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Unified Diff: Source/core/platform/graphics/FloatQuad.h

Issue 25494003: Move geometry classes from core/platform/graphics to platform/geometry (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
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Index: Source/core/platform/graphics/FloatQuad.h
diff --git a/Source/core/platform/graphics/FloatQuad.h b/Source/core/platform/graphics/FloatQuad.h
deleted file mode 100644
index 3a8e822712bd84e01616318660932a2b50c6bb1f..0000000000000000000000000000000000000000
--- a/Source/core/platform/graphics/FloatQuad.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * Copyright (C) 2008 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef FloatQuad_h
-#define FloatQuad_h
-
-#include "core/platform/graphics/FloatPoint.h"
-#include "core/platform/graphics/FloatRect.h"
-#include "core/platform/graphics/IntRect.h"
-
-namespace WebCore {
-
-// A FloatQuad is a collection of 4 points, often representing the result of
-// mapping a rectangle through transforms. When initialized from a rect, the
-// points are in clockwise order from top left.
-class FloatQuad {
-public:
- FloatQuad()
- {
- }
-
- FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4)
- : m_p1(p1)
- , m_p2(p2)
- , m_p3(p3)
- , m_p4(p4)
- {
- }
-
- FloatQuad(const FloatRect& inRect)
- : m_p1(inRect.location())
- , m_p2(inRect.maxX(), inRect.y())
- , m_p3(inRect.maxX(), inRect.maxY())
- , m_p4(inRect.x(), inRect.maxY())
- {
- }
-
- FloatPoint p1() const { return m_p1; }
- FloatPoint p2() const { return m_p2; }
- FloatPoint p3() const { return m_p3; }
- FloatPoint p4() const { return m_p4; }
-
- void setP1(const FloatPoint& p) { m_p1 = p; }
- void setP2(const FloatPoint& p) { m_p2 = p; }
- void setP3(const FloatPoint& p) { m_p3 = p; }
- void setP4(const FloatPoint& p) { m_p4 = p; }
-
- // isEmpty tests that the bounding box is empty. This will not identify
- // "slanted" empty quads.
- bool isEmpty() const { return boundingBox().isEmpty(); }
-
- // Tests whether this quad can be losslessly represented by a FloatRect,
- // that is, if two edges are parallel to the x-axis and the other two
- // are parallel to the y-axis. If this method returns true, the
- // corresponding FloatRect can be retrieved with boundingBox().
- bool isRectilinear() const;
-
- // Tests whether the given point is inside, or on an edge or corner of this quad.
- bool containsPoint(const FloatPoint&) const;
-
- // Tests whether the four corners of other are inside, or coincident with the sides of this quad.
- // Note that this only works for convex quads, but that includes all quads that originate
- // from transformed rects.
- bool containsQuad(const FloatQuad&) const;
-
- // Tests whether any part of the rectangle intersects with this quad.
- // This only works for convex quads.
- bool intersectsRect(const FloatRect&) const;
-
- // Test whether any part of the circle/ellipse intersects with this quad.
- // Note that these two functions only work for convex quads.
- bool intersectsCircle(const FloatPoint& center, float radius) const;
- bool intersectsEllipse(const FloatPoint& center, const FloatSize& radii) const;
-
- // The center of the quad. If the quad is the result of a affine-transformed rectangle this is the same as the original center transformed.
- FloatPoint center() const
- {
- return FloatPoint((m_p1.x() + m_p2.x() + m_p3.x() + m_p4.x()) / 4.0,
- (m_p1.y() + m_p2.y() + m_p3.y() + m_p4.y()) / 4.0);
- }
-
- FloatRect boundingBox() const;
- IntRect enclosingBoundingBox() const
- {
- return enclosingIntRect(boundingBox());
- }
-
- void move(const FloatSize& offset)
- {
- m_p1 += offset;
- m_p2 += offset;
- m_p3 += offset;
- m_p4 += offset;
- }
-
- void move(float dx, float dy)
- {
- m_p1.move(dx, dy);
- m_p2.move(dx, dy);
- m_p3.move(dx, dy);
- m_p4.move(dx, dy);
- }
-
- void scale(float dx, float dy)
- {
- m_p1.scale(dx, dy);
- m_p2.scale(dx, dy);
- m_p3.scale(dx, dy);
- m_p4.scale(dx, dy);
- }
-
- // Tests whether points are in clock-wise, or counter clock-wise order.
- // Note that output is undefined when all points are colinear.
- bool isCounterclockwise() const;
-
-private:
- FloatPoint m_p1;
- FloatPoint m_p2;
- FloatPoint m_p3;
- FloatPoint m_p4;
-};
-
-inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b)
-{
- a.move(b);
- return a;
-}
-
-inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b)
-{
- a.move(-b.width(), -b.height());
- return a;
-}
-
-inline bool operator==(const FloatQuad& a, const FloatQuad& b)
-{
- return a.p1() == b.p1() &&
- a.p2() == b.p2() &&
- a.p3() == b.p3() &&
- a.p4() == b.p4();
-}
-
-inline bool operator!=(const FloatQuad& a, const FloatQuad& b)
-{
- return a.p1() != b.p1() ||
- a.p2() != b.p2() ||
- a.p3() != b.p3() ||
- a.p4() != b.p4();
-}
-
-} // namespace WebCore
-
-
-#endif // FloatQuad_h
-
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