Index: Source/core/platform/graphics/FloatQuad.h |
diff --git a/Source/core/platform/graphics/FloatQuad.h b/Source/core/platform/graphics/FloatQuad.h |
deleted file mode 100644 |
index 3a8e822712bd84e01616318660932a2b50c6bb1f..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/FloatQuad.h |
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-/* |
- * Copyright (C) 2008 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
- * its contributors may be used to endorse or promote products derived |
- * from this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef FloatQuad_h |
-#define FloatQuad_h |
- |
-#include "core/platform/graphics/FloatPoint.h" |
-#include "core/platform/graphics/FloatRect.h" |
-#include "core/platform/graphics/IntRect.h" |
- |
-namespace WebCore { |
- |
-// A FloatQuad is a collection of 4 points, often representing the result of |
-// mapping a rectangle through transforms. When initialized from a rect, the |
-// points are in clockwise order from top left. |
-class FloatQuad { |
-public: |
- FloatQuad() |
- { |
- } |
- |
- FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4) |
- : m_p1(p1) |
- , m_p2(p2) |
- , m_p3(p3) |
- , m_p4(p4) |
- { |
- } |
- |
- FloatQuad(const FloatRect& inRect) |
- : m_p1(inRect.location()) |
- , m_p2(inRect.maxX(), inRect.y()) |
- , m_p3(inRect.maxX(), inRect.maxY()) |
- , m_p4(inRect.x(), inRect.maxY()) |
- { |
- } |
- |
- FloatPoint p1() const { return m_p1; } |
- FloatPoint p2() const { return m_p2; } |
- FloatPoint p3() const { return m_p3; } |
- FloatPoint p4() const { return m_p4; } |
- |
- void setP1(const FloatPoint& p) { m_p1 = p; } |
- void setP2(const FloatPoint& p) { m_p2 = p; } |
- void setP3(const FloatPoint& p) { m_p3 = p; } |
- void setP4(const FloatPoint& p) { m_p4 = p; } |
- |
- // isEmpty tests that the bounding box is empty. This will not identify |
- // "slanted" empty quads. |
- bool isEmpty() const { return boundingBox().isEmpty(); } |
- |
- // Tests whether this quad can be losslessly represented by a FloatRect, |
- // that is, if two edges are parallel to the x-axis and the other two |
- // are parallel to the y-axis. If this method returns true, the |
- // corresponding FloatRect can be retrieved with boundingBox(). |
- bool isRectilinear() const; |
- |
- // Tests whether the given point is inside, or on an edge or corner of this quad. |
- bool containsPoint(const FloatPoint&) const; |
- |
- // Tests whether the four corners of other are inside, or coincident with the sides of this quad. |
- // Note that this only works for convex quads, but that includes all quads that originate |
- // from transformed rects. |
- bool containsQuad(const FloatQuad&) const; |
- |
- // Tests whether any part of the rectangle intersects with this quad. |
- // This only works for convex quads. |
- bool intersectsRect(const FloatRect&) const; |
- |
- // Test whether any part of the circle/ellipse intersects with this quad. |
- // Note that these two functions only work for convex quads. |
- bool intersectsCircle(const FloatPoint& center, float radius) const; |
- bool intersectsEllipse(const FloatPoint& center, const FloatSize& radii) const; |
- |
- // The center of the quad. If the quad is the result of a affine-transformed rectangle this is the same as the original center transformed. |
- FloatPoint center() const |
- { |
- return FloatPoint((m_p1.x() + m_p2.x() + m_p3.x() + m_p4.x()) / 4.0, |
- (m_p1.y() + m_p2.y() + m_p3.y() + m_p4.y()) / 4.0); |
- } |
- |
- FloatRect boundingBox() const; |
- IntRect enclosingBoundingBox() const |
- { |
- return enclosingIntRect(boundingBox()); |
- } |
- |
- void move(const FloatSize& offset) |
- { |
- m_p1 += offset; |
- m_p2 += offset; |
- m_p3 += offset; |
- m_p4 += offset; |
- } |
- |
- void move(float dx, float dy) |
- { |
- m_p1.move(dx, dy); |
- m_p2.move(dx, dy); |
- m_p3.move(dx, dy); |
- m_p4.move(dx, dy); |
- } |
- |
- void scale(float dx, float dy) |
- { |
- m_p1.scale(dx, dy); |
- m_p2.scale(dx, dy); |
- m_p3.scale(dx, dy); |
- m_p4.scale(dx, dy); |
- } |
- |
- // Tests whether points are in clock-wise, or counter clock-wise order. |
- // Note that output is undefined when all points are colinear. |
- bool isCounterclockwise() const; |
- |
-private: |
- FloatPoint m_p1; |
- FloatPoint m_p2; |
- FloatPoint m_p3; |
- FloatPoint m_p4; |
-}; |
- |
-inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b) |
-{ |
- a.move(b); |
- return a; |
-} |
- |
-inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b) |
-{ |
- a.move(-b.width(), -b.height()); |
- return a; |
-} |
- |
-inline bool operator==(const FloatQuad& a, const FloatQuad& b) |
-{ |
- return a.p1() == b.p1() && |
- a.p2() == b.p2() && |
- a.p3() == b.p3() && |
- a.p4() == b.p4(); |
-} |
- |
-inline bool operator!=(const FloatQuad& a, const FloatQuad& b) |
-{ |
- return a.p1() != b.p1() || |
- a.p2() != b.p2() || |
- a.p3() != b.p3() || |
- a.p4() != b.p4(); |
-} |
- |
-} // namespace WebCore |
- |
- |
-#endif // FloatQuad_h |
- |