());
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| - float maxY = max(this->maxY(), p.y());
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| -
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| - setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
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| -}
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| -
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| -void FloatRect::scale(float sx, float sy)
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| -{
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| - m_location.setX(x() * sx);
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| - m_location.setY(y() * sy);
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| - m_size.setWidth(width() * sx);
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| - m_size.setHeight(height() * sy);
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| -}
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| -
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| -FloatRect unionRect(const Vector<FloatRect>& rects)
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| -{
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| - FloatRect result;
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| -
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| - size_t count = rects.size();
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| - for (size_t i = 0; i < count; ++i)
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| - result.unite(rects[i]);
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| -
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| - return result;
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| -}
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| -
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| -void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1)
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| -{
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| - float left = min(p0.x(), p1.x());
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| - float top = min(p0.y(), p1.y());
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| - float right = max(p0.x(), p1.x());
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| - float bottom = max(p0.y(), p1.y());
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| -
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| - setLocationAndSizeFromEdges(left, top, right, bottom);
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| -}
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| -
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| -namespace {
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| -// Helpers for 3- and 4-way max and min.
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| -
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| -template <typename T>
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| -T min3(const T& v1, const T& v2, const T& v3)
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| -{
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| - return min(min(v1, v2), v3);
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| -}
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| -
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| -template <typename T>
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| -T max3(const T& v1, const T& v2, const T& v3)
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| -{
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| - return max(max(v1, v2), v3);
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| -}
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| -
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| -template <typename T>
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| -T min4(const T& v1, const T& v2, const T& v3, const T& v4)
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| -{
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| - return min(min(v1, v2), min(v3, v4));
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| -}
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| -
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| -template <typename T>
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| -T max4(const T& v1, const T& v2, const T& v3, const T& v4)
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| -{
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| - return max(max(v1, v2), max(v3, v4));
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| -}
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| -
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| -} // anonymous namespace
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| -
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| -void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
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| -{
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| - float left = min3(p0.x(), p1.x(), p2.x());
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| - float top = min3(p0.y(), p1.y(), p2.y());
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| - float right = max3(p0.x(), p1.x(), p2.x());
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| - float bottom = max3(p0.y(), p1.y(), p2.y());
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| -
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| - setLocationAndSizeFromEdges(left, top, right, bottom);
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| -}
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| -
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| -void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
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| -{
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| - float left = min4(p0.x(), p1.x(), p2.x(), p3.x());
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| - float top = min4(p0.y(), p1.y(), p2.y(), p3.y());
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| - float right = max4(p0.x(), p1.x(), p2.x(), p3.x());
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| - float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y());
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| -
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| - setLocationAndSizeFromEdges(left, top, right, bottom);
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| -}
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| -
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| -FloatRect::operator SkRect() const
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| -{
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| - SkRect rect = { x(), y(), maxX(), maxY() };
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| - return rect;
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| -}
|
| -
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| -IntRect enclosingIntRect(const FloatRect& rect)
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| -{
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| - IntPoint location = flooredIntPoint(rect.minXMinYCorner());
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| - IntPoint maxPoint = ceiledIntPoint(rect.maxXMaxYCorner());
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| -
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| - return IntRect(location, maxPoint - location);
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| -}
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| -
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| -IntRect enclosedIntRect(const FloatRect& rect)
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| -{
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| - IntPoint location = ceiledIntPoint(rect.minXMinYCorner());
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| - IntPoint maxPoint = flooredIntPoint(rect.maxXMaxYCorner());
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| - IntSize size = maxPoint - location;
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| - size.clampNegativeToZero();
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| -
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| - return IntRect(location, size);
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| -}
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| -
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| -IntRect roundedIntRect(const FloatRect& rect)
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| -{
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| - return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size()));
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| -}
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| -
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| -FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect)
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| -{
|
| - if (srcRect.width() == 0 || srcRect.height() == 0)
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| - return FloatRect();
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| -
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| - float widthScale = destRect.width() / srcRect.width();
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| - float heightScale = destRect.height() / srcRect.height();
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| - return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
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| - destRect.y() + (r.y() - srcRect.y()) * heightScale,
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| - r.width() * widthScale, r.height() * heightScale);
|
| -}
|
| -
|
| -}
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|
|