Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(115)

Side by Side Diff: Source/core/platform/graphics/FloatQuad.h

Issue 25494003: Move geometry classes from core/platform/graphics to platform/geometry (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
(Empty)
1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #ifndef FloatQuad_h
30 #define FloatQuad_h
31
32 #include "core/platform/graphics/FloatPoint.h"
33 #include "core/platform/graphics/FloatRect.h"
34 #include "core/platform/graphics/IntRect.h"
35
36 namespace WebCore {
37
38 // A FloatQuad is a collection of 4 points, often representing the result of
39 // mapping a rectangle through transforms. When initialized from a rect, the
40 // points are in clockwise order from top left.
41 class FloatQuad {
42 public:
43 FloatQuad()
44 {
45 }
46
47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4)
48 : m_p1(p1)
49 , m_p2(p2)
50 , m_p3(p3)
51 , m_p4(p4)
52 {
53 }
54
55 FloatQuad(const FloatRect& inRect)
56 : m_p1(inRect.location())
57 , m_p2(inRect.maxX(), inRect.y())
58 , m_p3(inRect.maxX(), inRect.maxY())
59 , m_p4(inRect.x(), inRect.maxY())
60 {
61 }
62
63 FloatPoint p1() const { return m_p1; }
64 FloatPoint p2() const { return m_p2; }
65 FloatPoint p3() const { return m_p3; }
66 FloatPoint p4() const { return m_p4; }
67
68 void setP1(const FloatPoint& p) { m_p1 = p; }
69 void setP2(const FloatPoint& p) { m_p2 = p; }
70 void setP3(const FloatPoint& p) { m_p3 = p; }
71 void setP4(const FloatPoint& p) { m_p4 = p; }
72
73 // isEmpty tests that the bounding box is empty. This will not identify
74 // "slanted" empty quads.
75 bool isEmpty() const { return boundingBox().isEmpty(); }
76
77 // Tests whether this quad can be losslessly represented by a FloatRect,
78 // that is, if two edges are parallel to the x-axis and the other two
79 // are parallel to the y-axis. If this method returns true, the
80 // corresponding FloatRect can be retrieved with boundingBox().
81 bool isRectilinear() const;
82
83 // Tests whether the given point is inside, or on an edge or corner of this quad.
84 bool containsPoint(const FloatPoint&) const;
85
86 // Tests whether the four corners of other are inside, or coincident with th e sides of this quad.
87 // Note that this only works for convex quads, but that includes all quads t hat originate
88 // from transformed rects.
89 bool containsQuad(const FloatQuad&) const;
90
91 // Tests whether any part of the rectangle intersects with this quad.
92 // This only works for convex quads.
93 bool intersectsRect(const FloatRect&) const;
94
95 // Test whether any part of the circle/ellipse intersects with this quad.
96 // Note that these two functions only work for convex quads.
97 bool intersectsCircle(const FloatPoint& center, float radius) const;
98 bool intersectsEllipse(const FloatPoint& center, const FloatSize& radii) con st;
99
100 // The center of the quad. If the quad is the result of a affine-transformed rectangle this is the same as the original center transformed.
101 FloatPoint center() const
102 {
103 return FloatPoint((m_p1.x() + m_p2.x() + m_p3.x() + m_p4.x()) / 4.0,
104 (m_p1.y() + m_p2.y() + m_p3.y() + m_p4.y()) / 4.0);
105 }
106
107 FloatRect boundingBox() const;
108 IntRect enclosingBoundingBox() const
109 {
110 return enclosingIntRect(boundingBox());
111 }
112
113 void move(const FloatSize& offset)
114 {
115 m_p1 += offset;
116 m_p2 += offset;
117 m_p3 += offset;
118 m_p4 += offset;
119 }
120
121 void move(float dx, float dy)
122 {
123 m_p1.move(dx, dy);
124 m_p2.move(dx, dy);
125 m_p3.move(dx, dy);
126 m_p4.move(dx, dy);
127 }
128
129 void scale(float dx, float dy)
130 {
131 m_p1.scale(dx, dy);
132 m_p2.scale(dx, dy);
133 m_p3.scale(dx, dy);
134 m_p4.scale(dx, dy);
135 }
136
137 // Tests whether points are in clock-wise, or counter clock-wise order.
138 // Note that output is undefined when all points are colinear.
139 bool isCounterclockwise() const;
140
141 private:
142 FloatPoint m_p1;
143 FloatPoint m_p2;
144 FloatPoint m_p3;
145 FloatPoint m_p4;
146 };
147
148 inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b)
149 {
150 a.move(b);
151 return a;
152 }
153
154 inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b)
155 {
156 a.move(-b.width(), -b.height());
157 return a;
158 }
159
160 inline bool operator==(const FloatQuad& a, const FloatQuad& b)
161 {
162 return a.p1() == b.p1() &&
163 a.p2() == b.p2() &&
164 a.p3() == b.p3() &&
165 a.p4() == b.p4();
166 }
167
168 inline bool operator!=(const FloatQuad& a, const FloatQuad& b)
169 {
170 return a.p1() != b.p1() ||
171 a.p2() != b.p2() ||
172 a.p3() != b.p3() ||
173 a.p4() != b.p4();
174 }
175
176 } // namespace WebCore
177
178
179 #endif // FloatQuad_h
180
OLDNEW
« no previous file with comments | « Source/core/platform/graphics/FloatPolygon.h ('k') | Source/core/platform/graphics/FloatQuad.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698